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Video: Gran Turismo 6 Out on PS3 Today, Kazunori on Lunar Racing

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38w ago - Sony Blog Manager Fred Dutton announced that Gran Turismo 6 is officially out on PS3 today, with details from Kazunori on Lunar Racing.

To quote: Today, Gran Turismo 6 takes to the track. In keeping with the series' MO, Polyphony Digital has once again created an incredibly sophisticated and convincing racing simulation, which proudly wears the developer's unconditional love for the automobile on its sleeve.

And alongside the huge roster of new cars available to take for a spin, and the 37 tracks waiting to be mastered, Polyphony has thrown in something of a surprise. For the first time ever in a Gran Turismo title, you have the opportunity to swap the racing circuits of planet Earth for the Moon, and pilot a lunar rover across its surface. Hands up if you saw that coming?





"We had been working for a while on simulating the stars properly in the game, and the moon was being recreated very accurately. While we were working on that, the idea just came out of the blue," recalled Polyphony president and series creator Kazunori Yamauchi, when we caught up with him at the game's launch in Ronda, Spain, earlier this week.

"We thought, 'wouldn't it be interesting if you could drive on the surface of...
 

Video: Racing Evolves on PlayStation 4 / PS4 with Driveclub

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79w ago - Evolution Studios Game Director Matt Southern announced today that racing evolves on PlayStation 4 / PS4 with Driveclub!

To quote: When I joined Evo nine years ago, the first concept I worked on was for a racing game that was all about racing with friends. It combined the best cars (and they would have to be real ones), on the most breathtaking roads in the world, with gameplay that was totally focused on team-based racing.

I loved the job from day one.

The game was all about utter car passion. It was about connecting people who are as in love with car culture as we are, and creating a universe for these impassioned racers to all play together.

We created web design concepts that showed how you could connect with people and access your club when you were away from the living room, and we created prototypes of the most immersive, detailed vehicle interiors and exteriors possible.

Except...they weren't possible. Our concept was simple, but needed a socially connected network and audiovisual technology that wasn't available.





When we knew PlayStation 4 was coming, we realised that the time was right to make the Driveclub dream a reality. It was time to combine nearly 15 years...
 

Video: Urban Trial Freestyle Racing Soon to Hit PSN and PS Vita

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84w ago - Tate Interactive GM Wojtek Bilinski has announced today alongside a video trailer that Urban Trial Freestyle Racing is soon to hit both PSN and PS Vita platforms.

To quote: There are motorcycle arcade style games out there already, and although many are really fun (everybody remembers Elastomania!) most of them lack depth.

So with Urban Trial Freestyle, we decided to add high-quality graphics and a modern social experience to the gameplay to bring this genre to a whole new level.

We wanted Urban Trial Freestyle to provide players with the highest level of competition as possible, so we are including about 100 different leaderboards. Players can compare their best score and best time depending on two different game modes.

For example, in stunt mode, players can compete to be named "Best Stuntman" on every track. There are 20 tracks, and five kinds of stunts to perform on each track - and each one of them has its own leaderboard - all making Urban Trial Freestyle more unique and more competitive!

Arcade games are great for quick competitions so we also gave Time Attack mode a boost by storing the ghost of the best player on PlayStation Network so everyone can challenge him/her (it's possible to choose worldwide best player or best amongst your friends).
 

Video: Fuel Overdose PSN: Tactical Aspects, Combat Racing Strategy

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88w ago - I-Friqiya Executive Producer Skander Djerbi has shared a Fuel Overdose PSN tactical aspects video today showcasing an infusion of strategy in their new combat racing game below!

To quote: Hi, I'm Skander Djerbi executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose on PSN (demo available now), and today I'm going to explain why and how we brought strategy to our combat racing experience.

When you think of combat racing games of the past 25 years, you realize that they more or less follow the same pattern: you collect an item and then you use it before collecting another one, and so on.

These games ask you to focus on speed and targeting but they do not really challenge your mental skills. The only decisions you might have to take from time to time are "Should I use my missile now or later?" or "Should I take that risky shortcut?"

One of the ambitions of Fuel Overdose is to propose a more complex game experience by giving each player the possibility to build his own race strategy and to reward his decision-making skills.





With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for...
 

Sonic & All-Stars Racing Hits PS Vita Today, Nab Bonus DLC

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88w ago - Sega of America Associate Brand Manager Aaron Webber has announced that Sonic & All-Stars Racing hits PS Vita today, inviting fans to nab bonus DLC.

To quote: Why hello there, PS Vita owners! We heard you guys were hungry for an awesome multiplayer Vita racing game... and we're here to deliver. Sonic & All-Stars Racing Transformed hits PS Vita today, and we're super-excited to share the game with all of you!

The game is out now both in stores and also on PlayStation Store. As you can probably guess, the game also isn't your average kart racer. The reason we have that fancy "Transformed" in the name is because your vehicle is going to transform in every single race: from a car to a boat to a plane!

My last few blogs here revealed quite a few old school Sega fans, so it's worth noting that the entire roster is essentially a love letter to gamers. Beyond your traditional Sonic cast, we've included the triumphant return of Vyse from Skies of Arcadia (a personal favorite of mine), Gilius from Golden Axe, NiGHTS, and many more. We've even got Wreck-it Ralph included as a playable character. (Don't worry, though - he's not going Turbo.)

One of the things I personally like most about the races is that "Transformed" doesn't just apply to your vehicles. It applies to the tracks, too!...
 
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