159w ago - Disney Interactive Studios London Producer Jason Ried has announced that Split/Second PSP arrives this week with new features and a fresh launch trailer!
To quote: Greetings, and welcome to the next exciting installment of Split/Second. I'm happy to say we've managed to cram all of what made Split/Second great onto the PSP.
At Disney Interactive Studios, we're really proud of what Black Rock Studio created and were excited to see what Sumo Digital could add to the PSP version.
As Split/Second was a visual treat, we knew that we couldn't compromise for both the size of the power plays and sheer on-screen excitement. We set out to create a spectacular-looking PSP game and I hope that everyone will agree that this is one of the best-looking racing games on the PSP.
Another vital ingredient was to make sure that the handling and controls suited the PSP. Sumo are very experienced with years of racing experience and so set about creating a new driving model from scratch. The end result should be a fun, quick and skillful driving system that rewards users who push the cars to the max.
To add something completely new to the game we then added four all new Challenge modes which test the drivers in completely different...
164w ago - Sony Senior Social Media Specialist Sid Shuman has shared Split / Second PSP hands-on details today in what they call 'Feeling the Burn' of the upcoming title.
To quote: I know what you're thinking, and yes, the airplane still crashes onto the track in the middle of the race on the Airport Terminal track.
Track layouts also distort dynamically, environments crumble realistically, and towers teeter and topple majestically under the destructive spark of Split/Second's signature Power Plays.
In short, despite the smaller screen size, Split/Second's PSP incarnation does not skimp on the spectacle. The PSP version releases on November 16th with four-player ad-hoc Wifi multiplayer, and this week I took a pre-release version of the game for a spin.
Thanks to some dazzling real-time lighting and particle effects, Split/Second on the PSP looks remarkably similar to its PS3 big brother. The tracks layouts are nigh-identical, and the gameplay zips along at a speedy clip, blasting energetically through every one of its 30 frames per second no matter how many fireworks are on the screen.
The controls have been been subtly tweaked to accommodate the mobile nature of PSP gameplay, and they feel tight and responsive on the analog stick and d-pad. You can still slipstream...
166w ago - Here is OpenSplit v1.0 to split 4+GB files via PC for Open Manager on the PS3 followed shortly by version 1.1 which includes some bug fixes and version 1.2, and deanrr shared a similar app called Split4G which he detailed HERE.
186w ago - Yesterday we reported that the Split/Second PS3 demo arrived on PSN, and today SCEE's Social Media Manager Jem Alexander has shared a video interview with the game's producer Jason Reid.
To quote: We were very happy to have the producer of Split/Second, Jason Reid, over to our offices recently to show us the final build of the game. I got some hands-on time with it and it's looking really great.
I'm not a fan of driving games normally, so I was surprised to find myself losing track of time. This is a racing game that aspires to be a Hollywood movie in the style of Michael Bay and Jerry Bruckheimer – a level of explosions, slow motion and large scale destruction that it easily lives up to.
After quite a lengthy play session I got Jason on camera to discuss the game – from the developers' inspirations to the game modes and those ever-present explosions. If you give your eyes a slight nudge downwards you'll find the video sitting there, waiting for you.
186w ago - Disney Interactive Studios Senior Global Brand Manager Mitch Powers has announced that tomorrow the Split/Second PS3 demo crashes into PSN.
To quote: We're excited to announce that the Split/Second demo is coming to PSN for PlayStation 3 tomorrow!
To prepare you for the action you'll be experiencing, I wanted to provide you with a bit more information about the demo which takes place in our "Airport" location. After we had such a great response from fans who played this level at E3 2009 and both Penny Arcade Expo events in Seattle and Boston, we thought it would make a great demo to release to everyone in advance of the game.
In Split/Second, you build up your power meter through skilled driving techniques and then trigger what we call "Power Plays" to take out opponents and alter the track. All this takes place in the premise of a huge global broadcast event where you play as a contestant trying to win the season championship.
The airport track features some incredible moments that YOU can trigger - including a navigational radar dish that explodes off its base and a tram that slams into a parking structure creating some real shock waves on the track.
There are also some other really huge Power Plays you can activate like taking down the...