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Corpse Party: Book of Shadows on PSP This Winter, Sale Tomorrow

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89w ago - XSeed Localization Specialist Tom Lipschultz has announced today that Corpse Party: Book of Shadows is coming this Winter alongside a sale on PSN tomorrow.

To quote: Corpse Party on PSP. What more can you say about it? In my previous PlayStation.Blog entries, I've likened it to horror classics such as Clock Tower and Fatal Frame.

I've talked about how it's one of the creepiest, most effective horror games I've ever played, and how its unique visuals, its 3D binaural audio and its storytelling methods help give it an uncomfortable, unforgettable atmosphere. And you, fair players... you agreed with me.

You played it late at night with headphones on, just as I suggested, and it kept you awake. It haunted your nightmares and made you jump every time your house creaked or your neighbor's kids smacked the wall... until you realized, wait a minute, I don't have any neighbors!

And then you were never heard from again...Presumably because you were too busy getting every wrong end in the game, of course. It's hard to resist the charm of those horrible, horrible deaths, after all! Call it morbid curiosity if you will, but we all know you, like Morishige, get a certain sadistic thrill out of seeing (or, more often, hearing) these characters you've come to know and love get killed,...
 

Shadows of the Damned PS3 Sound Director on Audio Influences

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159w ago - Today Sound Director and Chief Creative Officer Akira Yamaoka at Grasshopper Manufacture has revealed the audio influences for Shadows of the Damned on PS3.

To quote: Greetings fellow demon hunters! I'm the Sound Director and Chief Creative Officer at Grasshopper Manufacture.

Some people may know me from my work on the Silent Hill series, but today I'm here to talk about our latest game – Shadows of the Damned, out now on the PS3.

Music plays an incredibly important role in setting the atmosphere for games, and it's especially vital in an action-horror game like Shadows of the Damned.

When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn't always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.

Broken Dreams

You could say I created this track to be the title song for Shadows of the Damned. Originally, I had planned to make it a duet, as sort of a theme for the two lovers: Garcia and Paula. I wanted to match the heavy, aggressive sound to the game world with Paula and Garcia at the center.

I never thought that the game's...
 

Shadows of the Damned: A New Vision of Hell Hits PS3 Today

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159w ago - Electronic Arts Senior Producer Steve Matulac has announced that Shadows of the Damned: A New Vision of Hell hits PS3 today.

To quote: In my 20 years in the industry, I have never had an experience like the one working on Shadows of the Damned.

First off, I spent the majority of last year living in Japan and onsite with the developer; Suda51 and [Register or Login to view links]. It was a great experience living in Tokyo and working alongside the great team at Grasshopper Manufacture.

The concept of light and dark as a metaphor for good and evil is an old one, but the Light and Dark gameplay in Shadows of the Damned takes it to a whole new level. It is less literal, but rather metaphorical, in the pain and torment that is caused to our hero.

As for gameplay, the player should not take the approach of "shoot anything that moves". Each environment and enemy will require a thoughtful approach in order to progress. Usually, darkness is lethal to the player, but sometimes may be required in order to expose an enemy's weakness.

Each situation is different and the player must build upon the earlier concepts encountered in order to defeat the tougher enemies deeper in the game. Shadows of the Damned is the thinking...
 

Castlevania: Lord of Shadows and Contra Hit PlayStation Home

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197w ago - PlayStation Home Online Community Specialist Locust_Star has detailed the US PlayStation Home update this week, which includes Castlevania: Lord of Shadows, Contra, Scion Event and more!

To quote: This week brings yet another exciting event to PlayStation Home's Central Plaza. Scion's "Take on the Machine" activity pits man against steel in a race (or shall we say "chase") across plaza where players pursue a fleet of 2011 Scion tCs.

The fastest and most agile players will unlock exclusive rewards and earn their place amongst the PlayStation Home elite. Log in to PlayStation Home this Thursday, September 30th to join the challenge and then head to [Register or Login to view links] for additional information on the all new Scion tC and to find a dealer near you.

[Register or Login to view links] dives into PlayStation Home this week with both [Register or Login to view links] and Contra gear for your avatar.

Dress up as Lance Bean and Bill Rizer of Contra fame as well as Gabriel Belmont from the upcoming Castlevania: Lords of Shadow PS3 game. Be sure to check out these new items, available from the PlayStation Home Mall this Thursday, September 30th.

The...
 

Coming Out of the Shadows: Rusty Buchert Talks Latest Project

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301w ago - I've been a fan of the demo scene since the early '90s, so this caught my eye. Without further ado, from Rusty Buchert, Sr. Producer, Everyday Shooter:

Hi all, my name is Rusty Buchert and I am the Sr. Producer for Linger in Shadows. Some of you may have heard about it already from coverage here and there, but there are a lot of questions surrounding this unique title.

It will be releasing on the PlayStation Network on October 9, so I wanted to explain today about what Linger is and what it isn't. I'll start with the easier side, and that is Linger in Shadows is NOT a game. It was never meant to be a game and it will never be a game. Yes it has trophies, but it still isn't a game and I'll explain why a little later on.

So then, what the heck is it? There are a few different answers to that question and I'm going to try and cover them here. So here is the short version and then I'll ramble on in more detail. Linger in Shadows was created by Plastic, from the demoscene. It is an experiment with the demoscene and it is an experiment in Interactive Digital Art.

Now for the first part: what the heck is the demoscene...
 
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