57w ago - Sixense Studios Director of Product Marketing Josh Bays has shared a fresh video today on Portal 2 in Motion which will be coming to PSN Tuesday with PS Move Support for the full game!
Below are the details, to quote: We gave the world a glimpse at E3 back in June, and now it's official. On November 6th, 2012, Sixense will launch Portal 2 In Motion, a motion DLC campaign for Valve's Portal 2 on PlayStation Move.
Our development team at Sixense has applied our expertise in motion gaming to create what we believe will be the defining experience for PlayStation Move. The Portal 2 In Motion DLC will be priced at $9.99 on PSN. We'll also have a special launch promotion of 30% off for PlayStation Plus members.
Those who are familiar with Sixense know that over the past few years we have focused on delivering motion gaming experiences that are intuitive and natural for users.
We are excited to now work with Sony and Valve to deliver content that takes advantage of the advanced motion tracking of the PlayStation Move.
Portal 2 In Motion introduces gameplay mechanics, including scaling and rotation of objects as well as portal surfing. These new abilities are all...
60w ago - Frima Studio Executive Producer Martin Brouard has confirmed alongside a video trailer that Lights, Camera, Party PlayStation Move DLC is out today!
To quote: Lights, Camera, Party! fans: Today we are launching new DLC called The Good, the Bad and the Monkey! The DLC pack contains 10 new minigames as well as a new game mode called The Duel.
Six additional trophies and 40 additional in-game awards are also part of the package. You do not want to miss this opportunity to PARTY ON!
Duel mode lets you play six rounds of mini games head to head against another player in order to defeat your opponent and win a classic high noon showdown. Of course all 60 LCP minigames can show up in the Duel.
The team has decided to give an interesting twist to this DLC by focusing on exploiting the most challenging and entertaining gestures with the PlayStation Move.
The themes of the new minigames are as silly as ever, and include:
• Eating corn on a cob (as a monkey!)
• Shaking the hell out of a banana-shooting coconut tree
• Stopping a rampaging Funzaur using a laser-beaming satellite
• Keeping Ape TV's studio afloat by fixing its monkey-busted monitors
69w ago - Today Executive Creative Director Will Byles at Supermassive Games has officially announced a new PlayStation Move horror video game for the PS3 entertainment system!
To quote: We're very excited to finally lift the lid on Until Dawn, our new PlayStation 3 title, developed exclusively for PlayStation Move!
We've been churning away on this game for a while now, working with Hollywood writers and US TV talent, doing our best to bring the Teen Horror experience to PlayStation.
Inspired by classic movies in the genre, we expect that Until Dawn will draw you in with its characters, killer dialogue and shocking, twisted story.
To give you a sneak peek at what's in store, check out our announcement trailer...
On the anniversary of their friends' disappearance, a group of classmates visit the site of the mystery to bury their ghosts and get some closure. Little do they know, they'll end up burying each other instead...
It's Teen Horror - so obviously it's isolated, the power's out and the phones don't work! You'll play through the story as multiple characters, sometimes with a friend and sometimes on your own, to discover who it is that's intent on killing off...
69w ago - SuperBot Entertainment President Chan Park has confirmed today that the PlayStation All-Stars Battle Royale release is officially moved to November, 2012.
To quote: As you know, we at SuperBot have set high benchmarks for PlayStation All-Stars Battle Royale. Our goal is to deliver a fun, well-balanced, and compelling gameplay experience that pays homage to all of these incredible characters.
We also know our fans have high expectations for this title, and to that end, we have decided to move the release date to November 20th, 2012 for North America (including Canada) and Latin America territories.
This will let us spend more time polishing and tuning the game, and it will give us a chance to incorporate some of the great feedback we're receiving from the current limited beta to ensure we are creating the best possible fighting game experience.
While it is our greatest desire to put this game into the hands of our fans as soon as possible, we do not want to do so at the sake of quality. The additional time will be well worth the wait, and are excited to know that our fans will have the ultimate brawler in time for the holiday.
Keep an eye on GamesCom this week, as we've lined up some big announcements that we're sure you'll be excited about. Thanks again for...