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Hitman: HD Trilogy Steps Out of the Shadows and Onto PS3

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98w ago - IO Interactive Studio Communications Manager Nick Price has announced today that Hitman: HD Trilogy is stepping out of the shadows and onto PS3!

To quote: The release of Hitman: HD Trilogy today on PS3 and PlayStation Network brings Hitman: Blood Money onto the PlayStation format for the first time. With it come two additional classic Hitman games - Silent Assassin and Contracts.

More than anything else [Register or Login to view links] has created in the past decade and a half, Hitman has been the defining series for the studio. Five titles in the franchise have been released in the last 12 years, across most AAA platforms available within the same time period.

The combination of the assassin fantasy, game mechanics and freedom of choice makes the Hitman series the most original set of games we have made at IO. Nobody had ever really seen a game like Hitman before – not even the developers who were about to create it.

It was a game about a stone-cold killer, but with tongue-in-cheek humor to balance the very mature themes in the game. As Tore Blystad, Game Director on Hitman: Absolution, says: "When dealing with such a dark topic ... you need something in there to compensate, to make it less cynical.

In the start of Absolution development we tried...
 

Video: Corpse Party: Book of Shadows PSP / PS Vita Coming, No Mercy

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101w ago - XSEED Localization Specialist Tom Lipschultz has posted up a video today spotlighting Corpse Party: Book of Shadows for PSP and PS Vita which is incoming next week with details below.

To quote: Well, the time is almost upon us. A week from today - Tuesday, January 15th, 2013 - Corpse Party: Book of Shadows will be available for purchase on the North American PlayStation Store for $19.99, with a European release to follow shortly thereafter.

It's been a long journey getting this game to you guys, so it seemed prudent to give you all a bit more information about it. After all, an appetite for blood and dismay is at its best when thoroughly whetted.

And since each chapter in Corpse Party: Book of Shadows tells its own standalone story, I thought the best way to make you salivate even more would be to give a brief, spoiler-free introduction to each one. So without further ado, here's a taste of what's in store for you when you fire up your PSP (or PS Vita) next week.





Chapter 1: Seal

An important introduction to the "alternate universe" within which several of the game's chapters take place. What if our poor Kisaragi High protagonists went into Heavenly Host Elementary School (the cursed...
 

Corpse Party: Book of Shadows on PSP This Winter, Sale Tomorrow

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112w ago - XSeed Localization Specialist Tom Lipschultz has announced today that Corpse Party: Book of Shadows is coming this Winter alongside a sale on PSN tomorrow.

To quote: Corpse Party on PSP. What more can you say about it? In my previous PlayStation.Blog entries, I've likened it to horror classics such as Clock Tower and Fatal Frame.

I've talked about how it's one of the creepiest, most effective horror games I've ever played, and how its unique visuals, its 3D binaural audio and its storytelling methods help give it an uncomfortable, unforgettable atmosphere. And you, fair players... you agreed with me.

You played it late at night with headphones on, just as I suggested, and it kept you awake. It haunted your nightmares and made you jump every time your house creaked or your neighbor's kids smacked the wall... until you realized, wait a minute, I don't have any neighbors!

And then you were never heard from again...Presumably because you were too busy getting every wrong end in the game, of course. It's hard to resist the charm of those horrible, horrible deaths, after all! Call it morbid curiosity if you will, but we all know you, like Morishige, get a certain sadistic thrill out of seeing (or, more often, hearing) these characters you've come to know and love get killed,...
 

Shadows of the Damned PS3 Sound Director on Audio Influences

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182w ago - Today Sound Director and Chief Creative Officer Akira Yamaoka at Grasshopper Manufacture has revealed the audio influences for Shadows of the Damned on PS3.

To quote: Greetings fellow demon hunters! I'm the Sound Director and Chief Creative Officer at Grasshopper Manufacture.

Some people may know me from my work on the Silent Hill series, but today I'm here to talk about our latest game – Shadows of the Damned, out now on the PS3.

Music plays an incredibly important role in setting the atmosphere for games, and it's especially vital in an action-horror game like Shadows of the Damned.

When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn't always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.

Broken Dreams

You could say I created this track to be the title song for Shadows of the Damned. Originally, I had planned to make it a duet, as sort of a theme for the two lovers: Garcia and Paula. I wanted to match the heavy, aggressive sound to the game world with Paula and Garcia at the center.

I never thought that the game's...
 

Shadows of the Damned: A New Vision of Hell Hits PS3 Today

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182w ago - Electronic Arts Senior Producer Steve Matulac has announced that Shadows of the Damned: A New Vision of Hell hits PS3 today.

To quote: In my 20 years in the industry, I have never had an experience like the one working on Shadows of the Damned.

First off, I spent the majority of last year living in Japan and onsite with the developer; Suda51 and [Register or Login to view links]. It was a great experience living in Tokyo and working alongside the great team at Grasshopper Manufacture.

The concept of light and dark as a metaphor for good and evil is an old one, but the Light and Dark gameplay in Shadows of the Damned takes it to a whole new level. It is less literal, but rather metaphorical, in the pain and torment that is caused to our hero.

As for gameplay, the player should not take the approach of "shoot anything that moves". Each environment and enemy will require a thoughtful approach in order to progress. Usually, darkness is lethal to the player, but sometimes may be required in order to expose an enemy's weakness.

Each situation is different and the player must build upon the earlier concepts encountered in order to defeat the tougher enemies deeper in the game. Shadows of the Damned is the thinking...
 
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