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PS3Dev Builder with OSX Mountain Lion is Released By BigBoss

50°
74w ago - Today PlayStation 3 homebrew developer BigBoss has released PS3Dev Builder with OSX Mountain Lion alongside some details below from the included ReadMe file.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote from his blog (linked above): I have just released a tool to let you build under Osx Mountain Lion:

  • Sony binutils and toolchain gcc 4.1.1 for SDK 3.60. Don't ask about how to get SDK 3.60
  • ps3dev binutils, toolchain, psl1ght and ps3libraries

What does this do?

This program will automatically build and install a compiler and other tools official and homebrew used in the creation of official and homebrew software for the Sony PlayStation 3 videogame system using Osx Mountain Lion

What do I need ?

You will need a few tool installed before:

1) Your mac with Osx Mountain Lion. All was tested with mac mini late 2012
2) Enable root account. Ref support.apple.com/kb/PH11331
3) Install xquartz (x11) Ref...
 

PS3 SPKG Tool v1.0 for Windows and Linux is Now Available

400°
86w ago - Today an anonymous PlayStation 3 developer has released PS3 SPKG Tool v1.0 for both Windows and Linux users with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

From the ReadMe file: SPKG Tool 1.0

Requirements:

  • fail0verflow key folder
  • spkg (3.56+) and pkg (0.80-3.55) key/iv
  • disabled ecdsa check in spu_pkg_rvk_verifier

Usage:

  • spkg in.pkg out.spkg_hdr
    or
  • spkg in.spkg_hdr out.decrypted_spkg -d

Thanks to:

  • Fail0verflow for their tools
  • Anyone that thinks replacing a coldboot logo means creating his/her own cfw



 

Video: The Unfinished Swan: Art and Design Developer Diary

50°
93w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.

To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.

I had just graduated from college without much professional experience, so I did what I do best and made a game for them. You can check it out [Register or Login to view links] if you'd like. The video cuts off because the end of the game says "Call me" and has my phone number on it.

It got the attention of the Giant Sparrow team, and I ended up flying out to Los Angeles to work on the game. I was elated and a little shocked, but I came to learn that at Giant Sparrow, the player experience always comes first - and my little game was designed to create a very specific experience.

Now, in October 2012, The Unfinished Swan is out in the wild (well, to PlayStation Plus members) and we're proud that we were able to make a truly experiential game.




 

Maze Generator v1.2 PS3 Homebrew Game is Released

700°
145w ago - Following up on his initial release, today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game Maze Generator to version 1.2.

Download: [Register or Login to view links]

To quote: This is an update/remake of Maze Generator for PS3. For anyone that doesn’t know Maze Generator was actually the first thing I ever made for PS3. It was originally made with the leaked SDK but has been redone using PSL1GHT and will now work on CFW.

It now also has a lot more in common with it’s Wii version and features a title screen, textured background, multiple maze sizes and the option to watch the maze being randomly generated. It also keeps track of how many times you have finished mazes.

Just use the left analog stick to navigate the maze.






 

PS3 Development Source Code and Compiling Tools Now Available

250°
146w ago - Today PlayStation 3 developer ThatOtherDev has made available PS3 development source code and compiling tools in hopes to encourage others to create PS3 homebrew applications and games.

Download: [Register or Login to view links]

To quote: I don't remember by whom but I'm reasonably certain I've been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I've uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I've been using (and continue to use) for all of my recent PS3 homebrew.

The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don't Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

How to use it (well running Ubuntu):

Just add the following text at the bottom of your bashrc file.


 
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