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Video: Velocity Sequel Announced for PS4 / PlayStation 4 & PS Vita

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48w ago - FuturLab Managing Director James Marsden announced that a Velocity sequel dubbed Velocity 2X is coming for PS4 / PlayStation 4 and PS Vita today.

To quote: A Leap Beyond

Hi everyone, we are so excited and proud to announce Velocity 2X; the highly requested sequel to [Register or Login to view links]!

Story Teaser





Gameplay Teaser (Pre-Alpha Footage)

This video shows pre-alpha gameplay footage, which means it's nowhere near what we're aiming for visually. In fact, our technical director Hussain Sheikh was the lead visual effects programmer on Split/Second, so you can trust that he and the art team won't stop until Velocity 2X looks spectacular.





What the dock?!

When PlayStation asked if we'd like Velocity 2X announced during its Gamescom press conference, we couldn't pass up the opportunity. But the game just isn't ready for a full reveal yet, so we've only let you glimpse the platforming gameplay.

You can rest assured that the game features great mechanics that bridge the two formats perfectly; this isn't just...
 

FuturLab Announces Velocity Ultra Blasts Off on PS Vita July 2nd

100°
57w ago - FuturLab Managing Director James Marsden announced today that Velocity Ultra blasts off on PS Vita this July 2nd with details below.

To quote: What can I say? Other than sorry for the delay! We've been somewhat harassed by you folks for a month on Twitter, Email and Facebook, and frankly we deserved it! But now Velocity Ultra for PS Vita is nearly upon us, bug-free and with a high-res coat of paint.

Velocity Ultra has earned some whopping review scores. Still not convinced? Let's look at some of the improvements in this new, definitive version of the game.

Velocity Ultra features online leaderboards and Trophies (including a Platinum!), native res artwork, and flawless 60FPS action. I

t's a piece of perfectly formed interactive art that we're extremely proud to have installed on our PS Vitas. Velocity Ultra also features the same kick-ass soundtrack by Joris de Man (and myself, yay!), which you can now buy separately from all major digital music storefronts!






So what are you waiting for? A sequel? We'll see what we can do, but in the meantime, this is the definitive Velocity experience, and we're sure you'll agree that it rocks!
 

Video: Velocity Ultra on PlayStation Vita: New Trailer and Details

50°
69w ago - FuturLab Managing Director James Marsden shared a new video today showcasing Velocity Ultra on PlayStation Vita below.

To quote: Hey folks! I'm here to share all the juicy details about Velocity Ultra on PS Vita.

Velocity on minis was critically celebrated (lots of 9/10 review scores), but many people suggested improvements to the game to make it a 'must buy'.

So we began scouring the internet for every Velocity write up we could find; professional and hobbyist, as well as YouTube comments and forum threads around the world. We took all the feedback into account, and addressed all of the major requests (as well as some of the minor).

Many people thought Velocity was a bargain on minis because of the sheer amount of content we managed to squeeze into it, and now Sony has made it official by classifying the game as 'Large' when allocating trophies for the new release - which means Velocity Ultra has lots of trophies, including a Platinum! You're gonna to have to work for that platinum.





Velocity Ultra features global and friend online leaderboards, as well as something called the Elite Lounge, which is a bit like an exclusive club for awesome players. To find out more about the Elite Lounge,...
 

FuturLab: Velocity Getting Remade for PS Vita as Velocity Ultra

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80w ago - FuturLab Managing Director James Marsden has confirmed today that Velocity is getting remade for PS Vita as Velocity Ultra with details below.

To quote: Hello again! It feels great to be back - especially now that we're able to reveal a project that so many people have asked for: a native PS Vita version of our multiple award-winning PS minis game Velocity!

It's called Velocity Ultra, and it features Trophies, online high scores and a completely overhauled visual style at native PS Vita resolution. We're reworking all the art in the game, so the cut scene stills have been recreated at a much higher standard than before.

We're also unifying the art style throughout the game by ditching pixel art in favor of the edgy cartoon style.

The dinky (and rather pathetic) Quarp Jet now looks less dinky (and rather bad-ass)

We're also adding lots of visual effects. Here's what Velocity Ultra looks like at the moment. Note that the graphics look considerably cleaner when running live on PS Vita's screen.

The dark shading at each side of the screen focuses the action whilst explosions illuminate the environment to create a more dramatic experience. The PS Vita is a lot more powerful than the PSP, so we're able to add these lighting effects whilst still running...
 

Video: FuturLab's Velocity for PSN - The Soundtrack Story Detailed

50°
112w ago - FuturLab Managing Director James Marsden has shared some video footage today spotlighting the soundtrack story details of Velocity for PSN.

To quote: Our new game [Register or Login to view links] has been out for a couple of weeks now, and we're delighted with the reception.

We've had superb reviews, so today I'm going to reveal how Velocity's soundtrack came to be, and how it's absolutely essential that you don't give up on something you believe in, ever.

MUSIC

When I was little (7 or 8), I used to tinker on the piano. I couldn't read music, but I could work out how to play a tune after hearing it a couple of times. I used to practice and practice until I had it mastered. I spent a good deal of my younger years messing about with toy keyboards, writing little songs and playing them to people.

However, in secondary school, I infuriated my music teacher because she was trying to skim through many different practical exercises, and all I wanted to do was get the first exercise mastered.

When she mentioned that I was disrupting the class to my parents, I became very insecure about it, and ultimately stopped doing it, deciding that I was actually no good at music after all.



 
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