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Video: Resistance 3 PS3 Dev Diary: Tools for Resistance

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154w ago - Insomniac Games Community Intern Brandon Winfrey has posted up a new PS3 developer diary video today spotlighting the tools in Resistance 3 on the PlayStation 3 entertainment system.

To quote: Gamescom has been amazing. However, something is still missing - an unyielding void in the soul of Resistance that needs to be filled. Something cold. Something unyielding. Something... Sledgehammery?

Yes, that's it! We need to show you the Sledgehammer, Resistance 3's brutally blunt new melee weapon. Here - let me summon the video gods and see if they can whip something up for the latest R3 Dev Diary.

By George (or Rey), they've done it! Our all-new Resistance 3 Dev Diary features the first gameplay footage of Capeill's intimate side - intimate as in he's close enough to Grims to smash in their deformed faces with a giant Sledgehammer. It's pretty wicked (except if you're a Grim).





Plus, you will get a detailed look at the human guns at your disposal in the game. Just because they aren't modified with some fancy alien technology doesn't mean they won't plow through the Chimera faster than Rainbow Dash can clear the skies of Ponyville.

Go in-depth with the explosive nuances of the Magnum, the Carbine, and the Marksman, and...
 

Daggerdale PS3 Dev Diary: From D&D to Action-RPG on PSN

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155w ago - Bedlam Games Director of Production Tim Ernst has revealed details today from the Daggerdale PS3 development diary, covering the transition from Dungeons & Dragons to an Action-RPG on PlayStation Network.

To quote: When we first heard about the opportunity to not only work with Wizards of the Coast but on the Dungeons & Dragons property itself, well let's just say that the nerdgasm around the studio was at an all-time high.

We went with action-RPG as the genre based off of studio competency, market trends and general interest (basically, we thought it was cool and knew we can do a good job of it.) We knew that this the best fit for our first D&D game.

We wanted to make the game as accessible as possible, just let players play, harkening back to the 'old school' days of gaming. You should be able to play alone, call a buddy over and play locally or jump online and find a party of adventurers to group with.

There are definitely development issues with balancing and performance having a downloadable PSN game that is fully featured, but we felt strongly about the usability of the game. Besides, isn't that what D&D is about - freedom of play?

It was also important to us that the player has a persistent character without restrictions that he or she can continually...
 

Video: Resistance 3 Full Circle PlayStation 3 Dev Diary

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159w ago - Today Insomniac Games Senior Community Manager James Stevenson has shared a Resistance 3 'full circle' PlayStation 3 development diary video for fans.

To quote: This one focuses on bringing back some of the classic Resistance: Fall of Man gameplay like the weapon wheel and the great heritage that Ratchet & Clank has provided the Resistance franchise.

There is a ton of exciting news about Resistance 3 these days. You hopefully saw all of the preview coverage that hit yesterday. There's much more to come, as next week, we will be staging a [Register or Login to view links] panel at San Diego Comic-Con on Thursday, July 21st at 5 p.m. in Room 7AB.

"Go behind the scenes with Marcus Smith (Creative Director), Kevin Grow (Animation Director), Grant Hollis (Art Director), and voice actors Robin Atkin Downes (Joseph Capelli) and Crispin Freeman (Charlie Tent) from the cast and discover the secrets behind Insomniac's vision of a post-apocalyptic 50's era.

Attendees will be able to ask their burning questions in an exclusive Q&A session and might - just might - get a first look at a brand-new way for you to resist with your friends."





Can't make it...
 

Video: MotorStorm Apocalypse PS3 Dev Diary Details The Festival

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188w ago - Evolution Studios Game Director Matt Southern shared a fresh video today spotlighting the MotorStorm Apocalypse PS3 developer diary with details of The Festival and new gameplay.

To quote: We teamed up with the guys in the video production department at [Register or Login to view links] to produce three video diaries focusing on the two main modes in the upcoming [Register or Login to view links].

Both modes have been present in every MotorStorm game, but we're trying to do a lot more with them this time round. This one is all about Festival mode, which is our version of a 'Campaign.'

There's a ton of unseen game footage in this video that I hope you like and also some glimpses into the recording of the original soundtrack.





It features Paul 'Rushy' Rustchynsky, our Lead Designer and handling design guru, and Simon 'Barlos' Barlow, our invaluable Assistant Game Director who looks after big chunks of the gameplay features.

We call our more flexible free-play mode 'Wreckreation,' and it needs two video diaries to fully explain. They'll follow soon. For now, enjoy our first video diary focusing on The Festival!
 
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