232w ago - Valve isn't quite as against the idea of developing games for the PS3 as previously thought.
Speaking to Valve's Doug Lombardi at the Left 4 Dead 2 event in London today, JoyStiq (linked above) discovered that the company is still "up on the idea" of developing for the PS3 - it's just waiting until it has hired some decent PS3 coders.
To quote: "If you look at The Orange Box - PC: 96 on Metacritic, 360: 96 on Metacritic, PS3 like... 84 or something. That's not even close to where we are right now with the 360 and PC and the reason is people."
Lombardi went on to say that "we have to get people under our roof who are dedicated, talented PS3 guys and then all bets are off. We can take the same sort of strides and get the quality out of the box and offer the same support post-launch on that platform, as well." Sounds like Valve-developed PS3 games are more a case of "when" than "if," nowadays.
When asked whether Valve is actively seeking to hire PS3 developers, he noted that "Valve is always looking to hire people. So yeah, definitely."
233w ago - Over the weekend the EA Web site had a Left 4 Dead 2 PS3 version listed (pictured below) in the "Coming Soon" section, with their 'games' page showing a placeholder box art for the title as well.
Since then, the EA Web site has been updated and no longer includes the PS3 listing... however, Valve's Doug Lombardi had this to say:
"That's a typo. Check the trailer - 'exclusively on Xbox 360 and PC.'
So there you have it... no Left 4 Dead 2 on the PS3, at least for the time being anyway.
235w ago - How come we've yet to see Valve develop something for the PS3? Being one of the better game developers out there, you'd think they'd be one of the first to get in line tweaking with the PS3's hardware.
Apparently, that's not the case as they seem to find it too complicated.
Tom Leonard, Valve Game Designer, had this to say when asked about this very issue over at E3:
"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform... I didn't come into this business in the 90s because of some technical fetish.
I came in because I wanted to give people experiences that made them have fun."
235w ago - Valve's E3 announcement that Left 4 Dead 2 would hit this year, almost one year to the day after the original, has seen mixed response. Nearly 25,000 fans of the original have pledged not to purchase the sequel.
Why? As outlined in the Left 4 Dead 2 boycott group's manifesto, that group of fans believe that the "stand-alone sequel will split the communities and decrease the quality of multiplayer gaming."
Miffed fans believe that the content so far revealed "does not warrant a stand-alone, full-priced sequel and should instead become updates (free or otherwise)" for the original Left 4 Dead.
Kotaku asked Valve for a response to those claims, to quote:
"Doing a sequel in one year is new for Valve. But providing ongoing support for our titles after the initial launch isn't - it has been part of our philosophy since Half-Life was released ten and half years ago," said Valve president Gabe Newell in a statement to Kotaku. "We see no reason to change that and will continue to support the over three million customers in the L4D community."
"E3 is a trade event where developers and publishers come to announce new games for the coming year. L4D2 – like any new product – requires an appearance at the show,"...