62w ago - Giant Sparrow Creative Director Ian Dallas has announced today that The Unfinished Swan flies to PSN on October 23 and has confirmed early PS Plus access too.
To quote: When you make a game about something unusual like, say, throwing paint in an all-white world, you expect to get a lot of questions. But we were surprised that the question we got asked the most turned out to be "when can I buy it?"
Now we have an answer: you can buy The Unfinished Swan on October 23rd exclusively on PSN for $14.99. And if you're a PlayStation Plus member, you can get the game a week early - October 16th.
In the meantime, there's still a lot to learn about the game. You've met the King, now get to know us: the team behind it all.
In the first of a series of developer diaries, we'll lift the curtain and give you some background on Giant Sparrow, the beginning of The Unfinished Swan and how we landed on PlayStation Network.
Check it out:
Leading up to launch on October 23rd, we will be back to dive in and show you all you need to know about The Unfinished Swan. For more news about the game you can check out the Giant Sparrow company...
67w ago - Giant Sparrow Creative Director Ian Dallas has posted up a video today introducing the king of The Unfinished Swan which is coming to PlayStation Network.
To quote: Like a lot of other great artists, our King is a little crazy.
He's the one who created the entire world that players will be exploring in The Unfinished Swan. And I don't want to give too much away, but the King built a lot of cool stuff. If you like all-white statue gardens, giant labyrinths, or colossal monuments to the King then you're in luck.
Unfortunately, most people don't like those things. At least not in their backyard. Turns out living in the middle of a giant labyrinth is pretty inconvenient, which is why just about everyone in the kingdom eventually moved away.
But the King is the sort of guy who goes right on building the stuff he wants no matter what other people think about it.
Whether or not that's a good thing depends on your point of view and – like I said – how you feel about giant labyrinths.
Last Saturday, a bunch of us took a trip down to San Diego for Comic-Con, where we held a panel that focused on the art of The Unfinished Swan. We want to thank everyone who attended - you're all beautiful people.
If you couldn't make it to the panel, we've put together this highlight reel so you can watch all the good parts!
The panel was hosted by Morgan Webb, who made sure things went super smooth as we discussed the ups and downs of developing such a unique game.
On stage we had Ian Dallas, Hokyo Lim, Max Geiger, and me. We showed off some never-before-seen concept art, and talked about how we developed the art style for The Unfinished Swan.
We've been really quiet throughout development in hopes of preserving the game's surprises, so it was refreshing to have the chance to speak with fans about our inspirations.
Thanks for being patient with us! We've got more to reveal soon,...
84w ago - Giant Sparrow Creative Director Ian Dallas has announced today alongside a video trailer that The Unfinished Swan is coming to PlayStation Network with details below.
To quote: If you've ever heard of The Unfinished Swan before I'd like to start by saying I'm sorry.
Back in 2008, when we posted videos of the prototype online, a lot of people got really excited. And then a few years went by without another word. So if you've been wondering "whatever happened to that weird black and white painting game?" thanks for waiting!
If this is all new to you, here's the gist: The Unfinished Swan is a first-person painting game that begins in a totally white space. You throw globs of paint to explore the world around you.
In the game you're a boy named Monroe who's chasing after a swan. The swan stepped out of a painting and has wandered off into a surreal, unfinished world. Here's what it looks like:
So what have we been doing these last few years? Judging from our blog, mostly we've been having team lunches and then posing for photos. Which is partly true....