53w ago - Following up on the previous rumor and PS4 (Orbis) details, IGN has shared some video footage and details on Version 2 of the PlayStation 4 (PS4) Developer Kits below.
According to their source, a new version 2 of the PlayStation 4 dev kit is currently being distributed to developers with the final version expected next year.
To quote from their page (linked above): Anonymous sources have reportedly told VG247 that new versions of the Orbis kit are winging their way to developers, replete with Blu-ray support and housed in the humble cases of normal PCs.
This is apparently the second iteration of the dev kit; the first, which appeared earlier this year, was in essence just a graphics card, while this version is now a "modified PC". The report asserts that the next update will come in January, when it'll be close to final specifications, with the ultimate version landing with devs next summer.
The shipping of the Orbis kit apparently follows a series of meetings held by Sony...
55w ago - Digital Reality Level Designer Ferenc Nagy-Szakall has invited fans to play Sine Mora: Definitive Version on PS3 and PS Vita today with a fresh trailer video below.
To quote: Sine Mora is launching on PS3 and PS Vita today, including some content that was cut from other versions of the game. Between a new challenge mode, the collaboration of a Japanese shoot'em up giant, and the special abilities of the PS Vita hardware, we truly think the wait for Sine Mora on PS3 and PS Vita was worth it - these versions are the richest we could possibly deliver.
From a technical perspective, the PS3 version was a walk in the park. Our technology has always been designed with the Cell processor in mind, enabling us to go for high framerates and image quality, uncompromised.
We're especially proud of how the PS Vita version turned out - neither the framerate nor the resolution was sacrificed, delivering the highest possible rendition of our original vision on a handheld.
Having exclusive levels is cool, but a brand new game mode is even better. We wanted to include something memorable – a game mode which is more difficult than other parts of the game on insane difficulty setting. A mode that is so tricky, even its creators couldn't master it on their first attempt. Nor the tenth....
57w ago - Following up on the PS3 Factory 3.56 with Flasher news, French PlayStation 3 developer raymanvtwo has shared a way to install Rebug PS3 CFW 4.21.1 on any version PS3, however, it requires a PS3 Hardware Flasher, will format your HDD and may result in a permanently bricked console so be WARNED!
Below is a rough translation of the process, as follows: You will need just a flash, great care, attention and rigor.
This method will format the hard drive of your PS3, make sure to recover your important data. Also, you incur a risk of irreversible brick in case of bad handling. Neither I nor PS3-Addict can not be held responsible. If you are not able to follow this tutorial to the letter, thank you spend your way!
Firstly, ensure the validity of your dump, flow rebuilder is the best in the field. Also check that all your fichiez is a different size of 0 bytes (including bootloader_0). If there is a problem, it will help you out.
Now that you have your dump, to see if the offset 200 if you or IFI FI.I with HxD as hexadecimal editor. If you IFI,...
59w ago - Sony Blog Manager Fred Dutton has shared an interview today discussing Need For Speed Most Wanted, which offers a glimpse under the PS Vita version's hood.
To quote: Next week sees the keenly anticipated release of Need for Speed Most Wanted, the latest release from Criterion Games - the legendary UK racing specialist behind the Burnout series and Need For Speed: Hot Pursuit, the phenomenal 2010 entry in EA's long-running street racing franchise.
That the PlayStation 3 version is very, very good should come as no surprise, but somewhat more unexpected is the amount of care the studio has lavished on replicating the experience on PlayStation Vita. Producer Matt Webster and his team have squeezed almost the entire experience onto the handheld, and even found room for a little bit of extra content exclusive to the system.
We sat down with Matt earlier this week to find out exactly how Criterion has pulled it off.
PlayStation.Blog: What was your goal when you first started developing the PS Vita version of Most Wanted?
Matt Webster, Producer at Criterion Games: It was to make the same game - that was the goal.
As much as we possibly could, we wanted to deliver all the great things about the console...
Below are all the details for those interested, to quote: PCSX2 1.0 released!
After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.
Because of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!
There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibe's new multithreaded VU core and improvements on the primary plugins.
This release is a big milestone that marks the way to new features and improvements!