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The Witness on PlayStation 4: Tiny Details in a Very Big PS4 World

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62w ago - Thekla Inc President Jonathan Blow shared some fresh PS4 details today of the very big world of The Witness on PlayStation 4.

To quote: It has been a while since we made a post on PlayStation.Blog, so I thought I would give an update about what we are working on.

The Witness takes place on an island full of puzzles. The island is an open world; you can go anywhere you want, and the game does not try to force you into a linear path.

For the past couple of years, we have had the island mostly built in a gameplay sense, and we were trying it out, moving things around, developing location concepts, tweaking puzzles. At this point, most of that stuff is figured out, so we are now going through all the areas of the island and detailing them.

What we learned in this process is that the island is in fact very big, for a place where you carefully visit every location during gameplay! Correspondingly, for a small independent team like ours, detailing this huge space is a lot of work!

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Just the other week, we played through the game from start to finish, to get a fresh perspective and to see everything that is here (because...
 

PS4 Designer Tetsu Sumii: Every Angle Matters on PlayStation 4

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63w ago - Sony Blog Manager Fred Dutton reports today that PS4 designer Tetsu Sumii stated every angle matters on PlayStation 4 with details below.

To quote: There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February.

You've heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way.

However, there are, of course, two sides to hardware design: a system's interior, and its exterior. Until now there hasn't been too much talk about the latter.

Duly, last month I spoke with Tetsu Sumii, the chief designer of the UX Platform Design Group - the man responsible for PS4's external appearance - to learn a little bit more about the design principles behind the new system.

"When we started the product design for PS4, we didn't start by thinking about what the shape would be. It was more about how we were going to create a new brand identity through the product," he explains.

Without offering details, Sumii tantalisingly admits that his first concept was "totally different" to how PS4 has eventually ended up. That said, his core philosophy for what the PS4 should be remained...
 

Your First Look at PS4 Adventure Everybody's Gone to the Rapture

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71w ago - The Chinese Room Co-Directors Dan Pinchbeck and Jessica Curry gave fans their first look at the PS4 adventure Everybody's Gone to the Rapture during Sony's Gamescom event today.

To quote: Hi there, we're Dan and Jessica, Co-Directors of The Chinese Room. We're based in Brighton, on the south coast of the UK. We made a game called Dear Esther for PC last year that was a first-person story-driven exploration and mystery title.

It was all about immersion and emotion, rather than having lots of complex gameplay, and was slow and poetic, with a really strong emphasis on the quality of the production - music, art, writing, voice-over.

It was one of the breakout indie hits of 2012, gathering up a whole bag of international awards and shifting over three quarters of a million copies. We were left thinking "how do you follow that?"

Everybody's Gone to the Rapture, our new game, is our attempt to answer that question, and I want to tell you a little about it.

Like Dear Esther, the new game is all about the story. It uses simple gameplay - basic exploration of a first-person world - so it's very friendly to people without a lot of game experience. But it's not casual in the classic sense - this is a deep and immersive game.

It's...
 

Critter Crunch and Everyday Shooter on Sale Today for $0.99 Each

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74w ago - Everyday Shooter Creator Jonathan Mak announced today that Critter Crunch and Everyday Shooter are on sale today for $0.99 each.

To quote: This week, Toronto-based developers (and good friends) Queasy Games & Capy are putting their classic PSN titles on sale.

To mark this occasion, Jon decided to dust off the actual guitar used to create the tunes in Everyday Shooter and jam out the games' first track, alongside our cuddly orange friend from Critter Crunch.

Everyday Shooter & Critter Crunch may be markedly different games that took alternate paths onto the PlayStation Store, but they share a lot in common. Here's a little bit about why these games are important to their creators/teams:

Five years ago I released my first game, Everyday Shooter, in which you play through an album of musical [Register or Login to view links], where every sound effect is a guitar riff or note harmonizing over an all-guitar soundtrack. So as you play the game, it feels like you're jamming along with the music. Each level/song/track has a different vibe, look, sound and gameplay mechanic - kind of like how songs on an album flow through different moods.

At least that's what it is for most people. In actuality the game was built on ten years'...
 

Video: Sony Announces Everyone Sing Arrives on PSN Tuesday

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100w ago - OG International Producer David Wiltshire has announced today that Everyone Sing arrives on PSN Tuesday with a video trailer below.

To quote: Everyone Sing launches Tuesday on PSN, featuring 35 tracks from top artists including Nicki Minaj, The Wanted, Nicole Scherzinger, Jessie J, Michael Buble and loads more!

Everyone Sing supports up to four microphones and multiple party modes including Pass the Bomb, Group Mode, Know Your Song and more, you can throw the perfect party with your friends and family.

Every song has a different treatment to support one to four players, so every time you sing it you'll get a new experience. And with lead and backing singer breakdowns included, you can still join in even if you don't feel like Mariah or Madonna.

Everyone Sing's Group Mode allows you to form your own singing group with your friends and compete in a series of rounds to eventually become the ultimate singing group.

There are 10 rounds, each increasing in difficulty and featuring some of the game's best songs. For the first five rounds, you must impress the three judges in order to progress. Then you hit the big time performing in concerts where you must impress your ever-growing legion of fans!

•Everyone Party helps you get the party started...
 
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