251w ago - Keita Takahashi of Namco Bandai Games shared a new gameplay video of Noby Noby Boy, which is to be released tomorrow on PSN. To quote:
Come to think of it, Noby Noby Boy will be released on Feb 19th, tomorrow! Well, my apologies for the delay to those who have waited the game. Matching the release date with other territories was tougher than we thought, but the good thing is that I could have some interesting experiences in the game.
With Noby Noby Boy, you can send a message to other players while playing without going to the XMB, and the received messages are displayed on the body of Boy.
Checking the game spec, I sent a message requesting approval to add a friend and my request was accepted instantly, and I received a message. Below is an image of the message shown on Boy's body.
Surprise! It says, "welcome to paradise." It's such a worn-out cliché, but I like it! Exchanging messages with people via online games has become nothing special, while I don't play games much, let alone online, receiving this message really delighted me. It was even somewhat impressive because I didn't expect it and of course it proved that the messaging function was working.
251w ago - Today Keita Takahashi of Namco Bandai Games describes the type of game Noby Noby Boy (releasing on PSN this Thursday, February 19) is. To quote:
Basically players can control and stretch Boy, the main character of the game. As players stretch Boy, the lengths to which he grows are uploaded to a persistent character known as Girl, who grows at the same rate as the combined length of all the players in the world.
Girl starts at Earth and expands around the solar system. When Girl reaches a new milestone in the solar system, new areas are unlocked as playable stages for everyone around the world.
One big question most people have asked is, "Why did you want to make such a game?" Seriously, I don't know. When I figure it out, I'll share it on this blog. In the meantime, please take a moment to watch this video.
Well, that's the best that I can do to explain the game, but I know people will still go, "Hmm..."
How come it's hard to explain, you ask? It's because I wanted to make a game that cannot be expressed by words in the first place. By making an undefined and ambitious game, I want the player's reaction to be something like, "I don't know why, but it's somehow interesting. I can't stop...
255w ago - Namco Bandai confirmed the updated release date of Noby Noby Boy today, putting a low $5 price tag on the PlayStation 3-bound game.
Due on February 19th, the PlayStation Network release will allow players to stuff the BOY with everything in the game world, letting him stretch to incredible lengths.
Recorded gameplay videos can be uploaded to YouTube from within the game, and players can collaborate online to unlock new stuff.
Press Release: Cergy-Pontoise, France (January 23 2009) - Leading video games publisher and developer NAMCO BANDAI Games Europe S.A.S, today announced that NOBY NOBY BOY™ will be available for download from the PlayStation¬®Network for the PLAYSTATION¬®3 computer entertainment system in the PAL territories on February 19th for a price of 3.99€.
The latest game from Katamari Damacy creator Keita Takahashi, NOBY NOBY BOY lets players expand their imaginations as they stretch a creature named BOY to incredible lengths across the playground-like planets of the solar system.
Offering a unique play experience from one of the video game industry's most creative minds, NOBY NOBY BOY gives players complete freedom to create gameplay suited to their tastes. As BOY, players can eat and spit out nearly everything they encounter in the game, from...