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ReActPSN v2.26 Arrives, Now Includes PS3 CFW 4.41 Support

1350°
76w ago - Following up on the previous revision, ReActPSN has now been updated to version 2.26 by Chinese PlayStation 3 developer ccregame which supports PS3 4.41 CFW similar to the recent multiMAN and mmTOOLS updates.

Download: [Register or Login to view links]

To quote, roughly translated: CFW4.41 out, I also do support the 4.41 version for half an hour, were using a version of the the VSH patch function test, can automatically detect patched Key not changed, do not to study appldr, also did not see LV1 should be no change.

ReActPSN v2.26 Changes:

1: triangular crack mode support to CFW4.41.
2: [the triangle key + L1], [Triangle button + L2] downgrade will automatically generate a small SFO downgrade pkg triangle button can be installed
Installation the PKG location in the XMB-game, REBUG the game-Package Manager-PlayStationNetwork Content.
3: Add [left] mode, forced to delete the current user's trophy...
 

Rogero CEX 4.40 v1.03 PS3 CFW, ToolBox / StealthMAN and ReactPSN

Above 1500°
81w ago - Following up on his Rogero CEX 4.40 v1.02 PS3 CFW, today PlayStation 3 homebrew developer Rogero has updated to Rogero CEX 4.40 v1.03 PS3 Custom Firmware which includes ToolBox / StealthMAN and a ReactPSN offline patch.

Download:


MD5: b10fdcacb295b25861603282497e3404
 

PS3 4.40 CFW By MiralaTijera with ReActPSN RIF License Bypass Out

1300°
82w ago - Following up on PS3 4.40 CFW and the PS3 v3.1.0 Core Update, today Spanish PlayStation 3 developer MiralaTijera has updated his PS3 4.40 CFW to include a ReActPSN RIF license bypass which allows users to run all PS3 DLC, PS1, PS2 Classic and PSN content that previously required RIF files without ReActPSN now.

Download: [Register or Login to view links] (9.9 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (MD5: B43BE1DB688FB3A3B06E164DED951FE9 - PS3UPDAT.PUP 193.6 MB - 203,044,644) / [Register or Login to view links] (Mirror) / [Register or Login to view links]
 

Unofficial ReActPSN v2.23b Update for Some Rebug 4.XX PS3 CFW Users

1350°
93w ago - Below is an Unofficial ReActPSN v2.23b fix update for any Rebug 4.XX PS3 CFW users whose USB device is named dev_usb006. I had this issue but managed to patch the ReActPSN ELF.

Download: [Register or Login to view links]

After failing to get v2.23 ReActPSN working on 4.30.1 and 4.21.2 Rebug's, I found out that the ReActPSN ELF had hardcoded dev_usb000 paths.

Since my usb path (and I would assume others too, since it's referenced by Rebug themselves) is dev_usb006, ReActPSN wouldn't work.

I have tried this on Rebug 4.21.2 only, but as long as your usb device is named dev_usb006, and your vsh.self is patched, I see no reason this wouldn't work on other 4.x CFW's.

The same issues as with v2.23 remain. I.e. a message that the system was shut down improperly and that it has to repair filesystem after ReActPSN reboots the PS3.

THIS FIX IS FOR 4.x CFW USERS WHOSE USB DEVICE IS NAMED dev_usb006 ONLY!

Of course you install and run this on your own risk. Credits go...
 

ReActPSN v2.23 for PS3 with 3.41 to 4.30 CFW Support Arrives

1350°
97w ago - Following up on the previous ReActPSN 2.22 and 2.23 revisions by PlayStation 3 developer eid0dex1, recently gambaa has made available an updated v2.23 which includes support for PS3 CFW 3.41 through 4.30.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

To quote: Here is the new ReActPSN made to work with new CFW.

Download and try for yourself!

  • Hold R1 While running it to backup and convert your rif files to rap files
  • Hold Circle While running it to generate EDAT files for C00 type demos to convert them to full game! or to fix EDAT files for PS1/minis
  • Hold Triangle to FIX DLC self files
  • Hold nothing while running to convert raps on the USB/exdata to .rif files (make new profile named aa before doing this)

From snkysnake: REX 4.21 is a go ^_^ just did it, only problem with...
 
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