6d ago - Square Enix Online Content Producer Ben Bateman announced today that Final Fantasy XIV: A Realm Reborn is coming to PlayStation 4 alongside an E3 PS4 trailer below!
To quote: Sony fans will be pleased to hear that Final Fantasy XIV: A Realm Reborn is in development for PlayStation 4!
Announced at the Square Enix Future of Final Fantasy E3 conference, it was confirmed that gamers who purchase the PlayStation 3 version of the game will be able to transition their accounts to the PlayStation 4 version when it's released in 2014.
Final Fantasy XIV: A Realm Reborn will be released on August 27, 2013, for PC and PlayStation 3 - but don't forget that Phase 3 of the beta begins this Friday!
For the first time, PlayStation 3 gamers will be able to adventure with their PC-owning companions thanks to the game's cross-platform capabilities.
1w ago - HumaNature Studios Founder Greg Johnson shared a video today that offers a first look at Doki-Doki Universe in action on the PlayStation 4 / PS4 console below.
To quote: Hi. I'm Greg, the designer of Sony's new game Doki-Doki Universe and I run a small game studio called HumaNature Studios. In years past, I created a game you may be familiar with, called ToeJam and Earl.
Announced just last month, Doki-Doki Universe is a game about humanity and emotional expression. It's sweet and quirky and hopefully a little thought provoking.
If you're interested in a change of pace, you may find it interesting. We hope so, anyway. To give you a better idea for how the game plays, we've put together this fun trailer for you:
Doki-Doki Universe is more than a game. It's a cross-platform ecosystem built around a unique universe of personal discovery. And as you can see in the trailer, the universe you explore is vibrant, fun and playful.
There are tons of different places to explore, characters to meet, objects to collect and conjure up, and there are even fun reflective quizzes to take.
However, the most important thing you should take away is that Doki-Doki Universe is about creating an emotionally engaging experience that will help you learn about yourself.
1w ago - Co-creator Richard Hogg made available a video from E3 2013 today unveiling Hohokum for PS4, PS3 and PS Vita platforms below.
To quote: Hello there! It has been about a month since we announced that Hohokum will be available on the PlayStation 4, PlayStation 3 and PlayStation Vita next year.
At the time I mentioned that we would have some gameplay footage coming soon... and here it is! It features lots of new gameplay footage as well as a close look at some of the characters from the game.
These bits were fun to make as they bring together lots of characters who never actually meet in the game. They seem to be getting on ok though, particularly Brollygirl and the oil-can guy. Gonna have to watch those two.
If you missed our previous announcement, Hohokum is a colorful, charming and whimsical game made by myself, Richard Hogg (I am an artist and illustrator) and Honeyslug, a London based game studio. It was an IGF and IndieCade finalist in 2011.
Hohokum will be playable at E3 in a few different locations including the PlayStation booth and the marvelous IndieCade booth. Look forward to seeing a bit more about Hohokum coming...
1w ago - Compulsion Games developer Guillaume Provost shared a video today spotlighting Contrast on PS4 / PlayStation 4 dubbed Is There Truth In the Shadows below.
To quote: I can attest that some of what you're about to read is actually true, but how can a developer who has spent so much time hiding in the shadows be trusted to write a traditional blog post?
Indeed. He can't. But I digress. You want to know more about Contrast, and I want to shed light on a few topics of my own. Did you know that Contrast, in its initial concept, was set in a cyberpunk virtual world?
We thought that related well with the Film Noir and Burlesque eras, too. Have you heard tell of the international slumber party work week before Compulsion found an office? When we started working on the game, the team was spread out across four continents!
Being an indie game developer is no easy ride, but all those tuna-salad days have helped fuel something amazing - as we all clung to that early magical love affair with an idea so fascinating that it just HAD to become something special.
You see, at Compulsion, we have the benefit of a small but capable team. I'd call them talented, but they let the smallest compliments go to their heads. Have I told you about the overt and subtle themes found...