70w ago - Today Mathew Kumar has shared a fresh video trailer alongside preorder details for Sound Shapes complete with a Level Editor and Trophy Mode below!
To quote: Fellows! We've are absolutely gagging here to get Sound Shapes into your hands. Gagging! We wish it could be in your hands right now!
But unfortunately that can't be, as this week saw the release of The Expendables 2 as part of the PSN Play promotion, not us. However! If you're popping into PlayStation Store to pick it up at any point this week you can also pre-order Sound Shapes and get an exclusive PS3 theme.
That's not to forget PSN Play's money-saving promotion: the more games you pick up, the more money you save. So if you've already picked up The Expendables 2, you'll get a cool three bucks back if you pick up Sound Shapes.
But enough of that waffle. Because we're excited to get Sound Shapes into your hands, we wanted to kick start your imaginations by having one of our founders, Jonathan Mak, walk you through level creation using our level tools. And if you're the kind of player who is more excited to *play* than create (and that's fine, too) we're revealing our Trophy mode. And yes, there is a Platinum.
So, until this point we've been showing you lots of different parts of our...
It's a super-fast, super fun arcade racer with beautiful environments, incredible stunts and unrivalled speed. Mad Riders is full of content: 45 tracks, customizable vehicles and drivers, various single-player and multiplayer modes.
The challenge was to do something different than the traditional package for a racing game and we think we have a game that offers great value for money!
Can you describe the idea behind the development of Mad Riders in one word?
Most definitely 'fun'! Mad Riders was never meant to be a simulator, it's an arcade game that had to be easy to pick up and enjoyable for anyone.
We needed to get into this crazy mind-set of creating an arcade game in the best sense of the word, old school fun for everyone but infused with the spirit of competition, and this "No way! Did you see THAT?!" feeling you get when playing with friends.
So you're getting hours of fun for the price of a large pizza, now is this stuff extreme or what?!
129w ago - Today SSX Creative Director Todd Batty has shared an E3 2011 video detailing the use of NASA satellite maps to create new SSX runs and footage of the PS3-exclusive Mount Fuji level!
To quote: To be honest, I was completely overwhelmed by the reaction to SSX coming out of E3.
In the early days of this project, there was a lot of debate internally at EA about how many SSX fans still existed and how much interest remained in the market for games like SSX, and even some of the games we have taken further inspiration from such as Burnout and old-school Tony Hawk.
The huge reaction to our launch trailer at the VGA's was the first indication that the SSX fan base was still very much alive and as passionate as ever, but actually meeting some of these people and seeing their reaction to what we are building first-hand was truly inspirational.
Of course, with that passion comes a lot of strong opinions on what else we should be adding to the game or bringing back from the old games. We know we can't possibly please everyone, but our fans should know that we are listening to everything they say and that the...
154w ago - Just Add Water CEO Stewart Gilray has announced Oddworld Strangers Wrath is heading for PSN- complete with next level HD remakes!
To quote: I'm here today to talk about the first title we announced: Oddworld Stranger's Wrath. You may have heard of this game before - it was originally released in March 2005, but we're doing an HD remake for PSN.
Recently there have been a whole raft of HD remakes coming to the PS3, and to be able to work on this project and take the definition of "HD Remake" to the next level has been a dream come true.
Not only are we revamping various aspects of the game such as texture resolution, user interface and game audio, but we're also overhauling the character models. You'll no doubt have seen the visual update we've done to the main character, Stranger. We're updating every character in the game in similar style, and today I'd like to introduce you to a couple more.
First up we have the Clakkerz, the general population from the towns at the start of the game all the way to New Yolk City. The guy pictured above is the Store Keeper, he runs the General Store where you get to buy ammo and upgrades, and is always wise cracking, ahem, with you. A lot of my passion for this game is the story...
158w ago - Big Sandwich Games Design Director Tyler Sigman has announced news of a new Hoard patch coming to PSN alongside a video trailer and free new level details today, as follows:
It's been just over two weeks since HOARD released, and thousands of gamers have been getting their flame on while toasting villages, incinerating knights, crisping thieves, and kidnapping the occasional princess!
Reviews have been overwhelmingly positive, with many surprised at just how addictive and deep the dragon "stratecade" (strategy arcade) experience is.
However, the game was not entirely without its rough edges, and there are a few issues we've been monitoring which need a little tweaking.
Your feedback at HOARDgame.com has been very important to us, and we're happy to confirm that we'll be addressing most of those issues in an upcoming patch!
The patch will include:
• Eye Strain Begone – We'll be increasing tutorial and badge text size for less squintyness. 20/10 vision no longer required!
• Lasting Friendship – The multiplayer lobby will now be persistent. After finishing a game, you'll return to the game setup lobby so you can easily play again with...