6w ago - Following up on the initial PS4 Firmware 1.50 Update details, today Sony PlayStation 4 hacker SKFU has made available the PS4UPDATE.PUP and Recovery file link and analysis, which comes shortly after some ps4-updatelist.xml files were made public by B7U3 C50SS as well.
11w ago - Following up on his previous PlayStation 4 updates, today Sony Worldwide Studios Shuhei Yoshida shared details on the PS4, HDMI capture functionality, PSN download speeds and requirements for upgrading games from PS3 to PS4.
From DualShockers.com (linked above), to quote: "The first is on the disk requirement of the upgrade of select games from the PS3 to the PS4 version. Looks like the PS4′s disk drive will have some work to do.
Jon Haeffele (jj75XP): So for PS3-PS4 game upgrade will the PS3 disc need to be in the PS4 once or will it be every time when trying to play the PS4 version?
Shuhei Yoshida (yosp): every time
The second tidbit of information is on the recently announced support of video capture via HDMI. Don’t expect it for launch, as it will be introduced afterwards with a patch.
Sagman12 (sagman12PC): Will HDMI capture work on day 1 or is it a patch you guys will release after the ps4 launch?
11w ago - Honeyslug Designer & Co-Founder Ricky Haggett introduced Hohokum on PS4 today, complete with a new PlayStation 4 trailer of the Guano Factory below.
To quote: We're really excited to unveil a new place in Hohokum today - the Guano Factory - with a new teaser trailer made by Scott Benson, and backed by one of our favorite Matthew Dear songs: Temptation.
Matthew Dear is a founding artist of Ghostly International, and is also a DJ, dance-music producer, and an experimental pop artist. The Temptation track is off his latest album, Beams - a suite of weird, wild, and optimistic rhythm-driven pop. The perfect type of music for Hohokum.
In our first trailer, we glimpsed lots of places in Hohokum, and showed some gameplay, but this time around we wanted to try something different: focusing right down on a single part of the game - and the characters and action that happens there - and making something that feels more like a music video than a gameplay trailer.
Not every place in Hohokum is a peaceful place. For example, this factory is a noisy, dirty place, full of pipes and strange machines and bad smells. What are they doing here? What is that gloopy yellow stuff? What are they making with it? We'll...
13w ago - Sony Social Media Specialist Ryan Clements has went hands-on today with Child of Light PS4 for the upcoming PlayStation 4 video gaming console.
To quote: With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft's upcoming JRPG tribute, Child of Light.
This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers.
It's disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It's scheduled for launch sometime in 2014, on PS3 and PS4.
Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.
Child of Light is built with the same engine that powers Ubisoft's recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap...
14w ago - Sony French Blog Coordinator Marianne Sartori is here with a fresh video and interview spotlighting Customization, Class Types, and Multiplayer on Bungie's Destiny for PS4 below.
To quote: During Gamescom, I was very pleased to meet with Bungie's David "DeeJ" Dague, who was kind enough to answer questions about Destiny - the studio's keenly anticipated project.
We covered a number of topics, including item customization, class types, weapons, and details on how multiplayer will work.
PlayStation.Blog: Bungie is staying in the science-fiction realm with Destiny. How are things different this time?
DeeJ: Destiny takes place in an entirely new world, with lands that are different from anything that we've created before. And we actually call it "mythic science-fiction," where we're fusing Destiny with science-fiction, fantasy, and mysticism.
I think the players will relate to the heroes of Destiny as knights more than soldiers. Destiny is all about your own personal quest. It's about an epic adventure to solve the mysteries that are encountered through the story.
PSB: The landscapes are post-apocalyptic ones. You mentioned that it would be something people would feel comfortable in.