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PRX Loader v1.05 (Unofficial) Arrives, Adds PS3 4.60 CFW Support

800°
15w ago - Following up on the previous updates, today PlayStation 3 developer tpryor (aka haxxxen) updated the VSH Plugin to PRX Loader v1.04 followed by another unofficial update to v1.05 followed by v1.06u from Joonie which adds PS3 4.60 / 4.65 CFW support respectively and PRX Mamba Loader v1.01 by aldostools with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]
 

ReActPSN v3.14 with PS3 CFW 4.60 Custom Firmware Support Released

1300°
16w ago - Following up on his previous revisions, ReActPSN has now been updated to version 3.14 from PlayStation 3 developer reactpsn (originally by Chinese developer ccregame) which now includes PS3 CFW 4.60 Custom Firmware support as outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Previous Version)

ReActPSN v3.14 Changelog:

  • Added support CFW4.60.

ReActPSN v3.13 Changelog:

  • Enhanced bd direct boot game list algorithm.
  • Fixed several bugs.

ReActPSN V3.14 Quick Start Guide

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IrisMAN v3.04 with PS3 4.60 CFW CEX Support by Aldostools Arrives

1300°
16w ago - Following up on his previous updates, today PlayStation 3 developer Aldo Vargas (aka Aldostools) made available IrisMAN v3.04 which includes PS3 4.60 CFW CEX support and more followed by v3.05 with bugfixes and more details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: What’s new in IrisMAN v3.04?

  • Added support for 4.60 CEX (Thanks to smhabib for the payloads + fix + source code)
  • Added mamba for 4.50 DEX (Thanks to Rancid-O for port & files)
  • Added offset for PSID/IDPS on 4.60 CEX (Thanks to Orion90 for offsets & ErMaK86 for the LV2 dump)
  • Improved the speed and provide more feedback of progress on Build ISO function
  • Added support to launch additional homebrews (PRXLoader, CDGPlayer, GamePad Test, multiMAN, etc.)
  • PRX-Loader now can be auto-launched when the manager is closed. (The option may need to enabled in settings.ini. It is launched only if /dev_hdd0/boot_plugins.txt exists and running on a non-Cobra CFW 4.21 to 4.55)

 

PS3 SPU Debugger IDA PRO (Integrated Anergistic Support) is Released

200°
27w ago - Today PlayStation 3 developer Storm Shadow (aka zadow28) released an IDA Professional PS3 SPU Debugger IDA PRO (Integrated Anergistic Support) Plugin with a guide available HERE, as follows:

Download: [Register or Login to view links]

To quote: I had some spare time this weekend, and i have been reading up on my Python. So i set the goal for adding debugging support for SPU proccesor in ida, since the procs. is written in Python.

Download the package at the bottom (linked above) and overwrite the files in ida dir.

You can edit the line in gdb_arch.cfg if you dont have ida in c:\ida

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to what ever you have.

You have to have Python installed correctly. See techbliss.org/threads/setting-up-ida-with-pyside-and-pyqt-it-makes-big-difference.211/ for help (there are finished packages there somewhere).

First set system environment setting: itechtics.com/customize-windows-environment-variables/

PATH
add ;cygwin\bin

Make new one called:
 

Video: PS4 Keyboard and Mouse Support for PlayStation 4 Games Demo

100°
28w ago - Below is a demonstration video of unofficial PS4 Keyboard and Mouse support for PlayStation 4 games courtesy of electrical engineer and DIY hobbyist Frank Zhao (aka frank26080115) via Eleccelerator (linked above).

To quote: Keyboard and Mouse for PlayStation 4 Games (second prototype)





Why did you do this?

I like playing shooter games on PC but my laptop is too weak to play them. Game consoles do not support USB keyboards and USB mouse, they only support gamepads. Gamepad controls are not suitable for shooter games, using a keyboard and mouse is much more comfortable for gameplay.

How does it work?

I designed a circuit that features a microcontroller and USB hub. The keyboard and mouse plugs into the USB hub, and then the microcontroller takes the data from the keyboard and mouse, translates them to the data format used by the PlayStation 4. It does the translation in a way as though the mouse was the right thumbstick, and the keys are mapped to buttons (the WASD keys are mapped to the left thumbstick).


 
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