- Ten years ago on July 21st, 1999: Macworld, New York. Apple‚‚ā¨ôs iCEO Steve Jobs
yields the stage for a brief but soon to be memorable moment to Bungie co-founder Jason Jones
Jones, looking a bit nervous, steps into the fore, shakes Jobs‚‚ā¨ô hand and begins quite simply:
‚‚ā¨úSo our game‚‚ā¨ôs called Halo...‚‚ā¨Ě
To quote: Internally, the title was known as Blam! ‚‚ā¨" a moniker bestowed when Jones couldn‚‚ā¨ôt bring himself to use the original working title, Monkeynuts, in front of his own mother. Whatever the name, this is the first time the public has laid eyes on the project.
To write the sum of a decade is a monumental task. Bungie‚‚ā¨ôs history is encoded into the games we‚‚ā¨ôve made and defined by the men and women who‚‚ā¨ôve worked inside the studio‚‚ā¨ôs walls ‚‚ā¨" people who have in many cases become a family. And of course we‚‚ā¨ôve also been shaped, inspired, and downright awestruck over the community that‚‚ā¨ôs followed alongside.
To say thank you for a decade is even more of a monumental task. We say it anyway. Thank you for more than ten years of community involvement, contribution, and support.
Thanks for the passion, for the letters, for the ravenous support (and defense) of us online, for pouring through our stories, for getting to the farthest...