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Sony Offers a Closer Look at LittleBigPlanet 3's New PS4 Characters

50°
13w ago - Sony Blog Manager Fred Dutton offers a closer look today at LittleBigPlanet 3's new PS4 characters with details below, as follows:

One of the big surprises of E3 week was seeing LittleBigPlanet 3 unveiled live on stage during the PlayStation media briefing.

If you haven't got yourself up to speed already, Sackboy is all set to make his PS4 debut this November. Along with a raft of new features for Create mode, the major new additions to the series come in the form of three new playable characters: Swoop, Oddsock and Toggle.

"We've spent a long time working on the characters," explained XDev's Pete Smith backstage at LA. "Not just making sure that they look distinctive but also that they each offer unique gameplay. That, for me, is the big thing.

We want people to go 'Wow, they really change up the game, and I can create totally new experiences with them'.

"We were also keen to make sure that they were very iconic from a silhouette point of view, so that when you look at them together you can instantly tell them apart. Yet we still wanted them to feel like they were part of the Sackboy family, rather than just a watered down version of the same character."

Indeed, having played through hugely enjoyable E3 demo a few times over, I can confirm that...
 

Rebug 4.46.1 REX (Cobra 7 Patched) PS3 CFW Unofficial Release Out

1350°
14w ago - Following up on the previous release, today an unofficial release of Rebug 4.46.1 REX (Cobra 7 Patched) PS3 CFW (Custom Firmware) is available with details below.

Download: [Register or Login to view links] (201 MB - MD5: 0F90253070D6C100E162A7B8AE736679) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (201 MB - MD5: fbbdfdd08db9880afb129a18b7534bcc) by No0bZiLLa

To quote: Rebug 4.46.1 REX (COBRA - Unofficial Port)

  • NEW FEATURE -COBRA 7 Ported - by haxxen (emu fixed by No0bZiLLa & atreyu187)
  • FEATURE - Dual LV2 Kernels CEX/DEX (Swap your EID0/LV2 kernel using Rebug Toolbox in seconds)
  • FEATURE - ALL Retail functions available in CEX mode (No need to install different firmware)...

 

Sony Offers Harmonix History Lesson: The Origins of Amplitude

50°
18w ago - Sony Product Manager Annette Gonzalez offered fans a Harmonix history lesson today outlining the origins of Amplitude.

To quote: It all began with a geometrical sketch on a white board.

Imagine if you had an octogonal tunnel covered in data. Musical data. Represented over time and space. The player controls a futuristic cyber ship floating through a three-dimensional wireframe.

Notes representing particular sounds from a song are represented across multiple tracks in gems. Beatmatching along these tracks and blasting away the gems releases these sounds, allowing the player to weave in various elements of the song and make music.

This would eventually become what we now know as FreQuency, the 2001 rhythm-action title released on PlayStation 2.

FreQuency made strides in innovation with its addictive, fast-paced, and undoubtedly challenging beatmatching gameplay (both single and multiplayer). FreQuency was also one of the first games to support the PS2 Network Adapter.

Though a title loved by fans, FreQuency didn't quite sell.

"When FreQuency shipped we thought it was going to be huge," said Greg LoPiccolo, Chief...
 

New DriveClub Videos Show How Clubs, Face-offs & Challenges Work

50°
19w ago - Sony Game Director Paul Rustchynsky shared some new DriveClub videos below today which show how clubs, face-offs and challenges work.

To quote: In DRIVECLUB you're never alone. It brings people together. From the hardest of the hardcore, to the occasional player, it's you and your five mates against the world. Driving together to win together.

In the first of today's two DRIVECLUB explained videos, find out how Clubs work and why you should be in one.





Completing Face-offs and Challenges in DRIVECLUB represent more than just a way to score FAME. They give you another reason to race aside from just coming in first.

Check out the second video below for an overview of how they work, and how they'll benefit you and your Club.





Enjoy!
 

Slightly Mad Studios Offers a First Look at Project CARS on PS4

100°
21w ago - Today Creative Director Andy Tudor at Slightly Mad Studios offers a first look at their project CARS on PS4 with details below.

To quote: If you haven't heard about it already, Project CARS is a bit different. Different in the philosophy of freedom that runs throughout the entire game, and different in how it's being created - by YOU, the gamers!

Project CARS was conceived back in October 2011 (Wow, time flies!) as a natural continuation of our work on two of racing's biggest franchises - Need For Speed and Test Drive - and as a return to our roots when we created GTR and GT Legends.

Back when we were conceiving the idea, we knew we wanted to create a racing game that covered a wide range of different car types and motorsports, and gave you the freedom to play and experiment with them however you wanted.

We wanted the core driving experience to be the most authentic on the planet, and we wanted to provide you with all the features you need to recreate a race weekend as it happens in real life - complete with a dynamic time of day and a weather system that not only looks beautiful but challenges your skills and provides strategic opportunities.

And we wanted to connect players together with a variety of online and community features - time trials, events,...
 
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