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PlayStation 4 / PS4 Developers Rumored to Access 7GB GDDR5 RAM

500°
75w ago - While it is currently rumored that Sony will unveil PlayStation 4 later this month of in early May, today PS4Daily (linked above) reports that while the PS4 will ship with 8GB of GDDR5 memory, developers will only have access to 7GB of RAM.

Below are the details, to quote: "The PlayStation 4 will ship with a massive 8 GB of GDDR5 memory, which is a huge upgrade compared to the current generation consoles. However, according to a PlayStation 4 developer PS4Daily spoke to, they have access to “only” 7 GB of RAM. The remaining 1 GB is reserved for the operating system and background tasks.

Sony showcased a lot of PlayStation 4 features during the unveiling in February. This includes deep social features running in the background, new sharing options where players can watch each other play, and background downloading of games. All this chews up quite a bit of memory. Still, having access to 7 GB of super-fast GDDR5 memory is a lot better than the 512 MB in the PS3.

Sony originally shipped dev kits to third party developers with only 4 GB RAM, and kept the true RAM amount secret from third party developers in order to keep it secret from Microsoft as well. Developers...
 

NoRSX 0.3.0 Mandatory PS3 Update for Developers By Deroad Out

300°
77w ago - Following up on the previous updates, this weekend PlayStation 3 developer deroad has released a NoRSX 0.3.0 mandatory PS3 update for developers with details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: I have updated NoRSX to 0.3.0 THIS IS A MANDATORY UPDATE! Rebuild all your works, because there was a huge memory leak problem!

There was a problem with Font implementation. i forgot to free va_list and Freetype2 glyph and that caused a really hi memory corruption.

So please, update to this version!


 

PhyreEngine 3.5 Arrives Today for PS3, PS4, PS Vita Game Developers

100°
77w ago - PhyreEngine Principal Engineer Richard Forster announced that PhyreEngine 3.5 officially arrives today for PS3, PS4 and PS Vita video game developers!

Below are the PhyreEngine details, to quote: We've made it easy for game developers to make their games available on PlayStation.

In addition to a great set of development tools, PlayStation developers gain access to a Software Development Kit that includes a free multi-platform game engine called [Register or Login to view links].

The latest version of this popular games development framework, PhyreEngine 3.5, is releasing to game developers and publishers worldwide right now! Today's update builds upon the PS4 support introduced in previous versions.

With PhyreEngine 3.5, PS4 developers will finally be able to leverage the platform's advanced compute functionality, in addition to a host of other development-related features.

Another convenient addition to PhyreEngine 3.5 is the ability for developers to make in-game edits on the fly and see their results immediately, without a lengthy wait for the changes to be recompiled.

Even if you've never heard of PhyreEngine, you're...
 

Videos: GDC 2013 Wrap-up: Indie Developers Pick PS4, PS3, PS Vita

50°
77w ago - Sony Developer and Publisher Relations Vice President Adam Boyes is here with the GDC 2013 wrap-up videos stating that indie developers are choosing PS4, PS3 and PS Vita gaming consoles.

To quote: To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I'm working day-in and day-out with my team here to get the world's best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.

Since my last post, I've joined SCEA and expanded the incredible team that focuses on fostering relationships with publishers and developers that share our goal of bringing the best games to you, the PlayStation community. With that said, the publisher and developer relations team has exciting news to deliver tonight.

During this year's Game Developer's Conference in San Francisco, our team has put a strong focus on independent game developers. This evening, we collaborated with the PlayStation Network team to host a PlayStation Indie Arcade event, where we gave hands-on demos for more than 25 indie games that are coming to all PlayStation platforms. Our goal is to continue to work with the independent developer community to provide fantastic games you can't find anywhere else.

Here's...
 

Sony Announces Unity Tools Coming for PlayStation Developers

250°
78w ago - Unity Technologies CEO David Helgason has announced today on Sony's Blog that Unity Tools are coming for PlayStation developers!

To quote: Today, all of us at [Register or Login to view links] are thrilled to announce a partnership with SCEA that will see Unity tools developed for PlayStation platforms!

We'll be making games built on Unity deployable to PS4, PS3, PS Vita, PS Mobile, and SCE's future cloud services.

So what is Unity? Well, it's only the most widely used game creation toolset and engine in the world. It's so popular because it's based on the idea of democratizing game development. That means making as many awesome and powerful tools available to as many developers as possible, regardless of how big or small their company or team.

Unity is elegant, efficient, approachable, extensible, and affordable. Unity makes it easy to iterate and Unity does the heavy lifting when porting games to other platforms.

Code is automatically converted, and just polish and optimization for that specific platform needs to be added. But all the other stuff - the art, the game logic, artificial intelligence, sound - everything else, remains the same.

Plenty of huge publishers like EA, Ubisoft, Kabam, Square Enix, and Nexon are using Unity...
 
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