To quote: Ok, guys. Unfortunately I forced to admit that I have no more time to work on PS3 stuff because I'm very busy lately. So I decided to publish all information related to PS2 classics as JuanNadie did with the NPDRM algorithm one year ago.
Firstly I wanted to say that he was the first who started reverse-engineering on this subject and when he left the scene I decided to continue his work to keep it from going to waste. And so I would like to thank JuanNadie for his amazing contribution to the PS3 scene. Besides that, he gave me some piece of information on the subject.
66w ago - Following up on their previous lookback, today Sony Blog Manager Fred Dutton goes behind the PS One / PS2 Classics with the popular MediEvil PlayStation video game.
To quote: The second entry in our Behind the Classics series is a real lost gem - SCE Cambridge Studios' wild, wacky supernatural adventure MediEvil.
First released on PSOne back in 1998, it put you in the shoes of Sir Daniel Fortesque - an undead knight unwittingly reanimated by the evil sorcerer Zarok who embarks on a quest to liberate the kingdom of Gallowmere.
A sequel followed in 2000, with a PSP remake also popping up on PSP in 2005, however, it's the original game that remains most embedded in the memory.
With Sir Dan soon to enjoy a comeback of sorts as a playable character in PlayStation All Stars Battle Royale, we sat down with original designer Chris Sorrell to find out more about the game's development.
PlayStation.Blog: What was the original concept for the game? Did you draw inspiration from anywhere in particular for the game's look and feel?
Chris Sorrell, Game Designer, MediEvil: The first design proposal for the game had the working...
68w ago - Sony Blog Manager Fred Dutton goes behind the PS One / PS2 Classics today with Jak and Daxter as detailed below courtesy of the PS Blog.
To quote: When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features.
Today, I'm happy to unveil the first of them: Behind The Classics. Every fortnight (well, that's the plan at least), we'll be talking to the creative force behind a vintage PS One or PlayStation 2 title.
To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter.
We've got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. Manage your expectations - these people aren't always easy to track down - but we'll do our best.
Anyway, without further ado, over to Andy...
What was the original concept for the game? Was it a deliberate attempt to create a PlayStation 2 mascot to rival Crash Bandicoot?
Andy Gavin: Of course we wanted the franchise to be as big - or bigger - than Crash. And while this didn't quite come to be, it was certainly our goal.
68w ago - Double Fine Productions Community Manager Chris Remo has announced today that Psychonauts is coming to the PS2 Classics on PSN this Tuesday.
To quote: First things first: Psychonauts is coming to PlayStation 2 Classics. Okay, that's only one thing. But it's super important.
Psychonauts was Double Fine's first game, and it came out for the PlayStation 2 way back in 2005.
We love it a lot. It's the story of a gifted young psychic cadet who must delve deep into dangerous minds and put a stop to a sinister conspiracy. And on August 28th, you will be able to download it to your PlayStation 3 as a PlayStation 2 Classic.
If you never played Psychonauts, you're in for a treat! If you played it before, why not buy it again, just for old time's sake? Ha ha! Tell a friend or two or a hundred.
"So, what took so long?" you may ask. Well, you'd be in fine company for asking. As internet user @smushums66 requested, "Psychonauts PSN title or PS2 classic PLEASE!!"
201w ago - According to Senior Director Susan Panico, Sony plans to introduce The Tester on PlayStation Network this month while VP Peter Dille has also hinted to IGN that more PS1 and PS2 classics are destined for PSN.
The Tester joins other original programming, such as PULSE and Qore, as the company looks to continue expanding its video content on the service.
To quote: "We've had a very different strategic approach by having our service offered for free," Panico said. "Offering a premium service someday that might make sense, but right now it's important to deliver a great array of digital content for free to help broaden PlayStation Network's access."
Dille stated, to quote: "From our side, we're going through our own studio organization and trying to make sure all these old games are out there so that we can lead by example, but we're also communicating with all the third-parties about the success of the Final Fantasy games, and other PS1 and PS2 classics.
By all means, I think people can look for more of that because once the third-parties see how this works, it's just found money. There's not a whole lot...