191w ago - Soldner-X 2 Executive Producer Tet Ishida has posted up a video trailer today for the upcoming PSN title Soldner-X 2: Final Prototype which is scheduled to arrive on PlayStation Network in May, 2010.
219w ago - On Friday Sony announced they have developed a prototype power system that can send enough electricity to power a television set wirelessly over a short distance.
In tests, the company succeeded in sending a conventional 100 volt electricity supply over a distance of 50 centimeters to power a 22-inch LCD television.
To quote: "The system achieves this feat through magnetic resonance. A power supply feeds electricity into a square coil of wires 40 cm across, called the primary coil, to produce a magnetic field. When a secondary coil is brought within the magnetic field this causes a current to be induced and so the electricity transfer is completed.
Both devices have to be tuned to the same resonant frequency for the power transfer to be successful but that also means exact alignment of the two coils isn't necessary, said Sony. It also means that metallic devices placed inside the magnetic field won't cause them to heat up.
There are drawbacks, including the system's efficiency and the distance over which it works. Sony's prototype set-up was 80 percent efficient, which meant a fifth of the power fed into it was wasted. Further losses occured in circuitry connected to the secondary coil so the original 80 watts of power was cut by roughly a quarter to 60 watts once it had made its...
234w ago - Nokia has invented a cell phone that recharges itself using a unique system: It harvests ambient radio waves from the air, and turns that energy into usable power.
Enough, at least, to keep a cell phone from running out of juice.
To quote: Nokia's system isn't finicky about where it gets its wireless waves. TV, radio, other mobile phone systems - all of this stuff just bounces around the air and most of it is wasted, absorbed into the environment or scattered into the ether.
Nokia picks up all the bits and pieces of these waves and uses the collected electromagnetic energy to create electrical current, then uses that to recharge the phone's battery.
Currently Nokia is able to harvest all of 5 milliwatts from the air; the goal is to increase that to 20 milliwatts in the short term and 50 milliwatts down the line. That wouldn't be enough to keep the phone alive during an active call, but would be enough to slowly recharge the cell phone battery while it's in standby mode, theoretically offering infinite power.
Nokia says it hopes to commercialize the technology in three to five years.
234w ago - Released last week for the PlayStation 3, Xbox 360 and PC, Prototype sports impressive visuals for a sandbox open-world game.
In order to make the most out of each on its released platform there are some differences, as detailed below.
To quote: Unlike the PS3's similar super-hero open-world game InFamous, Prototype is not natively rendered in high-definition on either console.
Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360.
The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)
Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA.
You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype).
The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing...