230w ago - During a conference call, Take-Two confirmed part of the recent predictions from an industry analyst... specifically stating that Grand Theft Auto V isn't planned for 2010, but for the following financial year instead.
To quote: Rumors have popped up lately, indicating a new GTA would hit sometime in 2010. Take-Two was very tight lipped on the matter, despite being pressed hard about it during the Q&A session following the conference call.
"We've announced the titles that are part of the line up and thats what we've announced today." said Take-Two Interactive's Chairmen Strauss Zelnick.
"I think the key take away is that we fully anticipate we'll be able to achieve our goals of operating the company profitably in , a year that won't have a multiplatform release of a new GTA."
240w ago - One particular area PSP games have surprisingly early roots in is downloadable content.
Thanks to the PlayStation Store and Xbox Live, downloadable content has become a well worn term to gamers of today, with such extra content as Fallout 3 story expansions, maps in Halo 3, and added sack boys in LittleBigPlanet.
WipeOut Pure, one of the first PSP games launched, featured a multitude of extra downloadable tracks and racing ships long before the PSP even had a Web browser.
Killzone: Liberation went as far as to add online multiplayer and a whole 20% more story as downloadable content, and free at that. Most PSP games would work with downloadable content, so why not the ever technologically leading edge Square Enix in their first Final Fantasy brawler on PSP?
Much like Street Fighter and Soul Calibur of this generation of consoles, Dissidia: Final Fantasy features well developed online fights between players.
As proven by such mentioned console titles, the fighting genre especially is very well suited for extra downloadable content. Extra characters, new outfits, new stages, extra story, weapons, abilities, the areas in which Square Enix has to choose from to further flesh out Dissidia with downloadable content is huge.
243w ago - According to Co-founder and Managing Director of Guerrilla Games Hermen Hulst, Killzone 2 will not be receiving co-op as downloadable content.
To quote: "We looked at all the different flavors of co-op early on, but decided our first priority would have to be the single-player experience and the multiplayer," Hulst informed Game Informer.
"Rather than just tack on co-op, it would have to be integrated and done to a similar standard as the single and multiplayer."
"Having looked at it again now. I do not think we would want to add it as DLC," he said.
It appears that this is the final word on co-op for Killzone 2. For those looking forward to the new downloadable maps, Sony has confirmed the release date for April 30. The price point for the pack in currently unknown.
250w ago - Recently European PlayStation Home community manager TedTheDogannounced some changes that would soon take effect in Sony's online game world. To quote:
Most of them focused on improving some already integrated features - for instance, he mentioned many PS3 developers are working on patches to their respective titles to allow them to be launched within Home, and that they're "investigating" methods of allowing players to listen to their own music in-game.
He also explained that a few high profile Game Spaces are nearing completion, and should see the light of day in the coming weeks.
Among the mentioned game-themed rooms are lobbies modeled after SOCOM: Confrontation, Siren: Blood Curse (which is currently accessible in Japan), and Resident Evil 5.
More importantly, he mentioned that a "slightly updated" Home Square could launch as early as March 5. We don't know what this update will entail, but we hope it'll provide further opportunities for us to carry out our more nefarious PlayStation Home enterprises.