Sony Announces 2013 PAX Prime Indie PSN Game Sale, Details

100°
33w ago - Sony Senior Manager Pierre Gravereau of Digital Distribution announced today details on their 2013 PAX Prime Indie PSN Game sale below!

To quote: PAX Prime in Seattle is right around the corner and we're celebrating with great discounts on some of our favorite indie games that were shown at previous PAX Prime shows. 

Starting tomorrow, we're offering deals on some fantastic titles, with discounts of up to 65% off and PlayStation Plus members receiving up to 75% off.

These prices will be available starting tomorrow through September 2nd on PlayStation Store. Check out the full lineup of games:

Game
Regular Price
Sale Price
Plus Price

Penny-Arcade Adventures On the Rainslick Precipice of Darkness Ep 1 & 2

$14.99
$7.49
$3.75

Closure

$14.99
$7.49
$3.75

Retro City Rampage (PS3 and PS Vita, Cross-Buy)

$14.99
$4.99
$3.74

Dragon Fantasy Book I (PS3 and PS Vita, Cross-Buy)

$9.99
$4.99
$2.50

Limbo (PS3 and PS Vita, Cross-Buy)

$14.99
$7.49
$5.99

Tokyo Jungle

$14.99
$7.49
$3.75

Zombie Tycoon II: Brainhov's Revenge (PS3 and PS...
 

Video: God of War: Ascension PS3 Panel Highlights from PAX 2012

50°
84w ago - Sony Senior Social Media Manager Jeff Rubenstein is here with some video footage showcasing the God of War: Ascension PS3 panel highlights from PAX 2012 below.

To quote: This past weekend at PAX, I was fortunate enough to moderate a panel with some of the top minds working on God of War: Ascension.

While getting inside the heads of the creators of Kratos' next adventure was a treat, we did a lot more than just talk.

The team brought early sketches of Kratos (dreadlocks!) and the first playable video of the original God of War, before the Blades of Chaos were irrevocably bound to his forearms. We also revealed Ascension's big bads, the Furies, with a close look at Mageara, the "enforcer" of the mythical tio.

While we streamed the panel live, courtesy of Twitch.tv, you're forgiven if you missed it last Friday evening. But the excuses are gone now - we've cut down the hour-long panel into an 11-minute highlight reel. Take a look:





Your panelists, from left to right:

• Mark Simon - Lead Designer on God of War: Ascension
• Patrick Murphy - Principal Character Artist for God of War: Ascension
• Marianne Krawczyk - award-winning...
 

Video: The Last of Us PS3 PAX Theater Gameplay Demo in HD

300°
84w ago - Naughty Dog Community Strategist Eric Monacelli has made available an HD video of The Last of Us PS3 PAX Theater Gameplay demo below today.

To quote: Pax Prime was a blast! We were amped to publicly show off our behind-closed-doors gameplay demo of The Last of Us that only a very select few media members saw at E3.

If you weren't able to make it out to Seattle we don't want to leave you out (or leave you watching someone's illicit shaky-cam YouTube video) so here it is:

This demo highlights narrative exploration through interactive prompts, environmental puzzles, the balance of power AI, and some of the dynamic stealth elements you'll be able to use to plan Joel and Ellie's survival.

How many resources are at your disposal? Do you go offensive or defensive? You'll have to keep calm, think, and rely on your partner, Ellie, as you survive and make your way westward.





We can't thank you enough for the reception we've received so far for The Last of Us. At PAX Prime, we had some awesome conversations, saw some amazing things, and met some truly dedicated fans.

You guys and gals make all our hard work that much more rewarding - thank you.
 

Video: PAX 2012: Metal Gear Solid: Ground Zeroes is Coming to PS3

400°
85w ago - Sony Social Media Manager Sid Shuman is here with some video footage this weekend announcing that Metal Gear Solid: Ground Zeroes is coming to PS3 at PAX 2012.

To quote: At PAX 2012, Metal Gear Solid creator Hideo Kojima showed off 15 minutes of the first gameplay footage from his upcoming PS3 game. Though running on a PC, Kojima stated that the footage was comparable to what would be seen on the PS3 version of the game.

The demo begins with an in-engine, real-time cinematic set in a rain-drenched prison camp, and ably shows off FOX Engine's advanced shader, lighting, and particle effects.

After the cinematic showing a mysterious man with a mutilated face and wide-brimmed hat leading troops from the prison camp into a mission, the gameplay footage kicked into gear as Snake moved into position outside the prison camp - a huge open-world environment riddled with entry points.

Kojima pointed out nearby APCs and helicopters, confirming that Snake can commandeer and pilot them if he so desired. As if to prove the point, Snake hopped into a Jeep to gain access, evading a roaming tank in the process. Kojima also showed that you can deploy a flare "at any time" to call in a friendly helicopter - it will let you fly between missions, and even to other countries.
 

Borderlands 2: PAX East Returns to Pandora on PlayStation 3

100°
105w ago - Producer Matt Charles has shared details today on Borderlands 2 from PAX East for PlayStation 3 fans today!

To quote: This weekend at the Borderlands 2 booth, we granted PAX East visitors chance to play with two brand-new characters for Borderlands 2 - Salvador the Gunzerker and Maya the Siren - in a new environment called the Caustic Caverns.

The Gunzerker and Siren classes have made great strides compared to their counterparts from the original game. Players who choose to play as Salvador will be able to use his Gunzerking ability to run into a crowd with two guns blazing.

If you played the first game, you may recognize this as an evolution of Brick's Berserking skill. Meanwhile, Maya's new Siren skill Phaselock isolates an enemy inside a phase bubble for a short time.

Once you've Phaselocked a target, your primary choice is whether to focus your fire on the helpless foe before it breaks free or mop up any other threats nearby. Decisions, decisions!

Borderlands has a strong history of co-op gameplay and that's still a core promise of this game. At PAX, we watched as Siren players Phaselocked an enemy, leaving an opening for the Gunzerker buddy to run up, dual-wielding, and take out the target just in the nick of time.

I'm also happy...
 







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