28w ago - DONTNOD Entertainment Creative Director JMax announced today that a new Remember Me PS3 trailer video and concept art is out!
To quote: Hi everyone. It's Jmax from Dontnod here again to talk to you some more about Remember Me, ahead of its 7th June PlayStation 3 launch, and give you an exclusive look at the game with some new concept art and screenshots.
I hope that you can see from the art the effort that the wonderful art team at Dontnod have put into creating the world of Remember Me!
I hope that you have found the time to discover more about the world of Remember Me by having a look at created that was essentially the opening part of Antoine's story. This new film can be seen as the closing chapter as a very different Antoine looks back on his life in 2084.
We are getting very close to the release of the game now, which we are all very excited about. You can even pre-order it on PSN, with all the extra moves available to Nilin included as a bonus.
The additional moves can be used in the Combo Lab, where you can customise your fighting style. We are very proud of...
29w ago - Sony's Jenny Murphy posted up a video showcasing the art and design of Diggs Nightcrawler on PlayStation 3 below today.
To quote: Hello again everyone! In this latest development diary we're taking a look at some of the art and design in Diggs Nightcrawler.
Our starting point for the game was Wonderbook itself, and it was from here that we arrived at a bookworm hero, a city made of books and cast of characters from fiction.
We also knew from day one that we wanted Wonderbook to be the key method of interaction, and so the physical nature of the book was intrinsic to the design of the game.
We wanted the experience to be intuitive, so we imagined every scene as if it were a real physical object on the book that would respond in the way the player would expect.
Early on, we have a scene where Diggs is looking for clues, but it's dark and he needs light. Overhead is a lamp on a chain which will swing if the player picks up the book and tilts it.
All scenes, including this one, were initially prototyped as foam models. Using these we could test interactions, experiment with scale and move scenery around. Given that the player is in full control of the book, we took inspiration from theatre in the round.
30w ago - Dontnod Entertainment Creative Director JMax shared some fresh art, an interactive journal and a PS3 Q&A for Remember Me with fans today.
To quote: Hi everyone, this is Jmax, Creative Director at the developer Dontnod Entertainment. We are the guys behind Capcom's newest (and most exciting!) title, Remember Me.
The game will be coming out on the 7th June in Europe and in the run down to the launch I would like to bring you some news about the game, let you know what is going on and hopefully answer your questions.
Remember Me takes place in Neo-Paris in 2084. In this future, thanks to an implant known as Sensen, you can record everything you see, hear and feel, giving birth to a memory trading economy where you can share or even sell those memories.
As cool as all this sounds there is a potentially more sinister side to this world as one company, Memorize, controls all the memory data (imagine having a smart phone and social media directly tapped into your brain!) and this begs the question who is watching the watchmen?
Not everyone in Neo-Paris agrees with one company having so much power and set out to bring Memorize down, this group call themselves the Erorrists. In the...
53w ago - LittleBigPlanet Karting Community Coordinator Michael Buffaloe has shared a video spotlighting Sportsfriends: Johann Sebastian Joust as a 21st Century Martial Art today.
Below are the details, to quote: Still haven't gotten behind the wheel of LittleBigPlanet Karting? You're in luck: the official LBP Karting Demo is available now!
Containing a Tutorial track, two Story tracks, a minigame, and a solid selection of costumes, karts, stickers, and more to customize your experience with, the Karting demo is a fantastic way to try our game before you buy.
Give it a go and if you enjoy it, remember that the full game contains over 10 times more tracks, costumes, and other content than the demo. And that's just what's on the disc! Add to that all of the content made in Create mode and the list becomes nearly endless.
LittleBigPlanet Karting has only been in the community's hands for a few weeks now, and there is already a ton of content to download and start exploring. So if you're not feeling especially creative and would rather jump right into some pre-made levels, there's plenty to choose from.
We're also releasing a new trailer for Karting today, which showcases the massive potential of the game's Creative toolset. We could say more, but let's...
60w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.
To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.
I had just graduated from college without much professional experience, so I did what I do best and made a game for them. You can check it out here if you'd like. The video cuts off because the end of the game says "Call me" and has my phone number on it.
It got the attention of the Giant Sparrow team, and I ended up flying out to Los Angeles to work on the game. I was elated and a little shocked, but I came to learn that at Giant Sparrow, the player experience always comes first - and my little game was designed to create a very specific experience.
Now, in October 2012, The Unfinished Swan is out in the wild (well, to PlayStation Plus members) and we're proud that we were able to make a truly experiential game.