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Assassin's Creed III Q&A: Revolution & Evolution for PlayStation 3

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139w ago - Sony Senior Social Media Specialist Sid Shuman has shared an Assassin's Creed III Q&A today covering both the revolution and evolution of the upcoming video game for the PlayStation 3 entertainment system.

To quote: Ubisoft raised more than a few eyebrows when it revealed its bold plans for Assassin's Creed III earlier this month.

In a sharp break from the Renaissance theme that has dominated the last three games, ACIII will shift its focus to the desperate, bloody days of the American Revolution in a story that spans 30 years.

The change is scenery is matched by a change in character, with protagonist Connor Kenway taking center stage as an assassin caught between the escalating atrocities of the Patriots and the Redcoats. It's a juicy premise positively bursting with potential.

With [Register or Login to view links] set to land on PS3 this October 30th, we sat down with Creative Director Alex Hutchinson to discuss the game's ambitious premise and many, many gameplay enhancements.

Read on for the choice highlights, or tune in to the entire 15-minute interview on [Register or Login to view links] of [Register or Login to view links]
 

Video: Nordcurrent Unveils Arcade Essentials Evolution for PSN

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167w ago - Today Alexander Bravve at Nordcurrent has unveiled the sequel to Arcade Essentials dubbed Arcade Essentials Evolution for PSN alongside a video trailer below.

To quote: Almost a year ago we released a Minis called Arcade Essentials. The game was very warmly received by the players, so we decided to produce a sequel with 5 new games. So here it is - a Minis called Arcade Essentials Evolution.

As was the case with its predecessor, Arcade Essentials Evolution is a collection of 5 arcade games, remakes of the classic arcade hits of the 80s that we all know. Each game consists of 50 levels, so there is quite a lot of gameplay time here.

We made minimalistic visuals with lots of special effects, so that they would feel like we are in real arcades. To get an idea of how it looks like and plays, please check the trailer:





First game is an enhanced version of a game about asteroids. In the beginning, levels are quite easy, however as you progress further, difficulty increases and new bonuses and asteroids types start to appear.

For example, there is a bonus that allows you to fly through the planets destroying them as you move forward. There are indestructible asteroids that you cannot shoot....
 

The Next Evolution for PlayStation Home Coming in Fall 2011

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170w ago - PlayStation Home Director Jack Buser has revealed the next evolution for PlayStation Home today which will be coming in Fall 2011, as follows:

As you know, we've been working hard to fill PlayStation Home with hundreds of games - everything from pool tables and dart boards to full-on space shooters like Novus Prime: Escalation, zombie slashers like Dead Island Zombie Survivor, and massive online racing games like Sodium 2: Project Velocity.

Today we are excited to announce a complete redesign of the heart of PlayStation Home to reinforce our evolution into the ultimate social game platform on consoles today. This redesign will connect you with the world of hundreds of games in Home faster and better than ever before.

Coming in Fall 2011, this new core experience for PlayStation Home features a "hub and districts" design that will help you find games, people and places that fit your favorite game genres. The design features a new Hub that integrates games, quests, community events, and user-generated content, while providing you with additional navigation, shopping, socialization and entertainment options.

The new, futuristic Hub (shown below) brings an ever changing roster of games right to the center of Home, including Cogs from Codename: Lazy 8 Studios which will be featured...
 

Video: Pulse 12/7 Hits PSN: Kung-Fu Live and TRON: Evolution

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207w ago - PlayStation Network Executive Producer Kevin Furuichi has shared a preview of Pulse 12/7 today, which also has hit PSN and features Kung-Fu Live and TRON: Evolution.

To quote: With the holiday season upon us, this edition of PULSE highlights the latest in games, add-ons and new video releases to enjoy right now.

Step inside a comic book world of martial arts foes in Kung-Fu LIVE, check out a Tier 1 arsenal with the Medal of Honor Multiplayer Shortcut Pack, and fly through the grid of lightcycle action in TRON: Evolution.

We've also got the top PlayStation Move titles for your holiday wish list, and [Register or Login to view links] previews Episode 31 of Qore.

In new video releases, Leonardo DiCaprio and Christopher Nolan tweak perception in Inception as Nicholas Cage whips up another blazing performance in The Sorcerer's Apprentice.





So watch now, or download to your PS3 in full HD after today's PlayStation Store publish.
 

Video: TRON: Evolution PS Move, Stereoscopic 3D and Multiplayer

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210w ago - Sony's Senior Social Media Specialist Sid Shuman has shared a first-look video today on TRON: Evolution detailing PlayStation Move support, stereoscopic 3D and multiplayer.

To quote: With TRON Legacy bringing the [Register or Login to view links] to theaters nationwide on December 17th in IMAX 3D and [Register or Login to view links], the pressure's on [Register or Login to view links] to serve up some bleeding-edge hardware of its own. Luckily, TRON: Evolution on the PS3 is locked and loaded state-of-the-art stereoscopic 3D as well as PlayStation Move support.

We spoke with Game Director Darren Hedges for the full skinny on TRON: Evolution and grabbed first video of PlayStation Move controls in action for the epic lightcycle sequences in the campaign.





Tech details aside, Hedges explains how TRON: Evolution's persistent character customization across all modes means your progress and upgrades (roughly 60 in all) in the single-player campaign will transfer to online multiplayer, and vice-versa.

Hedges also details how the TRON: Evolution team worked closely with the film team on TRON: Legacy, sharing assets, motion-capture...
 
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