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PS3 News and PS3 Hacks Search Results for: questions

You searched the PS3 News and PS3 Hacks database for questions. Below are the results for your questions search:
 

Video: Codemasters Answers DiRT Showdown PS3 Questions

50°
56w ago - Today Community Manager Ian Webster at Codemasters has answered some popular DiRT Showdown PS3 questions alongside sharing a new video trailer below.

To quote: What with the release of DiRT Showdown on PS3 inching ever closer, we turned to twitter to find out what you guys need to know about the game, and then had those questions answered by Mike Chapman, Senior Designer on the game.

Is this just something to keep us going until Dirt 4?

It has to be said that the idea for a game like DiRT Showdown has been in the studio's collective mind for some time. After we finished work on DiRT 3, we knew that the time was right for the DiRT team to explore some new avenues.

First and foremost though, the game will be an exciting DiRT experience in its own right and we're confident that our existing fans will appreciate the direction we've taken, especially with what that means for future games in the series.

DiRT franchise is awesome! Thoroughly love the way it's progressed. Would you guys ever return to GRiD?

It's great to see that, years after its release, the original GRID is still such a popular game and that people have hopes for a sequel.

Matching and exceeding expectations would of course be our highest priority...
By PS3 News with
 0 Comments » 
 

Sony Answers PlayStation Vita 3G Connectivity Questions

200°
65w ago - Sony Associate Brand Hardware Marketing Manager Crystal MacKenzie has addressed and answered some common PlayStation Vita 3G connectivity questions below today, as follows:

The much anticipated launch of PS Vita is finally here, and gamers can now get their hands on the most robust handheld platform ever to enter the gaming space.

The introduction of new technology often brings a multitude of questions, and while several were answered in the PS Vita Ultimate FAQ, we're still getting additional questions related to the 3G feature set and how this "play virtually anytime and anywhere" approach to gaming will change the way that we consume content and compete with friends via the PS Vita.

Check out the following FAQ regarding the 3G compatibilities of the PS Vita and how to best take advantage of the features it offers. If you have more specific questions, please refer to the PlayStation Knowledge Center's list of most common PS Vita 3G and AT&T issues as well as this deep-dive PS Vita 3G FAQ.

How can I activate my 3G data service on my PS Vita?
Activating the 3G data service doesn't require going to an AT&T store or even being at a computer. From right on the PS Vita's home screen, touch the icon entitled "Network Operator" to launch into the process.
By PS3 News with
 2 Comments » 
 

PixelJunk SideScroller Live on PSN, Your Questions Answered

350°
82w ago - Sony Senior Social Media Specialist Sid Shuman has shared an FAQ on PixelJunk SideScroller below, which is now live on PSN today!

To quote: PixelJunk SideScroller is finally out in the world! This retro-styled side-scrolling shooter plays like a love note to the arcade games I grew up with in my youth, and serves as a quasi-epilogue to the PixelJunk Shooter series.

Before you pick it up on the PlayStation Store, get a closer look with this handy new Q&A. Q-Games President and Executive Producer Dylan Cuthbert took to Twitter to answer your most burning questions. Read closely and you might learn a few helpful secrets!

Q: How many levels come with PixelJunk SideScroller?

A: There are 13 levels (called "Sectors") in total. This includes four absolutely amazing boss battles (Note: Expect an "old friend" from the Shooter-verse to make an appearance, but you'll be seeing loads of new faces as well).

One thing that's so great about SideScroller is that it has four difficulty modes, and the experience will change depending on what difficulty mode you select. New enemies crop up in Hard difficulty mode, and expect certain encounters to get a whole lot more harrowing because of them.

Bullets...
By PS3 News with
 5 Comments » 
 

Video: Batman: Arkham City Q&A - Rocksteady Answers Questions

200°
84w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Batman: Arkham City Q&A today with Rocksteady alongside a video trailer below.

To quote: It's been mere months since I belatedly finished Batman: Arkham Asylum and learned what all the fuss was about. Now, with Arkham City just days away from its October 18th PS3 release, I jumped at a rare chance to speak with Game Director Sefton Hill from Rocksteady Studios.

I solicited some of your best questions from Twitter and hopped on the phone with Mr. Hill to discuss a wide range of topics related to one of my most-anticipated games for 2011. Before you dive into the Q&A, get into the spirit by watching the new "Rogue's Gallery" video below.

PlayStation.Blog: In Arkham Asylum I was able to level up almost all of my skills by the end of the game. Does Arkham City bring more skill upgrades and more skill diversification, perhaps specialized character builds?

We've certainly expanded the number of upgrades in the game - we had 20 upgrades in Arkham Asylum, and we now have 33 different upgrades in Arkham City.

There are a lot of ways to develop your skills and use them in the game....
By PS3 News with
 2 Comments » 
 

Assassin's Creed Revelations: Your PS3 Questions Answered

50°
84w ago - Sony Senior Social Media Manager Jeff Rubenstein has outlined an FAQ on the upcoming Assassin's Creed Revelations video game for PlayStation 3 today!

To quote: Recently, Ubisoft invited us to sample the first few hours of Assassin's Creed Revelations for PS3. I learned a lot during that play session:

• The control scheme has been revised, pushing Eagle Vision to L3. This frees up the Triangle button for secondary weapons such as daggers.
• Altair comes into play via flashbacks following the thrilling Masyaf key retrieval missions, which are the successors to Assassin's Creed Brotherhood's Lairs of Romulus.
• The game map now has a Google Maps-style satellite view that I enjoyed while skipping around the sprawling city of Constantinople/Istanbul.
• The Den Defense mission brought tower defense-style sequences that are completely unlike anything I've seen in the Assassin's Creed universe.
• I saw someone actually *use* the Apple of Eden.
• I noticed some different UI in the Animus, and started to wonder why the interface was different (and no, Ubisoft wouldn't tell me).
• I saw Ezio stab a dude with a guitar - I think they called them "lutes" back then.

And I saw it all in 3D - those leaps of faith are now even more impressive....
By PS3 News with
 0 Comments » 
 
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