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Sony Unveils Infantry Weapons in DUST 514 for PlayStation 3

300°
150w ago - Today Sony Community Manager Phil Wang has revealed the Infantry Weapons available in DUST 514 for the PlayStation 3 entertainment system.

To quote: The handheld weapons are a key part of any MMOFPS and DUST 514 is no exception. There were a few things that were very important to us.

Firstly, we wanted to avoid the feeling of "Vietnam in space" that you sometimes see in sci-fi games. The goal was to create weapons that had recognizable roles but used more advanced technologies than the equivalent weapons of today.

The power of these guns would tear apart a modern day battlefield. In DUST 514 the only way your mercenary can survive the power of these weapons is due to the advanced shielding and armor of the dropsuits they wear. Without them, simply firing these weapons would severely injure or even kill you!

Secondly, it was important to us that the weapons felt like a natural part of the EVE universe. In the same way that the ships in EVE have distinct racial designs and specialties, the weapons of DUST 514 had to encapsulate the values and technology of the race that created them.

The ruthless efficiency of the Caldari, the progressive aesthetics of the Gallente, the resilience and resourcefulness of the Minmatar as well as the proud arrogance of the Amarr...
 

PS3 Multi Tool 0.2 Arrives, View / Extract PUP Files and More!

550°
210w ago - Just under a month ago stoker25 released a PS3 Registry xRegistry.sys File Editor, and today he has followed up on the PlayStation 3 utility and [Register or Login to view links] PS3 Multi Tool version 0.2.

Download: PS3 Multi Tool v0.2

To quote: I decided that a registry editor wasn't enough, since I love to mess with file formats I thought I'd make a program that would (try to) open them all!

Features:

• PUP file viewer and extractor
• Registry (xRegistry.sys) editor
• SCE header viewer
• Homebrew unfself -- no need for SDK!
• anything else anybody wants to add!

Changelog: (Key: + = new, - = fixed, * = todo)

v0.2:

• + SCE header loading
• + UnFSELF (for decrypted SELFs only)
• * SELF decryption
• * Update PKG decryption
• * Reorganise SCEEditor form

v0.15:

• + Implemented xRegistry.sys Editor
• * new setting feature
• * change setting type

v0.1:

• + PUP loading
• + PUP extraction
 

PS3 xRegistry.sys Editor FTP Mod & PS3UPDAT.PUP Version Arrive

550°
211w ago - A few weeks back a homebrew PS3 Registry xRegistry.sys File Editor was released, and now French developer zouzzz has shared an FTP Mod and source code for it alongside a simple PS3UPDAT.PUP Version checker application.

Download: PS3 xRegistry.sys Editor FTP Mod / PS3 xRegistry.sys Editor FTP Mod SRC / PS3UPDAT.PUP Version

To quote, roughly translated: "Hello, I allowed myself to change a few of the xRegistry.sys Editor v0.75 stoker25 to add FTP function.

You will need to connect via FTP utility BlackBox. The mod dump the file (via FTP so) in the Utility folder and then opened."

And on the Version utility he stated only: "Lets know what version of firmware is hiding in the. PUP"
 

PS3 Registry xRegistry.sys File Editor is Released

1100°
213w ago - Today stoker25 has released a PS3 Registry xRegistry.sys File Editor. The registry file (xRegistry.sys) is located in dev_flash2/etc/ and a backup located in dev_flash/etc/backup.

Download: PS3 Registry xRegistry.sys File Editor v0.7 / PS3 Registry xRegistry.sys File Editor v0.75

To quote: PS3 JailBreak is awesome, especially because it works on my phone decided to tinker with some of the PS3?s files, xRegistry.sys in particular because it holds important things like debug mode switches and bluray/dvd region, along with your PSN login details (unencrypted!) and other little tidbits.

v0.7 changelog:

+ Changed the setting label to readonly textbox
+ Added trimming of null bytes to setting values
+ Added Wikitext exporting (not much info)
+ Added text file exporting (loads of info)
* Fixed a bug on the first entry, i don't think it needs to be loaded, so that fixes it

v0.75 changelog:
+ Sortable columns
+ Integers are now output as hex
+ Added a check to make sure file is loaded to everything
+ Added Halp! menu for some things people might not know about
 

SKFU on PS3 Registry Research and PS3 USB Custom Firmware

1200°
215w ago - Earlier today we reported on a preliminary PS3 flash and registry entry analysis from DemonHades and RichDevX, and now SKFU (linked above) has shared his input thus far.

To quote: Since PS3News released their PS3 FTP application I did some research on the PS3's registry.

The registry and it's backup are stored on dev_flash2 as xRegistry.sys.

The header

BC AD AD BC 00 00 00 90 00 00 00 02 BC AD AD BC

The entries

Every entry has a fronttag which is 5 bytes long. I'll describe:

56 41 00 11 01

This is an example value:

/setting/parental

Behind the value theres a 1 byte close mark:

00

The 5 bytes

The first 4 bytes are a unique but random number. Every value has it to be identified and found by the system as there is no special pattern. An sprx(?) finds every value by this 4 bytes.

56 41 00 11

The 5th byte can be 00, 01 or 02. 00 tagged values are actually activated/used by the VSH, 01 ones not....
 
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