61w ago - Sony Social Media Manager Sid Shuman has once again gone behind the classics and shared an interview with Amy Hennig today who talks Soul Reaver secrets below!
To quote: Ah, Soul Reaver. I remember it well! This gruesome little gem made quite the splash when it landed on PSone in 1999.
As the wounded, ostracized vampire Raziel, your goal was to avenge yourself against the corrupt vampire lord Kain and restore balance to the decaying world of Nosgoth.
I particularly remember the game's inspired approach to combat; your vampiric foes couldn't be killed by ordinary means, so after weakening them with hand-to-hand combat you had to hurl their broken bodies onto a sharp stake or into a patch of sunlight to finish them off.
The level design was also a knockout, as Raziel was able to phase-shift into a spectral realm in order to bypass obstacles or solve puzzles.
But above all else, Soul Reaver is remembered for its story and characters. And we have the game's director Amy Hennig to thank for that! As you're probably well aware, Hennig later joined celebrated PlayStation developer Naughty Dog, serving as creative director and writer for Jak and Daxter and all three UNCHARTED titles.
Hennig graciously took the time to share her memories of Soul...
68w ago - Sony Blog Manager Fred Dutton has shared a video interview today with David Cage from Gamescom 2012 who discusses Beyond: Two Souls below.
To quote: Beyond: Two Souls, Quantic Dream's rabidly anticipated follow-up to Heavy Rain, ceded the limelight at Sony's gamescom press conference last week to various other freshly-announced titles, as the French studio got on with the hard graft of development.
However, studio boss David Cage was on hand to offer us a quick progress update.
Check out our interview below for more on Beyond's refined approach to storytelling, Cage's verdict on working with top Hollywood talent for the first time and how Quantic's ground-breaking graphics tech has evolved since Heavy Rain.
68w ago - Sony Blog Manager Fred Dutton has shared some video interview footage today spotlighting Tearaway by Media Molecule below.
To quote: One of the big highlights of Gamescom last week was Media Molecule's return to the spotlight with Vita adventure Tearaway - the UK studio's first title since LittleBigPlanet 2.
Predictably, it's a riot of colour, creativity and wild invention, telling the story of iota - a plucky young hero on a mission to deliver a unique message to you, the player.
You'll help him on his way by interacting with his environment via the Vita's touch screen and rear touch panel. It looks like an absolute delight to play, leveraging all the Vita's features to offer up a unique, exciting gameplay experience.
The morning after they revealed the game on stage during the Sony press conference, Media Molecule co-founder Alex Evans and "design lead/chief doodler" Rex Crowle kindly sat down with me for a quick chat about the ideas driving the game, as well as a few words on the LittleBigPlanet series.
Take a look at the video below, and then, for good measure, treat yourself to one...
77w ago - Sony Content Producer Simon Bramble interviewed Eric Webb of Id Software today, who discussed Doom 3: BFG Edition - the full experience on the PS3 entertainment system!
Below are the details, to quote: Doom 3: BFG Edition is set to launch on PS3 in October of 2012, bringing with it the first two games in the iconic series.
It means you'll be able to play the entire Doom series on PS3 for the first time and see for yourself why many consider these games to be some of the most influential shooters of all time.
We caught up with Eric Webb, producer from game developer id Software, at E3 2012 to talk about how the game has been buffed up for PS3.
PlayStation.Blog: How do you think all three games stand up today on PS3?
Eric Webb, Producer, Doom 3: BFG Edition: I think they all stand up really well. One of the first things we did when we first started work on it was pay attention to how the controls feel.
There's something about the DualShock 3 controller and its dual analog sticks that feels really good when you're holding it in a game like this. It gives it a different life and almost makes it an entirely new experience. So I think it's really cool on PS3.
114w ago - Today Sony European Product Manager Adam Grant has shared some PlayStation Vita details including the box design and PS Vita launch apps below.
To quote: I am the European Hardware Product Manager for PS Vita and I am excited to share with you the final box design for both PS Vita Wi-Fi and Wi-Fi and 3G models which were first unveiled at Tokyo Game Show.
Those of you that have managed to get a hands-on experience at one of our recent events will know that no single picture can do PS Vita justice, but we think it does look pretty stunning and I hope you agree.
On the screen you can see the app icons for some of apps, features and services that will come pre-installed on PS Vita at launch. Here is a quick description for each of the icons represented:
Welcome Park - We invite you to the Welcome Park to explore and discover all of the brilliant features packed into PS Vita through a series of mini-games.
Party - Fancy a chat while you're gaming? Speak with your friends anytime you like with Party. The voice and text chat application allows you to talk to up to eight party members, no matter what you're doing. Party also allows you to set up and jump in multiplayer games and chat with Friends while you play different games, bringing cross-game...