31w ago - Sony Social Media Manager Sid Shuman shared details today on Watch_Dogs for PS4 and PS3 detailing the the future-tech action epic below.
To quote: Watch_Dogs's dark vision of technological totalitarianism is heading to PS3 and PS4, and we were lucky enough to see the first live gameplay demo in San Francisco earlier this week (played on a DualShock 4, no less!). We've carefully studied the footage, asked pressing questions, and present you with this breakdown.
1. Aiden Pierce isn't your typical videogame protagonist
"Aiden is a man with a dark past who has made questionable choices," Lead Story Designer Kevin Shortt explained in our first live gameplay demo.Growing up in Chicago, Aiden used his technical prowess to infiltrate bank accounts and access surveillance systems, becoming something of a vigilante. Naturally, these pursuits earned him some powerful enemies on both sides of the law.
As you play Watch_Dogs, you won't be choosing between stark extremes on some binary morality scale, but defining where Aiden resides on much murkier spectrum of acceptability.
2. Chicago isn't your typical videogame city
We've all played open-world action games where cities feel more like a collection of giant painted boxes than a...
53w ago - Pentavision Global Product Manager Eddie Lehecka has shared a video today spotlighting DJMax Technika Tune turning PS Vita into a rhythm game machine.
Below are the details, to quote: Making the decision to develop an entry of the DJMAX TECHNIKA franchise for PlayStation Vita was something of a no-brainer.
The arcade game is known for its stylish cabinet, high-definition background videos, and innovative touch-screen game play. PS Vita is known for its stylish design, high-definition graphics, and innovative dual touch control scheme. Everything seems to line up, until you realize that the gameplay experience on a 22" touch screen has to be re-created for a handheld platform.
If you're not familiar with the DJMAX TECHNIKA arcade franchise, at its core it plays like most other arcade music games. It has a dedicated control interface used to activate "notes" in as accurate timing with the music as possible.
In TECHNIKA's case the game uses two sets of four horizontal lanes with a timing line that scrolls clockwise on the screen. Even on the 22" arcade monitor, the play field takes up nearly all of the real estate out of necessity.
Our solution was to cut two of the rows to make the interface...
63w ago - Sony Associate Product Marketing Manager Richard Ho has posted up a tech tour video today showcasing the Pulse Wireless Stereo Headset Elite Edition below.
To quote: Just before E3, we announced the all-new Pulse wireless stereo headset - Elite Edition, one of the latest PlayStation 3 (PS3) accessories to join the PlayStation family.
The only headset to feature BassImpact technology, Pulse - Elite Edition offers gamers the ultimate audio advantage. Its sleek industrial design makes it a perfect fit for gaming while at home or on the road.
Last week we sat down with Glenn Black, an engineer on the Research & Development team. We wanted to give you an in-depth walkthrough of Pulse - Elite Edition so you can see what makes this headset reign over the competition.
We hope you enjoyed the video; look out for Pulse - Elite Edition in retail stores nationwide this week for $149.99 (MSRP)!
75w ago - Following up on their previous PS3 Beta patch update for 3.55 CFW, today the E3 Team have released a Disney Universe BLUS30773 patch fix for 3.55 and 3.41 Custom Firmware users with details below.
To quote: 1. We are glad to claim that our E3 Move Suite available now, it has 5 accessory include E3 bluetooth earphone, E3 navigation controller, E3 motion controller, E3 camera and camera stand.
The suggested retail price is only USD 68. You can get from our official distributor and know more details from official web e3-tech.net.
2. A new game released free by E3 Team again to congratuation E3 Move Suite on market. Thanks all users whom support us. The new game is Disney Universe BLUS30773, which not released by any other guy before. Please note it is 1.01 update game directly.
3. We notice lots of user care for our new (DRM-infected) USB dongle. We...
84w ago - Sorcery Creative Director Brian Upton of Santa Monica Studios has shared a video today showcasing the making of Sorcery, which spotlights the magical technology of the PlayStation Move controller.
To quote: This is the first post in a four-part series from the development team about the making of Sorcery.
In this video we talk about how artists, engineers, and designers at The Workshop designed the game to take advantage of the unique capabilities of the Move controller in order to create a completely original spell-casting experience.
While some motion-controlled games feel like you're playing "Simon Says", the gestures in Sorcery are fluid and organic.
Aiming spells and chaining them together into powerful combos requires both creative thinking and quick reflexes. Here's a look...
Sorcery will be available in stores in North America on Tuesday, May 22nd.