154w ago - Naughty Dog Community Strategist Arne Meyer has shared a new video today which includes an Uncharted 3 Drake's Deception PS3 Interview and details alongside some fresh gameplay videos below.
To quote: We're not closing out 2010 quietly! I'm sure it's been hard to miss that another wave of information, interviews, screenshots and gameplay video for UNCHARTED 3: Drake's Deception hit the internets today.
You're just seeing the fruits of the nefarious plan we've had in the works for a couple of months now. Okay, that's not quite true, but it sure sounds way better if it's all dramatic, right?
A good part this wave comes from the event we held for the media just after the Spike VGA 2010 - you read about that here on the PlayStation.Blog a couple of weeks ago when the first batch of info on UNCHARTED 3 gameplay was released.
PlayStation Blog was there not only to check out UNCHARTED 3 with their very own eyes, but they got managed to snag Creative Director Amy Hennig and Game Director Justin Richmond to answer some questions in the video above.
164w ago - Sony's Social Media Manager Jeff Rubenstein has posted an interview with the development team of Assassin's Creed Brotherhood at Ubisoft Montreal answering some of fan questions about the game and sharing an Assassin's Creed Brotherhood story trailer, as follows:
One of the blessings (and curses) of working in this industry is getting to play unfinished games well before their release date.
The blessing part is obvious; we didn't hesitate to knock off work early to go play Assassin's Creed Brotherhood on PS3 at an Ubisoft preview event. Heck, that *is* work.
The curse part sneaks up on you later; after sampling the first 3 hours of the game, I've been dying to play some more - something we can't do until the game hits store shelves on November 16th.
Don't feel sorry for us - it was our job to quiz the development team from Ubisoft Montreal on what we saw, and Mission Director Gaelic Simard was all too happy to answer our questions and yours.
A bit more on those first few hours of the game (with as little in the realm of spoilers as possible)...
As someone who saw Assassin's Creed II all the way through to a Platinum Trophy, I was curious...
165w ago - EA Community Manager Matthew Pruitt has announced that Medal of Honor hits PS3 today and made available a video interview with Greg Goodrich who talks DICE, single-player, and Frontline HD!
To quote: It is finally time to take that step; a step so critical that it will elevate you to a new level of gamer.
It's time to step up to Tier 1! Medal of Honor for the PS3 is now on retail store shelves in the US.
Edit: Below, Sid Shuman from the PlayStation.Blog interviews Medal of Honor Executive Producer Greg Goodrich about the differences between the Danger Close-developed single-player campaign and the DICE-led multiplayer mode, the PS3-exclusive Medal of Honor: Frontline HD campaign included on the Blu-ray disc, and more.
For those of you who are unfamiliar with Medal of Honor, it's a modern reboot of the venerable franchise that has existed for ten years.
Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.
Over two million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations...
165w ago - SCEE Blog Manager James Gallagher has shared an interview today with Gearbox Software covering the upcoming PS3 title Duke Nukem Forever.
To quote: In what some people were comparing to shaking hands with Bigfoot and riding the Loch Ness monster, I can now confirm (as if you didn't know already) that Duke Nukem Forever is very real, it is coming to PS3 and I have played it.
I also grabbed this interview with the President and CEO of Gearbox Software, Randy Pitchford.
How does it feel to have this iconic character in the Gearbox stable?
It's kind of surreal but I really have to forget about that and focus on the mission of finally releasing Duke Nukem Forever. I'm trying not to worry about pressure or expectations.
In what state was the code in when Gearbox first got its hands on Duke Nukem Forever?
The vision was certainly evident and there were several moments of brilliance scattered throughout the game. When 3D Realms shut down, there were eight guys that managed to take everything that had been worked on and stitch it together; they went through war to get it even to this stage. They now call themselves Triptych and they're up on the 10th floor of our offices. They did an...
166w ago - As a follow-up to the EA chat from last week, today SCEE Blog Manager James Gallagher has shared a Need For Speed: Hot Pursuit PS3 interview with Criterion Games.
To quote: I've been to some swanky venues and have taken part in some extravagant PR events in my time here at SCEE, so it's refreshing when a publisher keeps things simple.
That's exactly what EA did last week when it invited me and a few other bloggers and journalists to their Guildford offices with an undemanding itinerary: fizzy drinks, pizza and Need for Speed: Hot Pursuit.
In-between drifting at 200MPH, taking down street racers with spike strips and crashing sports cars that I'll never afford, I grabbed an interview with the game's creative director, Craig Sullivan.
Why is Criterion making a Need for Speed game all of a sudden?
While we were making the last Burnout game, in every interview we would be asked: "so when are you guys going to make a Need for Speed game?" I've been a big fan of the series since the original in 1994; in fact, I'd say that game is the reason I decided to get into the games industry.