3d ago - Following up on his previous update, today PlayStation 3 homebrew developer Quake of SubZero Dezigns has updated his PS3 homebrew application called Simple PS3Updates to version 1.6 Build 2 Final with the changes outlined below.
To quote: I've ported (and totally re written) Super Pixel Jumper to PS3! It's a ridiculously old game of mine that I actually made originally for GP2X and then ported to Wii.
It's a score based platformer with constant forward motion. It starts out slow but the speed of the game will increase (as will your score) as long as you avoid contact with the brighter colored blocks. Your high score is automatically saved.
Use the left and right directional buttons to move and the X button to jump.
To quote: Hi guys, it’s been hard finding time for the ps3 with so much going on at work and home, that’s the reason i decided to release the pointman beta as a (poc). wish I had more time to complete it and polish it, another reason is that the PS4 is around the corner, and I’m also making a pc game.
Pointman: the Akkadian Wars The game is a throwback to 80′s and 90′s styling and music, all of it was built for you guys as a proof of concept that with some time and creativity cool things can be accomplished. This game will run in CFWs 3.55 and 4.xx. There will be bugs!
Powerups are mostly disabled, and there’s a glitch on some textures loading, but it’s rare. I do a small homage to the scene in the credits, but you’ll have to finish the level first, good luck with that... lol, forget about HARD mode, even I can’t finish it, so use EASY.
If you let the MAIN MENU run, you’ll get to see the story, 80′s style.
3d ago - Following up on his previous updates, today Spanish PlayStation 3 developer MiralaTijera has updated his PS3 4.40 CFW to include System Manager 1.1 and Integrated Core 3.2.0 alongside QAFlag functionality.
Below are the details, roughly translated: UPDATE 3: Warning, this update if it is best installed first previous... I copy and paste the post of Estwald because of what you put on I have nothing more to add... Estwald wrote:
First of all, Miralatijera me that if they "saw" made public the Core in its name and the rest is of my own by collaborating
On the other hand, the uniqueness of this, is that just your CFW offers the ability to launch applications in the background and these things, show that when the CFW provide useful ideas and instead locked away, are offered the possibility the dev, they can do things and are more likely to do so. In contrast, others, think that by taking out a CFW automatically have to give support... it will be no [poraki]
You try hard enough and you provide the info or you worry your porting (I mean Iris Manager), as did Miralatijera (in 4.31 gave us all the information he could and at 4.40, made the...
3d ago - Naughty Dog Community Strategist Eric Monacelli shared a video today from The Last of Us development series Episode 3 dubbed Death and Choices below.
To quote: We took a look at the Infected in our first video in The Last of Us Development series. We then explored the game world and nature's reclamation of civilization as we know it in our second video, Wasteland Beautiful.
Our third video, Death and Choices, investigates what it means to be a survivor in the world of The Last of Us and how Joel and Ellie cope with the harsh realities of post-pandemic society. Watch it now:
Survival is moment to moment in the world of The Last of Us. There are stark consequences to every decision that's made and if Joel and Ellie want to survive they'll need to scavenge the environment for every possible advantage. Learning to craft more potent weapons from makeshift materials or take defensive precautions using found objects will be critical to their continued survival.
Up next, our penultimate video in the series will spotlight the combat mechanics and the intimate nature of conflict in The Last of Us.
The in-depth documentary we have been creating grew so large that we are currently seeking a unique way to distribute it. We'll have details about how you can get the feature-length...