68w ago - Sony Producer Kumi Yuasa has shared details today from Gamescom 2012 on the monsters and magic of Soul Sacrifice for the PS Vita handheld console.
To quote: It's been a while since our last Soul Sacrifice blog post, so with Gamescom taking place this week I thought I'd take a moment to share some new game details.
In our debut post, we talked about the reality-blended experience and the concept of sacrificing in Soul Sacrifice on PS Vita. Now, I'm going to provide a deeper insight into the game.
In the world of Soul Sacrifice, monsters are what have become of humans who succumbed to darkness, using magic according to their desire. The mission of a sorcerer is to exterminate these monsters.
Now, you may be wondering what sort of monsters you will come across and how they succumbed to this fate. Let's take a look at the back story of one of these monsters - "Griffon."
He was a noble. His lands were vast, and he lived in opulence, supported by heavy taxes exacted from those who lived in his dominion. One day, he was presented with an offering from the people - a golden statue of a figure combining beast, bird, and man.
His heart was swept away by the figure, and he felt an unnatural adoration for it. The power of the...
70w ago - Today Community Strategist Aaron Kaufman at Santa Monica Studio has shared a video spotlighting the monsters of God of War: Ascension for the PlayStation 3 console dubbed The Elephantaur.
To quote: God of War: Ascension's Elephantaur is a Minotaur hybrid unlike any ferocious enemy you've seen yet in the God of War universe.
You could call him an evolution of the Minotaur... or perhaps the beginning? We'll let our famed concept artist Izzy answer that for you. Let's roll!
Now that you've given us a glimpse into the creative process that spawned the monstrous Polyphemus, let's plunge our blades into God of War's newest baddie: The Elephantaur!
Tell us a bit about its history and how you managed to turn one of nature's most noble creatures into such a hulking juggernaut.
Izzy: For God of War III I had worked on the Berserker class Argus monster that was later cut. When I originally started doing sketches for that guy, I had done a painting of a pale elephant coated in blood like a gladiator. That image got scrapped, but ever since, I've wanted to do another scary elephant monster.
When the Elephantaur came up, it was originally an assignment to reskin the Minotaur from God of War III for God of War: Ascension. We had planned to do a different...
74w ago - Sony Santa Monica Studio Community Strategist Aaron Kaufman has posted up a video today showcasing the monsters of God of War: Ascension Polyphemus on PS3.
To quote: As we begin the journey to the launch of God of War: Ascension on March 12, 2013, we want to further explore all aspects of the God of War universe to give you deeper insight into the creation, lore, design, and gameplay that's being poured into the game. Welcome to our first "Monsters of Ascension" feature.
In God of War: Ascension, we are introducing an epic, unprecedented multiplayer experience. You will become a Champion of the Gods, but not before you encounter and conquer one of the biggest Titans seen in the entire God of War series - Polyphemus.
The Titan cyclops Polyphemus - the gargantuan one-eyed son of Poseidon - is a brutal boss on our desert multiplayer map. He will literally crush you and your foes (repeatedly) until you earn enough favor from the Gods to be granted the Spear of Olympus - the only known weapon that can destroy Polyphemus.
I sat down with Izzy Medrano, Lead Concept Artist for God of War: Ascension, to discuss his contributions to the...
98w ago - BBC Worldwide Executive Producer Simon Harris has shared some video footage today on creating monsters for Doctor Who: The Eternity Clock for the PS3 entertainment system.
To quote: Welcome to the second blog on Doctor Who: The Eternity Clock. I'm Simon Harris and I am the Executive Producer for BBC Worldwide on the game, which means the project is my overall responsibility.
I need to ensure that all aspects come together to make a great game that stays true to the Doctor Who brand. This means working with our developer, Supermassive Games, across areas such as design, art and programming. It also extends to working with the Doctor Who teams in London and Cardiff to ensure that everything looks and feels as it should.
For this blog post, I thought I would give you some insight into the monsters which will be appearing in the game. This goes alongside our first gameplay trailer, released today, which showcases them.
Choosing the monsters for the game turned out to be a more of a complicated process than you would imagine. Initially, when Supermassive put in their design pitch for the game, they had chosen the four monsters they would like to see, both as Doctor Who fans and from a gameplay point of view.
154w ago - US Producer Josh Miller has confirmed that Eat Them hits PSN today, complete with 5 million monsters and superheroes!
To quote: Eat Them! gives gamers the chance to wreak havoc on cities by creating and bringing to life colossal monsters to topple entire cities and feast on inhabitants.
Always dreamed of laying waste to downtown? Here's your chance. If you're still not convinced, wrap your destructive side around some of the features of the game.
The Monster Lab. We wanted you to be able to piece together the apocalyptic creature of your worst nightmares, and the Monster Lab gives you access to a huge selection of monster parts including a full arsenal of excessively powerful weapons.
This gives you the power to play mad scientist to your heart's content, designing creatures tailor made. If you were so inclined, the Monster Lab would allow you to create over five million unique monsters - you certainly shouldn't run out of ideas any time soon.
Challenging Missions. Whether you get your kicks from maximum destruction, or prefer to face endless waves of opposition in a bid to survive as long as possible we've got the game style for you.
Survival, assassination, racing and pure unadulterated...