Some notes, roughly translated: Have long had compiled the toolchain ps3 and ps3sdk of mc and when I thought I had put it here, but did not want to put it to you test. Today finally I decided to test the hello world and it worked.
So here I leave the PS3 Toolchain & PS3SDK of mc. I have converted the elf to a bld and have run the hello world I managed to compile the toolchain and ps3sdk on windows with mingw. Then I went to compile the examples and I have generated an elf.
231w ago - Over the weekend, the folks at PS2Dev.org (linked above) have began a collaborative development effort in hopes of finally getting a freeware (non-Sony) legal PS3SDK rolling similar to the popular PS2SDK project.
To quote mc: Well, we've all heard the rumors about ongoing PS3SDK development efforts, but so far nobody has shown any code.
I think the main problem with getting a PS3SDK out the door is that it's a rather large project for one or two persons to undertake, so eventually anyone who tries on his own will get stuck and/or fed up.
So what I'd like to do is invite to a collaborative effort, and the correct way to do this is of course to present all the code I have so far, and allow people to start expanding it.
What I have currently is a small multithreading kernel (supports use of both HW threads), integration with newlib, and some simple GPU support.
There are plenty of work packages for interested parties to get down with, including (but not limited to)
• Interrupt handling
• A more sophisticated MMU driver
• USB (the driver in mcload can't be used as it contains GPL code)
• Storage drivers and filesystems
• SPE support...