PS3 4.40 CFW By MiralaTijera with QA Flag Integrated and 3.0.1 Core

1300°
57w ago - Following up on his initial release, DEX update and PS2 Classics payload, today Spanish PlayStation 3 developer MiralaTijera has released PS3 4.40 CFW by MiralaTijera with QA Flag integrated alongside a 3.0.1 Core.

Download: 440mltjra.rar (47.06 MB) / PS3UPDAT-CFW 4.40 MiralaTijera-Delta.rar (Pre-Patched PUP - 193.63 MB) / IrisManager2.22_animated.pkg (2.72 MB) / IrisManager 2.22 bugfixed.pkg (2.72 MB)

Hash PUP Final (via pastie.org/private/d29apzonxy5hzw2mozpg):

CRC32: BB84E431
MD5: B43BE1DB688FB3A3B06E164DED951FE9
SHA-1: 9D2F46E6B1E7A1D0F5FEDA82F07E8D4389451B82

To quote, roughly translated: CFW 4.40 MiralaTijera:

Specifications:

  • sys_init_osd (special LEED)
  • lv1 peek / poke
  • lv2 peek / poke

 

PS3 Fail0verflow CORE OS PS3Tools COSPKG and COSUnPKG Updated

350°
78w ago - Today Spanish PS3 homebrew developer Estwald has updated the COSPKG and COSUnPKG PlayStation 3 CORE OS PS3Tools originally released by Sven Peter of Fail0verflow attempting to fix some of the prevailing bugs.

Download: PS3 Fail0verflow CORE OS PS3Tools COSPKG and COSUnPKG Updated / PS3 Fail0verflow CORE OS PS3Tools COSPKG and COSUnPKG Updated (Mirror) / CYGDLLs (Required cygwin1.dll, cygz.dll, and cyggcc_s-1.dll)

Below is a rough translation, as follows with a better one HERE courtesy of daveribz: Hello, when the team fail0verflow published his tools, it was clear that not all were functional, or lack of certain bugs. Waninkoko had the "honor" to check in their own flesh (unfortunately) when your CFW few bricks caused due to incorrect operation of certain tools.

Recently brought new CFW that apparently have the same problem when composing the CORE OS package (and at least I could check in on Rogero cospkg being used...
 

PS3Tools GUI Edition v1.2 Out, Adds SCE Info & Hexdump Option

1000°
103w ago - It's been less than a week since his previous revision, and today PlayStation 3 homebrew developer PsDev has updated PS3Tools GUI Edition to version 1.2 with the changes outlined below.

Download: PS3Tools GUI Edition v1.2 Application

This update adds SCE info alongside a hexdump option to dump the decrypted PS3 Core_OS for PlayStation 3 developers to examine.

Changes

  • Added SCE info
  • SCE info- lv0
  • SCE info- lv1ldr
  • SCE info- lv2ldr
  • SCE info- appldr
  • SCE info- isoldr
  • SCE info- EBOOT.BIN
  • Added hexdump option to dump decrypted core_os

Thanks to naehrwert, HSReina, Math, fail0verflow of course and any one else I forgot.


 

Video: Namco Bandai on Armored Core V Customization & Bosses

50°
111w ago - Namco Bandai Games Community Manager Rich Bantegui has posted up a video showcasing Armored Core V customization and bosses for fans today.

To quote: Today we're coming back at you with more Armored Core V action, and a deeper look at the customization, weapons, bosses, and AC insanity that you'll be finding yourself in the middle of come March 20th.

Between the kinetic energy, the chemical energy, and the thermal energy, there's a massive arsenal worth of firepower that you'll be able to choose from when building your ultimate machine of destruction in the game.

As we've said before, the team at FromSoftware has been a leader in the genre with this franchise for nearly fifteen years, and with Armored Core V, and they mean business.





Each AC you build is highly unlikely to be identical to any others you come across online since customization is key. Brand new for this game are the recon units that players are going to be able to lay out all over the map to survey the land and take out your enemies.

What's also cool are the emblems and detailing customization aspects that let you trick out your AC like no other. You can get crazy with it, and...
 

Video: Armored Core V Preps PS3 for Deep Multiplayer Action

200°
117w ago - Namco Bandai Games Community Manager Rich Bantegui has shared some video footage today of Armored Core V prepping the PS3 community for some deep multiplayer action below!

To quote: FromSoftware, developer of last fall's critically acclaimed Action-RPG Dark Souls, has been spreading bullets from mech-to-mech for nearly 15 years since the very first Armored Core premiered on the PSone back in 1997.

So needless to say, when it comes to intense metal-shredding action and hardcore strategy, the team at FromSoftware knows what they're doing... but will you?

Armored Core V hits consoles across North America on March 20th, and when it does, we at Namco Bandai Games want everyone up to be up to speed on all of the ins and outs on what it will take to survive while piloting the Armored Cores (or "ACs") in the dusty, shrapnel-laden world full of limitless online gameplay possibilities.

I've been learning more and more from the team about Armored Core V over the last few months between bouts in Soulcalibur V, and the sheer level of detail and customization here has put my jaw on the...
 











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