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Video: The Last of Us Development Series Episode 4: Them or Us

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56w ago - Naughty Dog Community Strategist Eric Monacelli posted up a video today from The Last of Us Development Series Episode 4 dubbed Them or Us below.

To quote: The various choices you'll have to make with regard to combat in The Last of Us are representative of the larger human struggle in the game world.

How will people act when tension is unbearable and their life might be on the line? What are the consequences of those actions once enacted? While the third video in our development series explored the moment-to-moment tensions in the world of The Last of Us, our fourth video looks at the action and potential consequences of inertia in the face of those tensions.

If you've missed any of our development series, be sure to watch the first video and [Register or Login to view links] to get up to speed. An in-depth glimpse into all the topics covered in the series is available in Grounded: The Making of The Last of Us, our ninety minute documentary about the development of the game. You can get Grounded by purchasing the season pass.

We have two episodes left in this series. The next video will explore the characters of Joel and Ellie, who they are, and some of what it took to make them as pivotal to the game as we wanted them to be.
 

Video: The Last of Us Dev Series Episode 3: Death and Choices

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62w ago - Naughty Dog Community Strategist Eric Monacelli shared a video today from The Last of Us development series Episode 3 dubbed Death and Choices below.

To quote: We took a look at the Infected in our first video in The Last of Us Development series. We then explored the game world and nature's reclamation of civilization as we know it in our second video, Wasteland Beautiful.

Our third video, Death and Choices, investigates what it means to be a survivor in the world of The Last of Us and how Joel and Ellie cope with the harsh realities of post-pandemic society. Watch it now:

Survival is moment to moment in the world of The Last of Us. There are stark consequences to every decision that's made and if Joel and Ellie want to survive they'll need to scavenge the environment for every possible advantage. Learning to craft more potent weapons from makeshift materials or take defensive precautions using found objects will be critical to their continued survival.

Up next, our penultimate video in the series will spotlight the combat mechanics and the intimate nature of conflict in The Last of Us.

The in-depth documentary we have been creating grew so large that we are currently seeking a unique way to distribute it. We'll have details about how you can get the feature-length...
 

Video: The Last of Us Dev Series Episode 2: Wasteland Beautiful

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68w ago - Naughty Dog Community Strategist Eric Monacelli posted up a follow-up video today spotlighting The Last of Us development series dubbed Episode 2: Wasteland Beautiful below.

To quote: In our first video in The Last of Us Development series we took a look at the Infected. We explored their unpredictable nature, what the Cordyceps fungus has done to these humans, and how we as developers worked some plausible science about infection into the game.

Area 5 returned to the studio to discover how we created the game world. The second video in the series looks at what went into the concept and design of the world and its environments in The Last of Us.

The key word for the development of every aspect in The Last of Us is contrast. There's a counterpoint to nearly every detail in the game and we strive to show as much beauty as the ugly, brutal realities of the world allow. We think you'll find our wasteland beautiful once you get into the game world in just a couple months.

Check it out:





Our next video in the series will explore the crafting and scavenging gameplay mechanics. An in-depth documentary on the game disc will contain an expanded look at all the content in these videos. The Last...
 

Video: The Last of Us PS3 Development Series Episode 1: Hush

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74w ago - Naughty Dog Community Strategist Eric Monacelli shared the first in a series of development videos today showcasing The Last of Us for the PlayStation 3 dubbed Episode 1: Hush below.

To quote: A few weeks ago we revealed the Infected and let select media get some hands-on time against these unpredictable, fungus-infested humans.

The responses were tension-filled and fantastic. We're excited to share more information with you about The Last of Us and the Infected.

Starting with this video we're kicking off a series that will pull back the curtain on our design, our technology, and our ideas that shape The Last of Us. We want to give you a straightforward look at our development process and the work we do here at Naughty Dog.

We invited [Register or Login to view links] to visit the studio and capture the development process. Along the way we'll be unpacking the many different aspects of the game and its development with a documentarian's approach.





This first video is just a taste of what's upcoming. Extended cuts of these videos will be available via the game disc. We'll have more behind-the-scenes access and content as we march toward June 14th and the launch of The Last of Us.
 

Under Defeat HD on PS3: One Small Studio's Development Mission

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91w ago - CEO Hiroyuki Maruyama has shared details today for Under Defeat HD on PS3, revealing one small studio's development mission below.

To quote: As a small Japanese developer specializing in a niche genre, it is a great pleasure to be able to release one of our games internationally. Under Defeat HD: Deluxe Edition will be our first PS3 / PlayStation Network title distributed outside of Japan, and our first international package release since WarTech: Senko no Ronde in 2007.

Old-school. Retro. While we do use those terms to describe the titles we develop, fundamentally we hope to make games that are of the same cloth as the classics we played and loved in our youth.

Our studio was built on the concept of creating "game-like games" - drawing from the dynamics and style of past favorites. We have felt that the number of similar games on the market have dwindled, particularly in recent years.

Though we are a small team - and plans do not always go as we had hoped - our intentions to continue producing what we believe are "game-like games" has not changed.

The concept for the original arcade version of Under Defeat could be simplified to developing a realistic wartime shoot 'em up. At the time, the team that would become the core creators of Under Defeat was idle as...
 
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