68w ago - SuperBot Entertainment Community Manager Daniel Maniago has officially revealed several new PlayStation All-Stars PS3 videos today at Gamescom 2012 including Dante, Sackboy, Spike, and Ratchet and Clank below!
To quote: Gamescom is finally upon us, and you know what that means: time for some highly anticipated Playstation All-Stars Battle Royale reveals!
We're thrilled to announce the inclusion of Insomniac's Ratchet and Clank in PlayStation All-Stars! Given the wealth of tools and gadgets at their disposal, it made perfect sense to us to include them in our roster.
This duo is strongest at mid-range, and they can cut off many points of entry with varied angles of attack.
We made sure that iconic Ratchet and Clank weapons such as the Combusto Pistol, the R.Y.N.O., and Tesla Spikes are available for players to utilize on the battlefield.
Clank joins in on the fight wielding his powerful Chronoscepter, and even Mr. Zurkon can be summoned to lend a hand!
Also joining the cast is Spike from Sony Computer Entertainment's franchise Ape Escape – a character that was on our radar from early on.
69w ago - Senior Combat Designer Edward Ma at Superbot Entertainment has shared some new PlayStation All-Stars strategy videos today spotlighting Sly Cooper and Fat Princess below.
To quote: We're back this week to share our next two character combat videos for PlayStation All-Stars Battle Royale.
Today, we're examining strategies for Fat Princess and Sly Cooper with Game Director Omar Kendall.
Fat Princess, much like Sweet Tooth, is a character who has never found herself participating directly in battle, so one of the challenges for us was to design her play style from the ground up.
Her design has gone through radical changes 0 at one point, we had plans for her to grow larger depending on the amount of cake she ate mid-battle. We made sure to follow character guidelines provided by the producer, one of which is the fact that Fat Princess isn't actually aware of her weight.
We incorporated this into her play style by giving her these graceful ballerina pirouette attacks.
Her loyal villagers are, of course, a key weapon in her arsenal. There were a lot of questions raised from the start: should we let her villagers do the fighting while Fat Princess hangs out in the back?
69w ago - SuperBot Entertainment Lead Combat Designer Paul Edwards has posted up a PlayStation All-Stars: Sweet Tooth Strategy video for fans today.
Below are the details, to quote: It's Paul Edwards, Lead Combat Designer at SuperBot. I'm here to shed some light on Sweet Tooth's character design, as we continue our PlayStation All-Stars Battle Royale character series.
Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image.
Fortunately, we had direct input from the talented Twisted Metal team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting.
We also had early access to the newest iteration of Twisted Metal when it was being developed - we drew inspiration for his level 2 super from the new "Nuke Mode" that was introduced in the game.
Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super.
69w ago - SuperBot Entertainment Lead Combat Designer Paul Edwards has posted up some Kratos and Radec strategy videos today for the upcoming PlayStation All-Stars video game.
Below are the details, to quote: I'm responsible for bringing everyone's favorite Spartan warrior, Kratos from God of War, into our world of ultimate crossover fighting with PlayStation All-Stars Battle Royale.
SuperBot Entertainment was incubated within Sony Santa Monica Studio, and their feedback and involvement ensured Kratos' transition from his game to ours was smooth.
One of the biggest challenges was taking this immensely powerful god-killing character from a single-player game and try to balance that design within a multiplayer fighting game.
To get you a better feel for Kratos' combat strategies ahead of the public beta later this fall, we've enlisted SuperBot's Game Director Omar Kendall and PlayStation.Blog's Sid Shuman to give you a breakdown of Kratos!
We wanted to pay proper homage to Kratos, so the approach we took was to have his playstyle reflect some of the most iconic weapons in God of War, such as the Blades of Chaos and Apollo's Bow. And we wanted his Supers...
In addition to checking out some of the best fighting games in the community and the heated competition between the fans, we're also here to make a very special announcement.
Tonight during an Exhibition Presentation, we are excited to announce two new challengers in PlayStation All-Stars Battle Royale - Heihachi Mishima and Toro Inoue!
Hailing from the ever-popular Tekken series, the original mastermind behind the Mishima Zaibatsu joins the battle!
Making his first appearance on the PSX in 1995, Heihachi is one of only five characters to appear in every iteration of Tekken thereafter, brawling his way through 17 years of King of Iron Fist tournaments. Heihachi fans will feel right at home with this newest interpretation.
Familiar moves such as his Electric Wind God Fist and Twin Pistons are intact and as deadly as ever. He excels at close-range combat,...