159w ago - Today PS3 Marketing Manager Kim Nguyen has announced that Popular Science has deemed and awarded PlayStation Move as the best of what's new in 2010!
To quote: By now, many of you have thrown a punch in The Fight: Lights Out, returned a serve in Sports Champions' table tennis, or scored a headshot in MAG.
After spending some time with PlayStation Move themselves, some of the industry's top critics have seen first-hand the power and precision of the PlayStation Move platform.
As a result, Move has been recognized with one of the industry's most coveted awards. We're very excited to share with you that Popular Science has awarded PlayStation Move with their 2010 Best of What's New award in the home entertainment category, an accolade we're extremely proud of.
The editors of Popular Science selected Move as the only video game technology worthy of the honor this year, calling it the "most immersive gaming controller" on the market and "the first motion-capture game system accurate enough to attract the hardcore gamers who consider the Wii and Microsoft Kinect to be kids' stuff".
Just like the original My Lord, this newly released My Lord 2 has lots of humor and American pop culture references! You can definitely expect to find yourself chuckling while playing it.
So, what's new with this sequel, you may ask? You already know that there are more heroes and different kinds of monsters, right? Let's talk about the new game systems!
First of all, the interface has been greatly improved, as you can see from the screenshot. The Monster Bar shown at the bottom of the screen tells you the ratio of monsters you have created in your dungeon.
This will give you a better idea of which monsters you should focus on creating more of, or ones you might need to thin out. Remember, balance is the key! Also, the orange, bolded text shown on the top part of the screen are comments from the heroes. Some old wise man once said, "The annoyance of heroes makes annoying comments!"
231w ago - It's no secret that Sony has been working on the PlayStation 4 for a good two years now, and rumors abound that Sony will bring forward its launch to 2011/2012 to directly take on Microsoft's proposed launch of its next Xbox.
All this talk of will it, won't it? or 'will PlayStation 3 be Sony's last PlayStation?' are largely irrelevant. It's happening, the real question is: what form will the console take?
What follows is a list of possible functions based on what experts inside and outside of Sony have been saying, both current and future trends in the videogame, multimedia and Internet markets, to quote:
Sony successfully pioneered the first truly mainstream games console with the PlayStation 2 by first appealing to an early adopting customer and then, later, opening up the console to a wider market with aggressive pricing, marketing and a range of products (EyeToy, Singstar) that appealed to your non-traditional gamers.
In this regard, PlayStation 3 has failed to learn the lessons that Sony itself once taught. It appeared that only Nintendo was listening.
Nintendo's Wii has proved that the games/software market is much bigger than anyone had previously imagined - PlayStation 4, therefore, needs to appeal to geeks and grannies alike or it will simply...
255w ago - In a recent interview with Gamasutra, GameStop Chief Marketing Officer Mike Hogan tried to defend his company's stance on the used game market by comparing it to the used car market.
He argued that without trade money from used cars, the owners wouldn't be able to afford a new car. Although some people will try to flaw his argument by noting that games aren't that expensive in relation to people's disposable income.
To quote: Starting his argument, he compared the games industry to the car industry saying: "If you couldn't sell your old car - would the industry sell more cars?" He argues that without the trade-in money From The used car, owners wouldn't be able to afford a new car.
He then claimed that 90% of trade-ins take place over 90 days after the release of a game. He said, "We track this fairly closely. We believe we're extending the life-cycles of users."
He continued, "I realize there are other perspectives, but ours is: trades and used fuel growth in the category."