15w ago - Sony PlayStation Community Manager shared details today on the photography in Tearaway on PS Vita inviting fans to let your creativity loose.
To quote: Tearaway is about going on an adventure. It's a very personal journey between two people: you, and your new messenger friend.
If you're going on an adventure, you're likely going to see lots of amazing things, and you'll probably want to tell people about them. That's why we gave Iota and Atoi their own cameras!
As soon as we put the camera into Tearaway, the whole studio started documenting and sharing their journeys through the vibrant, papery landscapes, and in addition to providing us with mementos, it was clear that it could be a great avenue for creativity, too. If you know anything about us, you'll know that's something we can't help but include in our games.
You'll be awarded the camera early in your adventure. It comes with a kit lens, with a nice depth of field, and you can get snapping straight away. To unlock new lenses and special filters, you'll need to collect confetti; little colourful bits of paper you'll see throughout the world. You can spend this confetti on numerous things, including camera items.
There are five additional lenses to collect, each brings something different...
19w ago - Media Molecule Creative Lead developer Rex Crowle shared a video today announcing that the Tearaway release date is updated for the PlayStation Vita platform.
To quote: Here at Media Molecule we love to make new things on new platforms.
To us, making games is a real labor of love. Our very blood, sweat and tears are poured into every pixel, every line of code, every note in every song, and every little post it note we use to plan our lives.
Tearaway is our first handheld game, set in a totally new world, with characters on a new adventure.
Throughout development we have constantly explored all the ways we could think of to create the most fun and enjoyable experiences possible on PS Vita, whilst also learning how to make a 3D creative platformer! We are really proud of the work we are doing, and are really excited to share it with you!
We are now in the final stages of development, and have come to the realisation that we need a little more time than we anticipated to finish the game; to tie all of the mechanics, story and amazing visuals together into the adventure that we want you to play. To give us that time, we've decided to move the release date by one month, from mid-October, to November 22nd.
28w ago - Sony Social Media Specialist Justin Massongill has gone hands-on today with Media Molecule's new PS Vita adventure game entitled Tearaway below.
To quote: Media Molecule have proven themselves the masters of cuteness and community creativity, constructing a passionate fanbase worldwide through the madly successful LittleBigPlanet series. But what happens when the house that built a Planet sets out to create something completely new?
Maybe I should rephrase that. Their new project, Tearaway, isn't completely outside the studio's comfort zone. It's still adorable, inventive, and a true showcase of its platform's capabilities. Built with PS Vita in mind, Tearaway makes impressive (but not excessive!) use of the integrated camera and rear touchpad to craft a more tactile and immersive world.
Case in point: You'll occasionally come across transparent surfaces marked with PlayStation symbols, an indication that you can interact with that area via PS Vita's rear touchpad.
Sometimes this means tapping on the back of your Vita to beat a drum, which will launch iota or atoi (your fearless paper protagonists) far into the air above. Other times, it means poking your finger straight into the game to protect your companion from incoming enemies, or to move an object that's...
35w ago - Sony Community Manager James Spafford has shared a fresh Tearaway video today inviting fans to unfold a new adventure this coming October 22 on PS Vita.
To quote: Tearaway will be available on shelves and on PSN October 22nd! We can't wait for you to get your hands on, and indeed in, our new game at the end of the year.
In Tearaway you'll journey through a vibrant, living papery world, with a plucky messenger who has a unique message to deliver - to you!
As the papery world of Tearaway unfolds in your hands, you'll be able to use your god-like powers to help your new messenger friend, iota or atoi, complete their very special delivery.
You'll uncover a magical dimension inspired by folklore, and built realistically from paper that unfolds and comes alive before your very eyes. As you explore this world you'll meet the papercraft creatures that live within it, help out strange new friends and encounter dangerous challenges.
We've designed the world of Tearaway to blend with our own through the unique features of the PS Vita, which allow you to help your messenger buddy to solve puzzles using the power of touch, literally breathe new life into this papercraft land, and reach up into the world using the rear-touch panel to see your fingertips appear inside...
44w ago - Sony Blog Manager Fred Dutton has posted up a video today which pieces together the weird world of Tearaway for the PlayStation Vita handheld game console.
Below are the details, to quote: Hopefully you all took the time to enjoy the new trailer for Media Molecule's forthcoming PS Vita adventure, Tearaway, last week. It's one of the loveliest titles inbound for any platform, bursting at the seams with invention, wit and creativity.
We stopped by Mm's Guildford HQ late last month to check up on progress, and grabbed director Rex Crowle for a quick chat about the game's unusual inspirations and influences. Read on to find out more about the eccentric themes that the team are pulling in an effort to make a truly unique video game...
First things first: paper. The entire game world is built out of the stuff, and you'll be manipulating it with your virtual fingers.
"I think it married together the main things I wanted to do with the game - of it just feeling very tactile and being something you really wanted to hold in your hands," explains Rex.
"And then we also wanted to provide players an interesting way of taking stuff from inside the game, outside the game, so they can build their own version of the experience and expand it out into...