PS Vita FTP Client for VHBL (Vita Half-Byte Loader) is Released

100°
81w ago - This weekend PlayStation Vita homebrew developer The Z (aka The_Zett) has released a PS Vita FTP Client for the VHBL PS Vita Half-Byte Loader

Download: PS Vita FTP Client for VHBL (Vita Half-Byte Loader) PS Vita FTP Client for VHBL (Vita Half-Byte Loader (Mirror)

From the included ReadMe file: Vita FTP - Developed by Coldbird - Team PRO

This is a FTP Client for the PS Vita. Launch this FTP Homebrew via a HBL (e.g. HBL r160 via Monster Hunter) and then connect with your PC Browser to the given IP, it may be this one ftp://192.168.1.5, you should be able to see the memory stick directories of your PS Vita memory card, but just the stuff inside of the PSP Emulator.

Have fun transferring files without the CMA.





Prerequisites:

1. VHBL. You must have the Vita Half-Byte Loader for one of the firmware 1.67-1.80. This works on 1.80 MHFU VHBL.

2. OpenCMA: http://uploadmirrors.com/download/1JAJVKIZ/opencma_180.7z
 

UVLoader: Usermode PS Vita Loader is Now Under Development

750°
85w ago - Today PlayStation Vita hacker freddy_156 announced that UVLoader, a usermode PS Vita loader, is now under development and the project is currently seeking the assistance of the community.

To quote from wololo's blog: Sure, running PSP homebrews on Vita is fun, and VHBL is a very nice piece of work, but it's about time we move on, isn't it?

Developer yifanlu started a new project called Usermode Vita Loader (UVLoader), it will be a homebrew loader for the PSV, basically. Not PSP homebrews, but native PSV code, isn't it awesome?

This project is based on a PSV exploit he found (there are no details about this for now, for obvious reasons), but it's still in its early stages. Just a few lines of code have been written so far (you can find the code on his github (github.com/yifanlu/UVLoader)), so, back to the title, developers are needed.

If you're a developer and you want to help, fork the project on github or get in touch with yifanlu on /talk or on IRC (#vitadev on EFnet).

If you're not a developer, there's nothing for you... yet. But it's still an awesome news, isn't it? And please, avoid asking useless questions: there's no release date yet and it doesn't work for now, just be patient for now and let the developers do their job.
 

PS VitaTools v1.06 Arrives Complete with PlayStation Vita Keys

550°
89w ago - Following up on his previous release, today PlayStation Vita homebrew developer deroad has updated PS VitaTools to version 1.06 with the changes outlined below.

Download: PS VitaTools v1.05 / PS VitaTools v1.05 (Mirror) / GIT / PS Vita Keys GIT

To quote: Changelog: Vita Tools v1.06

  • Added ungpkg to allow to unpack game packages.
  • Fixed tools.c to allow to search ps vita keys in the right folder.
  • Removed pkg_reader. useless

About: Vita Keys

  • These files contain the keys necessary for encrypting/decrypting/signing files for the PS Vita.
  • They are compatible with deroad's vitatools.
  • Copy these files to your ~/.vita/ or %userprofile%\vitakeys directory.
  • Initial files were created by Deroad.



 

New PS Vita Exploit and VHBL Port in the Works by Xerpi

1000°
91w ago - Following up on his previous update, this weekend PlayStation Vita hacker wololo has announced that a new PS Vita exploit and VHBL port in the works by Xerpi.

To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).

"VHBL working on my new exploit pic.twitter.com/5PeV6Hi2"

I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.

In the meantime, enjoy a few screenshots!"

Finally, below is yet another exploit from Acid_Snake with details as follows:

Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN

fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^

I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6 For...
 

PS Vita HBL (VHBL r150) for Super Collapse 3 Out, Crashing Fixed

1000°
101w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.

Download: PS Vita HBL (VHBL r150) for Super Collapse 3 / VHBL R154-TC For Supper Collapse 3 (US/EU)

To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.

There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...

So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking,...
 







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