Video: First Look: Behind the Terror of Alien: Isolation on PS4

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4w ago - Sony Social Media Manager Sid Shuman shared a first look behind the terror today of Alien: Isolation on PS4 and PS3 consoles alongside a video and interview below.

To quote: Alone, unprepared, and unarmed, Amanda Ripley is forced to match wits with death itself in Alien: Isolation.

The Creative Assembly's deeply immersive and fanatically detailed survival-horror game returns to the roots of the Alien film franchise - no pulse rifles or space marines here, just you, your wits, and the galaxy's most feared predator.

To better understand the "lo-fi sci-fi" origin of Alien: Isolation on PS3 and PS4, we asked Creative Lead Alistair Hope for insight into the team's development process. From design philosophies to the technical possibilities of PS4, Hope reveals a host of insights on the development of Alien: Isolation.

Watch our new video interview, read our Q&A with Alistair, and leave your questions in the comments!

PlayStation.Blog: So far, Isolation's concept seems to be an intimate one, with Amanda Ripley squaring off against a single Alien. What gave you the inspiration to take the "back to basics" approach?

Alistair Hope: From the start we wanted to make a game that took the player back to the roots of the series - back to Ridley...
 

Roll7 Announces OlliOlli is Rolling to PS4 and PlayStation 3, Details

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4w ago - Roll7 General Dogsbody Simon Bennett announced today that OlliOlli is rolling to PS4 and PlayStation 3 platforms with details below.

To quote: Well, it's been quite a rollercoaster for us at Roll7 over the last few months!

Our submission process last year was pretty hardcore, with many a pizza-stained late night at our Deptford HQ, London. The team was pretty much broken by the time OlliOlli came out.

We had broken down everything that was 'wrong' about the game to such an extent that we had managed to successfully convince ourselves that the game would most likely be a flop, a mediocre launch at best...

What we were met with on the 21st and 22nd of January this year genuinely knocked us sideways. There was media frenzy for days, amazing review scores and most of all gamers, real people (not testers or our friends) were playing the game and enjoying it.

There were numerous late-night emotional drinking sessions in central London as we essentially came to the realisation that we were a 'proper' studio with a hit game - it has still not properly sunk in for most of us!

The BIG moment was almost fate-like. We were out doing a belated wrap party on the project at our local in New Cross and at about 10pm (after many rounds of tequila) we found out via...
 

Behind Supernatural Scenes of Murdered: Soul Suspect on PS4, PS3

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5w ago - Sony Social Media Specialist Ryan Clements goes behind the supernatural scenes of Murdered: Soul Suspect on PS4 and PS3 today.

Below are the details, to quote: In a storm of broken glass and gunshots, Ronan O'Connor dies in the dark Salem night. So begins a supernatural investigation into his own murder.

In the upcoming thriller for PS3 and PS4, help Ronan unravel the mystery of his untimely demise and save his ghost from the inevitable corruption of the Dusk.

In light of the upcoming launch of Murdered: Soul Suspect, we asked Airtight Games Chief Creative Officer Matt Brunner and Senior Design Producer Eric Studer some questions about their design process. Read on to see what inspired this ghostly thriller, and how the team fashioned a story around your own murder.

PlayStation.Blog: How did the team at Airtight Games come to the idea of a supernatural crime story? How does the detective narrative and the ghostly elements fit together?

Matt Brunner: From my recollection, we started with the core concept of a ghost game. It was that notion that got the team most excited. Our first round of gameplay and character development led us more into a ghost action hero with ranged weapons and the ability to traverse great heights.

After our...
 

Road to The Show: The Evolution Continues in MLB 14 The Show

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5w ago - MLB The Show Designer Kirby St John announced today that the evolution continues in MLB 14 The Show in his Road to The Show video below.

To quote: Hey everyone, I'm Kirby St. John, a designer with the MLB The Show development team. My main focus year-to-year is improving and evolving one of our most popular modes, Road to The Show.

The mode made some big strides last year, especially in terms of gameplay and presentation, but for MLB 14, we really wanted to focus on the logic and systems that govern the mode in an effort to allow for more variety and less restrictions.

We also wanted to provide some new experiences never seen before in RTTS. The video touched on a lot of topics, but in this blog I will expand on what was introduced there and discuss some of the exciting things that were only briefly mentioned.





Topps Amateur Showcase-A new beginning to your favorite mode

Covered In The Video:

• When creating your new ballplayer, you will select a home region (West, Central, East, International), which will become your team in the Showcase.
• The Showcase...
 

Video: Hideo Kojima Talks Metal Gear Solid V: Ground Zeroes

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6w ago - Sony Blog Manager Fred Dutton posted up a video today featuring Hideo Kojima talking Metal Gear Solid V: Ground Zeroes with details below.

To quote: It's been nearly six years since Hideo Kojima and his team at Konami delivered the PS3 epic Metal Gear Solid 4: Guns of the Patriots. Finally, its sequel is nearly upon us.

The first part of Kojima Productions' ambitious Metal Gear Solid 5 project arrives next week on PS3 and PS4. Titled Ground Zeroes, it serves as a prologue for the main event - the still-in-development The Phantom Pain.

Last month, our colleagues at SCE Japan sat down with the legendary creator to learn more about the game, and how he and his team are leveraging the power of PlayStation 4.





Check out the full video above to see what he had to say.
 











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