- Spry Fox Chief Creative Officer Daniel Cook
detailed Road Not Taken for PS4 and PlayStation Vita for fans today.
To quote: This post is about Road Not Taken, Spry Fox's upcoming roguelike for PS4 & PS Vita. If this is your first time hearing about RNT, check out our trailers [Register or Login to view links]
As we've mentioned in previous blog posts, Road Not Taken has procedurally-generated levels. That is, you get a completely new experience every time you venture into the forest.
When designing a game like [Register or Login to view links]
or God of War, a designer must hand-select the placement of every corridor, every object, and every enemy in the game.
With Road Not Taken, we're not hand-selecting anything. We spend our time creating interesting objects and enemies, and then carefully defining the probabilities of when and where you will encounter them.
The process reminds me of Duchamp's painting 'Nude descending a Staircase, No. 2'. For thousands of years, humanity painted a single instant, captured in time. Duchamp, inspired by advances in motion pictures, decided to paint all the possible states of a woman walking down the stairs in a single painting.
To me, designing a roguelike is...