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Seaven Studio Announces Ethan: Meteor Hunter is Coming to PSN

50°
61w ago - Seaven Studio Co-founder Olivier Penot announced today that Ethan: Meteor Hunter is coming soon to PSN.

Below are the details, to quote: Hello! We are Seaven Studio, a brand new indie studio based in Lille, north of France. We are seven former employees of Hydravision (who developed Obscure 1&2 and Alone in the Dark), which closed down back in September last year.

We were part of a team working on a new project called Ethan: Meteor Hunter when Hydravision closed down, so we decided to start a new studio looking to self-fund and self-publish our own projects. We bought the Ethan IP and got to work!

About our first game, then. You are Ethan, a little rodent that was hit by meteor fragments. These fragments gave him the power to move objects around and freeze time. Add physics rules and elements with different properties and you get an exciting new 2.5D puzzle-platformer! Plus, it's French, so how can you not love it?

Ethan can interact with the environment, burn wooden blocks, use electric charges to activate interrupters, doors or mechanisms, and hover when using air vents.

There are multiple ways to solve the puzzles, which blend arcade action and reflection. Progression through levels isn't linear - there are multiple challenges in each stage - and Ethan...
 

Video: PS Vita's Soul Sacrifice: Leviathan and Ghost Mode Revealed

50°
91w ago - Comcept Founder Keiji Inafune has posted up a video today showcasing both Leviathan and Ghost Mode in PS Vita's Soul Sacrifice below.

To quote: Today, I'm pleased to reveal a new monster, "Leviathan," and to share its backstory.

Meet Leviathan

Once upon a time, in a kingdom far away, there were two twin princes. The older twin excelled at everything, and the younger one failed at just as much. The two were so different that it was a wonder that the same blood flowed through their veins. It was like pairing up a giant and a dwarf.

The younger brother grew up with a severe inferiority complex and developed an extremely dark personality. He started to enjoy collecting ferocious animals, one in particular being a crocodile from another kingdom. He put the crocodile in a cage, where he tormented it. It was the only time he could ever feel strong.

Years went by, and it was finally time for the heir to take the throne. Of course, the chosen heir was none other than the eldest of the twin brothers. Jealous, the younger prince stormed off to his room. He sat there, staring at his crocodile.

"If only I could get the crocodile to kill my brother..." he thought. Just then a strange voice resonated in the room and the prince could feel his body...
 

Might and Delight: PID on PSN Detailed: More Than a Pretty Face

50°
99w ago - Might and Delight Co-Founder Jakob Tuchten has detailed PID (Planet in Distress) on PSN today, proclaiming it is more than a pretty face!

Below is the scoop, to quote: We have been developing our first title, PID (coming soon to PSN), for nearly two years now. Like all developers, we had to decide what our focus with the game would be.

The videogame medium is unique in the respect that it borrows from many other media, such as movies, radio, and the written word. The one aspect that separates games from movies or books is their ability to interact. But there are other distinctions worth mentioning, too.

A book is conventionally about the text; a movie is the combination of sound and pictures. A game experience, however, can be crafted using a varied palette and with a more unpredictable focus.

The balance between the different media incorporated within a game differs from project to project. That is the strength of videogames as a medium - but also the challenge for consumers.

As players, we usually carry our own set of expectations and opinions regarding the balance between the games' different sides. Some people prefer titles all about the story; others would discard anything that doesn't demonstrate visual beauty.

Of course, there are players...
 

PUAD GUI - a PS3 PUP Unpacker & Decrypter for Windows Arrives

850°
100w ago - Following up on his previous release, today PlayStation 3 homebrew developer nathanr3269 (aka Nathan_r32_69) has made available PUAD GUI v1.0 - a PS3 PUP Unpacker & Decrypter for Windows.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: After some weeks of hard work I finally finished the new PUAD GUI, aka PUP Unpacker and Decrypter. Works without Cygwin, directly from Windows, if anyone see any issue please tell me. Pictures are created by J-Martin and is tested by largand79, thanks to both.

DESIGNED TO UNPACK/DECRYPT PUP FILE CONTENT QUICKLY

Features

  • Unpacks PUP file
  • Decrypts/Unpacks CORE_OS
  • Decrypts/Unpacks Dev_flash
  • Decrypts SELF files of CORE_OS
  • Decrypts SELF files of Dev_flash
  • Unpacks RCO file contents
  • Decrypts index.dat

Options

  • PUP - Unpacks PUP file
  • DEV_FLASH - Unpacks Dev_flash
  • SELF...

 

Mass Effect 3: Leviathan PS3 DLC Out on PSN Later Today

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105w ago - Franchise Producer Michael Gamble has confirmed that Mass Effect 3: Leviathan PS3 DLC will be out on PSN later today for fans!

To quote: The [Register or Login to view links] team loves Commander Shepard as much as the fans do, so after we shipped Mass Effect 3, we were excited to start creating additional content that would expand on Shepard's adventures during the Mass Effect 3 experience.

Downloadable content gives us an opportunity to do just that- it gives us the chance to write new chapters that add to Shepard's legacy without disrupting the consistency of the full game.

We approach DLC differently depending on whether it's single player or multiplayer content, but with both, we aim to hit an extremely high quality bar to make sure the fans continue to get the full Mass Effect experience.

For multiplayer, we consider Mass Effect 3′s offerings to be more of a service than a product you purchase. We always said that we wouldn't do multiplayer in our games unless it was done properly, and supporting it fully well after launch is something we are committed to.

The ideas behind Resurgence, Rebellion and Earth were simple: we want to keep the community engaged in our game, keep the content fresh, and most importantly, we want to foster a level...
 
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