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Video: Alien Trap Games Announces Apotheon is Coming to PS4

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10w ago - Continuing with Sony's PS4 news flood, Alien Trap Games Designer Jesse McGibney announced today that Apotheon is coming to PlayStation 4 with a video of it in action below!

To quote: Looking back, making our upcoming action sidescroller Apotheon in the visage of ancient Greek pottery seemed like an obvious choice. Everything is already there.

The 2D perspective, the awesome narrative and setting possibilities, heroes fighting monsters and magical goat-men with no pants... All we really had to do was figure out how to make the art on those pots move around and make it into an interesting game.

That's taken the two of us almost three years now. But we're almost at the end of our long road, and we're super excited to announce our new partnership with PlayStation to help us out and bring our hard work to even more players, as Apotheon will be coming to PS4.

Here's a few things we think will make Apotheon a blast to play with DualShock 4 in hand.





The combat in Apotheon draws mainly from our collective background as multiplayer FPS gamers. We were never much for button-mashy or combo based fighters, which I think have a bit of a stranglehold on 2D action games (especially melee focused...
 

CI Games: Lords of the Fallen on PS4: A Challenge Worth Facing

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11w ago - CI Games Executive Producer Tomasz Gop shared details today on CI Lords of the Fallen for PS4 who states it's a challenge worth facing!

To quote: I've seen my share of challenging games, and I loved a whole lot of them. And honestly speaking, I could never put up with so many people that quit playing them early.

But I've come around full circle to the point where I don't see their impatience as a shortcoming anymore. There's room for improvement in game design. And I believe that the team behind Lords of the Fallen on PS4 is after something that will narrow the gap between mainstream and core players. One bit at a time, that is.

First things first: we decided that if there's a main feature of Lords of the Fallen that will be complex and challenging, the rest should be more or less streamlined.

I'm not trying to say that we dumbed down anything. Take books written by Dan Brown or Harlan Coben, for example; they're not deprived of any intellectual value. They've been skillfully written for the mainstream audience, so... why not games?

Lords of the Fallen will try to tell a story without imposing it. You won't have to remember that the Fallen God's name is Adyr to face him. You won't have to memorize the names of crucial NPCs to follow their plots. But...
 

Supergiant Games Announce Transistor Comes to PS4 on May 20th

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13w ago - Supergiant Games Creative Director Greg Kasavin announced today that Transistor comes to PS4 on May 20th, 2014.

To quote: Transistor is coming soon! Mark your calendar for May 20th, 2014 – In just a few weeks, our next game will be available on PS4! We've been putting the finishing touches on it, and we think it's just about ready.

If you're not familiar with the game, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city.

Gameplay seamlessly integrates thoughtful strategic planning with fast-paced action and rich atmospheric storytelling. During the course of the adventure, you'll piece together the Transistor's mysteries as you pursue its former owners.

This week at PAX East in Boston, several of us from Supergiant will be taking a short break from development to show you some of our latest progress. We'll have a near-final build of the game running on PS4, which you'll be able to get your hands on at our booth (#892). It was one year ago at PAX East that we showed Transistor for the first time!

We'll have more details about Transistor in the days leading up to our launch next month. Until then, here are some quick facts we wanted to share - stay tuned for...
 

Video: There Came an Echo: Voice-controlled Strategy on PS4

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13w ago - Iridium Studios Lead Designer Jason Wishnov shared a video today spotlighting There Came an Echo, a voice-controlled strategy game on PS4.

To quote: Hey, PlayStation fans! Quick backstory: we were making this game, and market research showed us that people who own PS4s like games.

After extensive trend analysis and writing numbers down on paper in the hopes of making it look like we knew basic mathematics, we made the executive decision to bring our title, There Came an Echo, over to the Sony side of town. There's a trailer above, which you should probably watch, but if you didn't, it's okay, we're cool.

There Came an Echo is, if you'll pardon the torrent of hyphens, a voice-controlled squad-based real-time strategy game. You don't play directly as the soldiers in the field, but rather as the tactical commander, issuing strategic orders via headset.

Ever felt annoyed when someone in your earpiece told you what to do in a blockbuster, AAA first-person shooter? Well, now, you're the someone in the earpiece. Some direct influences on the game include X-COM: Enemy Unknown and Tom Clancy's EndWar.





A lot of you might feel a little antsy about voice recognition. And we understand! But we'd...
 

Video: PS4 Keyboard and Mouse Support for PlayStation 4 Games Demo

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13w ago - Below is a demonstration video of unofficial PS4 Keyboard and Mouse support for PlayStation 4 games courtesy of electrical engineer and DIY hobbyist Frank Zhao (aka frank26080115) via Eleccelerator (linked above).

To quote: Keyboard and Mouse for PlayStation 4 Games (second prototype)





Why did you do this?

I like playing shooter games on PC but my laptop is too weak to play them. Game consoles do not support USB keyboards and USB mouse, they only support gamepads. Gamepad controls are not suitable for shooter games, using a keyboard and mouse is much more comfortable for gameplay.

How does it work?

I designed a circuit that features a microcontroller and USB hub. The keyboard and mouse plugs into the USB hub, and then the microcontroller takes the data from the keyboard and mouse, translates them to the data format used by the PlayStation 4. It does the translation in a way as though the mouse was the right thumbstick, and the keys are mapped to buttons (the WASD keys are mapped to the left thumbstick).


 
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