Sponsored Links

Sponsored Links

 

Sony Shares Another Slice of Metal Gear Rising: Revengeance on PS3

200°
90w ago - Sony Latin American Blog Manager Lorenzo Grajales shared another slice of Metal Gear Rising: Revengeance on PS3 today with details below!

To quote: By now, we're all familiar with the long, twisted story of Metal Gear Rising: Revengeance. First announced in 2009 as "Metal Gear Solid: Rising," its production was ultimately handed over to Platinum Games, the studio behind legendary action epics such as [Register or Login to view links] and [Register or Login to view links].

Recently we attended the Metal Gear Rising: Revengeance Boot Camp, where members of the press were able to go hands-on with a nearly complete version of the final game.

I won't talk much about the story, but it's worth noting that a several years have passed since MGS4, the Patriots no longer exist, cyborg technology is within reach of all who can pay for it, and Raiden belongs to a corporation protecting a very "important" someone in Africa.

In the first scene, we meet two of the game's bosses. They are not people with a sad past or who are attached to a feeling: They are simply very powerful cyborgs looking out for their own interests, no matter what they have to do in order to get what they want.

Zan-Datsu

Raiden...
 

Injustice for All: Ed Boon Shares Vision for DC Fighter

50°
112w ago - Sony Senior Social Media Specialist Sid Shuman has interviewed Creative Director Ed Boon of NetherRealm Studios on DC Fighter today!

Below is the interview, to quote: During EVO 2012, I got a rare opportunity to chat with Ed Boon, co-creator of Mortal Kombat and creative director for [Register or Login to view links].

Though NetherRealm Studios' latest title wasn't playable at the show, Boon walked me through his vision for the DC-themed fighter, his overall plans for NetherRealm Studios, and some key changes he's bringing to the fighting game formula.

PlayStation.Blog: It strikes me that Superman looks awfully aggressive in Injustice. His cape is torn, he looks upset. What's up with Supe?

Ed Boon, Creative Director, NetherRealm Studios: We haven't released many details on the story... but I can say that it's very observant of you. Our Superman isn't quite the same Superman that you grew up with.

We definitely want to give a more contemporary, NetherRealms spin to the character, and he plays a big part in the story. People will definitely be surprised by this rendition of Superman. We'll be revealing more details with Comic-con, PAX, Gamescom, and so forth.

PSB: Superman, for me, has never...
 

Sony Shares Final Fantasy XIV PS3 Update - Interview, New Details

350°
116w ago - Sony Blog Manager Fabio Santana of Brazil has shared a fresh Final Fantasy XIV PS3 update today including an interview and new details below, as follows:

When it was first launched back in 2010, Final Fantasy XIV for PC was criticized by players and the media, and eventually the planned PS3 version was postponed. Since then, Square Enix decided to reshuffle the leading developers of the game, with Naoki Yoshida now acting as Director and Producer.

His challenge is to helm the 2.0 version of [Register or Login to view links], which is a re-imagination of the original release. It will mark a new beginning for the game when it gets launched this winter, coinciding with the release of the anticipated PS3 version.

The game was not ready to be demoed publicly at E3 this year, but we got a chance to see a brief live demo behind closed doors of the game still running on a PC. It featured lush visuals, with a richly detailed character running through a forest area with dense vegetation and impressive lighting effects passing through foliage.

It was something we definitely aren't used to see in an MMORPG. "Right now it's optimized for PC. We're about 50% into the development of the PS3 version, but it's pretty much how it's going to look on the console...
 

Naughty Dog Shares the Latest Details on The Last of Us for PS3

50°
130w ago - Today Naughty Dog Community Strategist Arne Meyer has shared the latest details on The Last of Us for the PS3 entertainment system below.

To quote: February has been a month flush with new information about The Last of Us trickling out from a variety of Web sites, magazines and more that have visited the Naughty Dog studio over the past three months.

One of the more in-depth looks at The Last of Us came from the US publication Game Informer, who put together a cover story hub for all the OTHER information they managed to squeeze out of us from a very, very short visit.

The most important part of their visit, to me, was that we were able to show a well-polished, nearly fifteen minute game demo of [Register or Login to view links].

The gameplay demo starts with Joel and Ellie driving down a highway congested with abandoned vehicles, eventually encountering another survivor who looks hurt and is limping towards their pickup truck. Surprisingly, Joel hits the accelerator and just before he barrels into the survivor, he pulls out a gun and shoots at Joel - missing Joel and only breaking the windshield.

With this immediate threat behind them, Joel doesn't have time to react as another survivor in the group rolls a bus downhill towards...
 

Minority Shares Update on Papo & Yo: Monster Evolved

50°
131w ago - Minority Creative Director Vander Caballero has shared a pre-GDC 2012 update today with fans on Papo & Yo: Monster Evolved below.

To quote: We've been hard at work since we first unveiled Papo & Yo last summer, and the game has come a long way in the past few months.

As we get ready to (finally!) show off more of the game next week at the [Register or Login to view links] in San Francisco, I wanted to take the opportunity to tell you all a little bit about how Monster - a character very important to both the story and to me personally - has evolved since my initial concept into the Monster you see today.

If you've been following Papo & Yo, you may remember that Monster represents my father, a man I had a difficult relationship with. To tell the story I wanted to tell - my story - I knew that this character had to show the positive aspects of the man I loved... and the negative aspects of the man I feared.

This turned out to be challenging - I knew who Monster was, but not what he looked like. Luckily, I'm extremely fortunate to have friends like Nilo Rodis, a man who has worked on the art for movies ranging from Pixar titles to Star Wars, and the man who helped me find my father in Monster.

Nilo and I met during my time at EA, and...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links