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Video: Mortal Kombat Hits PS Vita Today, Launch Trailer Arrives

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121w ago - Mortal Kombat Producer Hector Sanchez has announced alongside posting up the launch trailer that Mortal Kombat officially hits PS Vita today!

To quote: Developing new and inventive missions for the Bonus Challenge Tower was something our talented Design team at Netherrealm Studios jumped at.

It allowed us to not only come up with unique and innovative scenarios that took advantage of the numerous PS Vita features (such as the touchscreen and the accelerometer), but also a long-awaited opportunity to create challenges based around the DLC characters that released after the launch of the PS3 version. Yes, that means Freddy Krueger missions!

With Mortal Kombat finally emerging today on PS Vita game card and via PSN, our designers at [Register or Login to view links] wanted to share some of their favorite missions from the all-new Challenge Tower. We hope you guys have just as much fun playing through these missions as we had making them.





Brian Lebaron – Designer, Mortal Kombat for PS Vita

1. Missions 39 and 96: "Figure It Out"

These missions are really fun! We give the player very little info on how to pass the mission hence the "Figure It Out" title....
 

Video: Fun Bits Interactive Unveil Escape Plan PS Vita Launch Trailer

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131w ago - Fun Bits Interactive Team Lead Chris Millar has unveiled the Escape Plan PS Vita launch trailer video today spotlighting Lil & Laarg greeting the world.

To quote: It's a fantastic day for [Register or Login to view links] and our good friends at SCEA Santa Monica Studio as we celebrate the official launch of PS Vita with a brand-new launch trailer for Escape Plan. Check it out below!

We also want to take this opportunity to thank all the lucky people who grabbed the game last week for the pre-order bundle release on Feb 14th. So far, the response has been fantastic and we really appreciate your support for the game!

Exclusive to the powerful and touch-tastic PS Vita, gamers can interact and experience the irreverent dark humor of Escape Plan with tactile swipes, slaps, pokes and reach-around taps. Part of the fun of Escape Plan is taking a moment to figure out all the new ways to interact with the game, as well as exploring the new interfaces of PS Vita's hardware... all without splatting our hapless heroes all over the place.





Never before have players been able to reach into a game from the front and back of a mobile device like this, and have it feel totally intuitive, natural...
 

Bloober Announces A-Men Will March on PlayStation Vita at Launch

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131w ago - CEO Piotr Babieno of the Bloober Team has announced today that A-Men will March on PlayStation Vita at launch with details below.

To quote: True gaming is reborn on the PlayStation Vita with the launch of [Register or Login to view links], a riddle within a retro game that will satisfy your cravings for tactical play.

With more than a hint of the old school style of logic, platforms and creatures, we think our new, highly addictive title is an unexpected launch in a market dominated by pump-action big titles.

Created by [Register or Login to view links] and honourably inspired by retro-cult classics Lemmings and Lost Vikings, the game gives you control of up to five army characters, each with their own personalities, skills and tools, whose mission is to round up their equally endearing enemies across a series of worlds and puzzles.

Highly tactical and completely addictive, the game is immediately easy to play and yet, like many classic games, it is hard to truly master. You'll definitely need a brain for this one, folks.

The gameplay takes the player on a journey through a series of different worlds and themes including Forest World, Seacoast World, Winterland World and Factory World. A-Men players use all of their...
 

Video: Sony Unveils Pulse 2/14 Edition: PS Vita Ready for Launch

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132w ago - Sony PlayStation Network Executive Producer Kevin Furuichi has shared a video today unveiling the Pulse 2/14 Edition alongside PS Vita launch details below and more!

To quote: Pulse celebrates Valentine's Day alongside Sweet Tooth and the release of Twisted Metal.

In our new episode, get a taste of this wicked vehicle shooter from David Jaffe and the crew at Eat Sleep Play. Remember: new copies of the game give you access to Twisted Metal Black via PSN.

This edition of Pulse also takes the Mass Effect 3 demo (coming to PSN later today) and SSX demo (coming soon) for a test drive.

And, with only a week until PS Vita rolls out here in North America, Christina Lee takes a quick look at the must-have launch titles such as Escape Plan, wipEout 2048, and UNCHARTED: Golden Abyss. We also take you behind the velvet rope of PlayStation Home's exclusive VIP Club 'X7.'





Remember, you can watch the full editions of Pulse in the "What's New" section under the PlayStation Network icon when the PlayStation Store updates later today and download in full HD or to your PSP.
 

Ninja Gaiden Sigma Plus Confirmed for Vita Launch, Details Arrive

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133w ago - Sony Social Media Manager Jeff Rubenstein has confirmed several launch details today for Ninja Gaiden Sigma Plus on the PlayStation Vita handheld console, as follows:

If you're a fan of ninja games, PS Vita won't leave you wanting - or waiting. The system's upcoming launch will be supported by two ninja-centric titles: Shinobido 2 and Ninja Gaiden Sigma Plus, and I spent some time with the latter this weekend. NGS+ is an updated version of an early PS3 title, which itself was an enhanced version of an original Xbox game that debuted back in 2004.

Despite some control choices which have clearly evolved over the past 8 years, the source material holds up pretty well in 2012.

Playing through the first few levels of the NGS+, memories from nearly a decade ago came flooding back to me: the placement of treasures, decapitating enemies with a single charged slash (hold down the triangle button to, um, execute), and the difficulty.

The Ninja Gaiden series resides firmly in the "tough, but fair" challenge department. When you die - and you will - it's usually not due to AI cheapness, but rather a mistimed block or a delayed dodge.

That doesn't mean the game can't get frustrating, but when you prevail, the frustration melts into delicious satisfaction. For those...
 
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