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Open Source PS3 Toolchain Development Begins

850°
224w ago - The first version of an open source toolchain for PS3 is available today courtesy of ooPo, meaning a possibility to create PlayStation 3 hombrew without requiring the Sony SDK.

Download: Open Source PS3 Toolchain

From the included ReadMe file:

What does this do?

This program will automatically build and install a compiler and other tools used in the creation of homebrew software for the Sony PlayStation 3 videogame system.

How do I use it?

1) Set up your environment by installing the following software:

autoconf, automake, bison, flex, gcc, make, makeinfo, patch, subversion, wget

2) Add the following to your login script:

export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/ppu/bin
export PATH=$PATH:$PS3DEV/spu/bin

3) Run the toolchain script:

./toolchain.sh

Where do I go from here?

Visit the following sites to learn more:

http://www.ps2dev.org
http://forums.ps2dev.org
 

Video: softGL v0.1 Graphics Library for OtherOS (PS3SDK)

550°
255w ago - SoftGL is a simple graphics library for OtherOS and used with mc's PS3SDK.

Download: [Register or Login to view links]

For the moment is not optimized and provides the following functions:

Primitives:

• DrawPoint
• DrawLine
• DrawRect
• DrawCircle
• DrawCircleFill

Pictures:

• DrawImage (pointer to 32bit RGBA)
• Support for bitmap fonts (based on [Register or Login to view links])




 

PS3 Precompiled Toolchain for Win32 (01-24-2010) is Available

700°
256w ago - With the recent GeoHot PS3 Hack news, we missed a PS3 Precompiled Toolchain (for Win32) update that Ifcaro released a few days ago.

His previous PS3SDK update was back in 2008, so it's definitely welcomed for those seeking to compile their own PS3 homebrew such as the "Hello World" OtherOS BLD sample (pictured below).

Download: [Register or Login to view links] / PS3 Precompiled Toolchain for Win32 (01-24-2010) [Mirror]

Some notes, roughly translated: Have long had compiled the toolchain ps3 and ps3sdk of mc and when I thought I had put it here, but did not want to put it to you test. Today finally I decided to test the hello world and it worked.

So here I leave the PS3 Toolchain & PS3SDK of mc. I have converted the elf to a bld and have run the hello world I managed to compile the toolchain and ps3sdk on windows with mingw. Then I went to compile the examples and I have generated an elf.

Package precompiled toolchain with...
 

Project: PS3SDK Collaborative Development Effort

100°
285w ago - Over the weekend, the folks at PS2Dev.org (linked above) have began a collaborative development effort in hopes of finally getting a freeware (non-Sony) legal PS3SDK rolling similar to the popular [Register or Login to view links] project.

To quote mc: Well, we've all heard the rumors about ongoing PS3SDK development efforts, but so far nobody has shown any code.

I think the main problem with getting a PS3SDK out the door is that it's a rather large project for one or two persons to undertake, so eventually anyone who tries on his own will get stuck and/or fed up.

So what I'd like to do is invite to a collaborative effort, and the correct way to do this is of course to present all the code I have so far, and allow people to start expanding it.

What I have currently is a small multithreading kernel (supports use of both HW threads), integration with newlib, and some simple GPU support.

There are plenty of work packages for interested parties to get down with, including (but not limited to)

• Interrupt handling
• A more sophisticated MMU driver
• Networking
• USB (the driver in mcload can't be used as it contains GPL code)
• Storage drivers and filesystems
• SPE support...
 
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