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PSP RPG Unchained Blades Arrives on PlayStation Network Today

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122w ago - XSEED Games Production Assistant Brittany Avery has announced that PSP RPG Unchained Blades arrives on PlayStation Network today with details below.

To quote: It's a bird! It's a plane! It's... a guy with unusually long hair falling out of the sky and crashing head-first into a temple. Oops.

This is how you'll be introduced to everyone's favorite Dragon. In short, Emperor Fang is an arrogant jerk who goes to a heavenly temple in the skies and demands that the creator of the world, Goddess Clunea, find him the strongest guy in the world so he can kick more ass and take more names.

She basically laughs in his face and smacks him down to earth in a weakened state. Now that he's a 'fledgling', a child-beast in the form of a humanoid teen, he's forced to go through living temples called Titans to find the Goddess again and get his revenge.

After 300+ hours of time spent with the game, I feel I might have the qualifications to give it a score of badass/10. Which means 11. Maybe 11.5.

But since I can't actually score games I've worked on (some people might call that cheating), just remember the part where I started yelling at the screen because my favorite character, who is a Golem, started crushing on a loli Mandrake (this is actually a lot less creepy in context......
 

The Legend of Dragoon: PS1 RPG Classic Reborn May 1st on PSN

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133w ago - SCE Worldwide Studios President Shu Yoshida has announced today that the PS1 RPG classic The Legend of Dragoon is coming to PSN on May 1, 2012.

To quote: The Legend of Dragoon was one of the last projects I worked on as a producer in Japan Studio and by far the biggest team I managed hands-on.

We started the project in 1996 with only a handful of people, hired one by one as we were building up teams for Ape Escape, The Legend of Dragoon, and Ico simultaneously. During the peak of the game's development, we had well over 100 people working internally in the studio on The Legend of Dragoon - for a PSone game!

We had roughly 10 artists dedicated just to drawing concept art for this gigantic RPG. As the game contained lots of pre-rendered maps and full-motion videos, we were forced to spread the content over four CDs, which was the maximum number of discs that the fattest PSone game case could hold.

It took nearly three years to build the team and develop the game, which was released in December 1999 in Japan and June 2000 in the US. As I moved from Japan to the US in March 2000, I was able to personally handle the game's release in both Japan and the US.

Following the game's launch in Japan, we learned from players that certain parts of the game were too difficult....
 

Daggerdale PS3 Dev Diary: From D&D to Action-RPG on PSN

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169w ago - Bedlam Games Director of Production Tim Ernst has revealed details today from the Daggerdale PS3 development diary, covering the transition from Dungeons & Dragons to an Action-RPG on PlayStation Network.

To quote: When we first heard about the opportunity to not only work with Wizards of the Coast but on the Dungeons & Dragons property itself, well let's just say that the nerdgasm around the studio was at an all-time high.

We went with action-RPG as the genre based off of studio competency, market trends and general interest (basically, we thought it was cool and knew we can do a good job of it.) We knew that this the best fit for our first D&D game.

We wanted to make the game as accessible as possible, just let players play, harkening back to the 'old school' days of gaming. You should be able to play alone, call a buddy over and play locally or jump online and find a party of adventurers to group with.

There are definitely development issues with balancing and performance having a downloadable PSN game that is fully featured, but we felt strongly about the usability of the game. Besides, isn't that what D&D is about - freedom of play?

It was also important to us that the player has a persistent character without restrictions that he or she can continually...
 

Video: Cladun: This is an RPG Comes to PSN September 21, 2010

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216w ago - PR/Marketing Coordinator Nao Zook at NIS America, Inc has announced today alongside a video trailer that Cladun: This is an RPG for PSP is coming to PSN on September 21, 2010.

To quote: Today, I am excited to talk about [Register or Login to view links]... like we have to make sure you know it is an RPG... Hahaha! Anyway, as the subtitle states, it is an RPG, and it is also a classic dungeon crawler game.

There are nine characters, and each one of them can be played as a main character. Cladun's key gameplay focus is team-work. Or, in other words, the Magic Circle. Let's take a look at the Magic Circle here...

For this Magic Circle, the character in the center is the main character, Pudding. In a dungeon, you will see only Pudding whacking and slashing enemies, but actually you have all the other characters protecting you and fighting with you. There are more than 10 Magic Circles for each character.

Each Magic Circle has different strengths and weaknesses, so depending on what kind of dungeon you are about to go in, you will want to take a moment and see which Magic Circle you should be using.

Oh! So you see all these gemstones on the Magic Circle, right? These gemstones have specific attributes, for example, "DEF...
 
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