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Video: Soldner-X 2: Final Prototype for PS3 Hits PSN Next Week

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226w ago - Today Executive Producer Tet Ishida has revealed that Soldner-X 2: Final Prototype for PS3 will be hitting PSN next week.

To quote: A few weeks ago I introduced you to Söldner-X 2: Final Prototype. Today, I'll explain you some of its unique features and give you another look at the game in action.

If some of you think back of good old shmups released in the 80s and 90s (or even some newer ones that are still popular mostly in Japan nowadays), you may not only remember their glory but also the often extremely difficult trial & error gameplay attached to it.

While some of you may surely fancy a tough challenge, for others such experience may have resulted into pure frustration. Therefore with Söldner-X 2 we have been pioneering and invented a dynamic play rank system that is on the one hand designed to be fair and attractive to new players, yet on the other hand challenging and rewarding for those who like to invest more time and get the maximum out of the game.





Basically the play rank system measures the player's performance and automatically adjusts the game's play rank (which is something like a dynamic difficulty). On a lower rank you will consequently encounter less enemies and bullets and have more overall room for...
 

Video: Soldner-X 2: Final Prototype Coming to PSN in May 2010

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231w ago - Soldner-X 2 Executive Producer Tet Ishida has posted up a video trailer today for the upcoming PSN title Soldner-X 2: Final Prototype which is scheduled to arrive on PlayStation Network in May, 2010.

To quote: In partnership with [Register or Login to view links], I've been co-producing our upcoming PS3 shoot 'em up game [Register or Login to view links], expected to hit the PlayStation Network in the coming month.

Söldner-X 2: Final Prototype is the successor to our 2008 released PS3 game Söldner-X: Himmelsstürmer (yes, unless you are fluent in German, that was the game with the impossible-to-pronounce name).

Gameplay wise Söldner-X 2 is taking you back to the roots of the classical 2D shoot 'em up (or also referred to as 'shmup') genre, audio-visually combined with what the PS3 has to offer.

In this horizontal-scrolling shmup, it's your mission to protect the galaxy from the D'aarg, a technologically superior race that is threatening mankind.

To leave it plain and simple for now, during the seven stages of the game, you can expect nothing but pure action with hundreds of enemies to shoot down, thousands of bullets to...
 

Debug PS3 DEH-H1001-D Prototype Surfaces with Pictures!

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257w ago - Here are some extremely rare pictures of the Debug PS3 DEH-H1001-D aka "COOKIE-13" PlayStation 3 prototype from late June '06.

Pics by Cookie Monster from Sesame Street, and brought to you by the numbers 11 21 08.

The JTag port does have the headers left on this unit... see a picture below and the rest HERE.

The pictures compare early and release hardware to these prototype counterparts.

If you have any questions post them below and I'll answer them.
 

Sony Prototype Power System Sends Electricity Through the Air

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259w ago - On Friday Sony announced they have developed a prototype power system that can send enough electricity to power a television set wirelessly over a short distance.

In tests, the company succeeded in sending a conventional 100 volt electricity supply over a distance of 50 centimeters to power a 22-inch LCD television.

To quote: "The system achieves this feat through magnetic resonance. A power supply feeds electricity into a square coil of wires 40 cm across, called the primary coil, to produce a magnetic field. When a secondary coil is brought within the magnetic field this causes a current to be induced and so the electricity transfer is completed.

Both devices have to be tuned to the same resonant frequency for the power transfer to be successful but that also means exact alignment of the two coils isn't necessary, said Sony. It also means that metallic devices placed inside the magnetic field won't cause them to heat up.

There are drawbacks, including the system's efficiency and the distance over which it works. Sony's prototype set-up was 80 percent efficient, which meant a fifth of the power fed into it was wasted. Further losses occured in circuitry connected to the secondary coil so the original 80 watts of power was cut by roughly a quarter to 60 watts once it had made its...
 

Prototype Nokia Phone Recharges Itself Without Wires

550°
274w ago - Nokia has invented a cell phone that recharges itself using a unique system: It harvests ambient radio waves from the air, and turns that energy into usable power.

Enough, at least, to keep a cell phone from running out of juice.

To quote: Nokia's system isn't finicky about where it gets its wireless waves. TV, radio, other mobile phone systems - all of this stuff just bounces around the air and most of it is wasted, absorbed into the environment or scattered into the ether.

Nokia picks up all the bits and pieces of these waves and uses the collected electromagnetic energy to create electrical current, then uses that to recharge the phone's battery.

Currently Nokia is able to harvest all of 5 milliwatts from the air; the goal is to increase that to 20 milliwatts in the short term and 50 milliwatts down the line. That wouldn't be enough to keep the phone alive during an active call, but would be enough to slowly recharge the cell phone battery while it's in standby mode, theoretically offering infinite power.

Nokia says it hopes to commercialize the technology in three to five years.
 
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