22w ago - Sony Product Manager Ross Alexander shared a video today that dives behind the scenes in Beyond: Two Souls for PS3 dubbed The Origins.
Below are the details, to quote: Hi everyone, today we're excited to unveil the first of our four part Making Of series for upcoming PS3 title BEYOND: Two Souls.
Hear from writer/director David Cage and the team at Quantic Dream, as well as lead actors Ellen Page and Willem Dafoe, about how the project came about and what it was like to be involved.
We'll have the second part of the series next week that'll allow you an insight into what to expect when playing the game.
Also, in case you missed the reveal of our Special Edition steelbook artwork when it was revealed in Europe a few weeks ago, below is the final steelbook which will encase the Special Edition you get when you pre-order at GameStop.
Only a few months now, October 8th can't come soon enough!
57w ago - Backbone Entertainment Producer Jeremy Mahler has announced that with Midway Arcade Origins fans can play 31 Arcade Classics starting today on PS3!
To quote: Today, Backbone is excited to give PS3 owners a chance to truly test their old-school arcade skills. For those of you who can actually remember having to put tokens or quarters into an actual Joust or Robotron machine, you may know this isn't the first Midway collection Backbone has developed.
But Midway Arcade Origins is the first of this generation, and it's definitely the best ever with 31 Midway arcade games assembled on one disc.
First off, we really wanted to make sure we paid proper homage to the collection's arcade roots, so right from the main menu we included a model of the original arcade cabinet and the marquee (arcade term for the light-up game logo) for each game. In terms of emulation quality, each game looks and plays exactly the same as its arcade counterpart.
In fact, the PS3's capabilities has made it possible for many of the games to feature true sound emulation for the first time on a console, resulting in a better sound response than in any previous collection.
In a further attempt to capture the arcade spirit, each game features its own unique wallpaper background based on the...
60w ago - Naughty Dog Community Strategist Eric Monacelli has shared details today on The Last of Us: American Dreams comic which explores Ellie's origins.
Below are the details, to quote: On October 12, 2012 in New York City, at a panel during New York Comic Con, Dark Horse Comics and Naughty Dog announced The Last of Us: American Dreams.
We are stoked to be working with Dark Horse and really excited to reveal the first details about the prequel to the public. Below is the first promotional image for the comic book series.
The Last of Us: American Dreams is a four issue comic book series that peels back the layers on the early days of Ellie as it dives into her backstory. It will expose her personality and the motivations that drive her as it explores the first steps of the journey that leads to becoming the character we ultimately meet in the game.
The series will be made by collaboration between Naughty Dog Creative Director Neil Druckmann, artist and writer Faith Erin Hicks, and colorist Christina Strain. Neil and Faith will be co-writers on the project and Faith will be doing the drawing while Christina...
91w ago - Sony Senior Social Media Manager Jeff Rubenstein has unveiled the surprising origins of Gravity Rush for PS Vita to fans below today.
To quote: Based on the sheer number of questions we get about Gravity Rush, it's clearly one of the most-anticipated PS Vita games coming along in the next few months.
Featuring stunning, cel-shaded visuals, Vita-tailored controls, and gravity-based gameplay, it's no wonder that reviewers across the Pacific have awarded the game (known as "Gravity Daze" in Japan) high marks.
So when the game's creators dropped into San Francisco last week for Game Developers Conference, I jumped at the chance to speak with them.
In this conversation (shared with IGN's Ryan Clements - look for his story soon at Vita.IGN.com), Game Director Keiichiro Toyama and Art Director Yoshiaki Yamaguchi talk about the game's original platform (not PS Vita!), why they avoided an overly Japanese aesthetic, and the surprising inspiration for its unique gravity-based gameplay.
Ryan Clements, IGN: How did you get started on the project? What are your roots in the industry?
Keiichiro Toyama, Japan Studio: I was studying art as a student. I joined Konami as a graphic artist and become director on Silent Hill, and...
98w ago - Today PR Specialist Alex Monney at Ubisoft has shared details with fans on Rayman Origins for the PlayStation Vita handheld console.
To quote: Last year, Rayman Origins was released on PS3 to critical acclaim. On February 14, Rayman and his friends return to PS Vita! Even better, the beauty and frantic gameplay of the PS3 will make the transition to PS Vita fully intact.
You'll play as Rayman, Globox or the Teensies as they speed through stages on a mission to free the Glade of Dreams from the Darktoons.
Rayman Origins offers a playful hand-drawn art style and accessible platforming gameplay, and completionists will find a challenge in gathering all the Electoons and skull teeth. In short, Rayman Origins will deliver entertainment to the new comers and veterans of the platforming genre.
We also have some great PS Vita-specific features available for Rayman Origins. First, for those looking to really appreciate all the hand-drawn art of Rayman Origins, players can pinch the front touchscreen to zoom in, so you can better appreciate the detailed character and level design that our studio in Montpellier worked so hard to deliver.
Playing with a zoomed-in camera view also delivers a new experience and is critical in discovering the game's many hidden secrets.