1w ago - SideQuest Studios CEO Marcus Pukropski announced that Rainbow Moon is out today for PS Vita fans.
To quote: It's an exciting day for SideQuest Studios and the eastasiasoft team! Our indie role-playing game, Rainbow Moon, is out today for PS Vita. And as promised in my last post, we have a lot of great offers for PS3 Rainbow Moon players and PlayStation Plus subscribers.
Firstly, for new players, we have a trial version of Rainbow Moon that gives you access to the full game for 90 minutes. The trial can be replayed as often as you like and any progress that you make is carried over when you purchase the full game for $14.99.
The latest version of Rainbow Moon adds more than 30 bug fixes, improvements, and new features to the original, including cross save support. Now you can now import old saves and share any new progress between both platforms.
For those of you who already own Rainbow Moon, for a limited time you can take advantage of our PS3 player offer and grab Rainbow Moon on Vita at a 50% discount. PlayStation Plus subscribers can also save 20% during the first two weeks of launch, meaning you can pick up Rainbow Moon for as little as $5.99!
Finally, all Rainbow Moon add-ons support cross buy functionality, so any Rainbow Moon DLC purchased will automatically...
2w ago - XSeed Localization Specialist Tom Lipschultz announced today that Ys: Memories of Celceta is out today for PS Vita.
To quote: It's here! Ys: Memories of Celceta, the latest installment in Nihon Falcom's storied Ys series, is out today for PS Vita. It's $39.99 for the digital or physical standard edition, and $59.99 for the swanky Silver Anniversary Edition.
The Silver Edition comes with a 130-page "Travel Journal" full of art, maps, and strategies, a cloth map depicting the lands of Celceta, a three CD compilation of original and arranged music, and a logo-emblazoned compass.
Last time on the blog, I spoke of Celceta's myriad features, its basic premise, and the history of the many games called "Ys IV," but one question I kept hearing was, "Is this a good place to start if I've never played an Ys game before?"
And while I did my best to reassure you all that you'll be just fine starting your adventure here in Celceta, I thought it might be prudent to go into a little more detail on what the series is, how it's changed over the years, and just how accessible its games really are.
So... let's start at the beginning, shall we?
The Ys series debuted in 1987 on various Japanese computer systems, and was an instant hit due to its fast-paced action, its...
3w ago - Realta Entertainment Game Director Jon Heiner announced that BandFuse: Rock Legends is out today on PS3.
To quote: BandFuse: Rock Legends takes everything that was great with plastic guitar games - addictive gameplay, the music you love, instant playability - and makes it work for real instruments on your PS3.
If you ever wanted to sing, play bass, or guitar, and wished all those hours of pressing red, red, green could translate into real music, look no further.
We're going to take an exclusive, behind-the-scenes look at the craft involved in-level design, challenge ramping, and song transcription. If you're already familiar with BandFuse, feel free to skip down to the exclusive bits. But first let's talk about a few of the core features behind BandFuse: Rock Legends.
One of the many things that sets BandFuse: Rock Legends apart is the host of artists supporting and participating in the game. Slash, Bootsy Collins, and Zakk Wylde (among others) have lent their amazing skill and experience in the form of songs, interviews, instruction and more.
These artists are behind BandFuse: Rock Legends because it is the most authentic rock and roll experience you can have on consoles. Within the game, they entertain, guide, and instruct you...
3w ago - Appy Entertainment Brand Director Paul O'Connor announced that Trucks and Skulls hits PlayStation Mobile today.
Below are the details, to quote: Appy Entertainment is excited to bring our award-winning physics puzzler, Trucks & Skulls, to PlayStation Mobile later on today. This is a subtle game that invites you to explore your feelings and pick pretty flowers, a game that firmly positions itself at the center of the games-as-art debate, a game that...
Oh, wait. It's not that at all. Trucks & Skulls is the game where you SMASH NITRO-BURNING MONSTER TRUCKS INTO PILES OF LAUGHING SKULLS.
We made Trucks & Skulls because we wanted to blow stuff up. It really was that simple. We felt the physics-puzzler genre could use a good boot to the backside with a game full of things that explode, so we created the loudest, most obnoxious, most explosive game possible. Trucks & Skulls is a fuel-soaked, heavy metal ball of boom. Playing our game is guaranteed to raise your blood pressure, and lower your IQ.
The physics model used by the game is quite sophisticated, but you should check your sophistication at the door - this really is an angry and exuberant game that doesn't take itself seriously. There's no hidden meaning. Trucks are good, Skulls are bad. Destroy Skulls!
4w ago - Sony Game Director Mark Cerny confirmed alongside some new videos that Knack is out today for PS4 / PlayStation 4.
To quote: PlayStation 4 launches; you might say that "next gen" has officially become "current gen"! Game creators have been hard at work, and I think game players have a lot to look forward to.
One of the launch titles is of course Knack, the game that I and the internal Japan Studio have been hard at work on for the last three and a half years. I love character action games, and over the years I've helped create a number of them, including Crash Bandicoot on the original PlayStation, and Jak and Daxter and Ratchet & Clank on PS2.
Our goal on this project was to bring back that kind of classic gameplay, but with a next-gen twist. Knack has the ability to pick up pieces of the environment and grow larger, so over the course of a level he can grow from a three foot tall "mascot" type character to a thirty foot tall rampaging monster.
This is a kind of gameplay I'd never tried to create before, it gives a very unique feel from the game. We've also focused on the narrative that drives the action - there is a full CGI film worth of story embedded in the game.