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PS3 Hypervisor LV2 (GameOS) Dump Method is Revealed!

1100°
233w ago - As promised, today JaicraB has revealed the PS3 Hypervisor LV2 (GameOS) dump method and circuit used to allow the PS3's memory to persist while booting into OtherOS, which then allows dumping of the memory.

This was apparently on a CECHG model system with board model SEM-001 1-875-384-21

To quote, roughly translated: DemonHades / JaicraB Extraction Method:

First of all, be careful if you're going to attempt this, I am not responsible.

It's about keeping the RAM alive when moving to OtherOS. To do this the ram must be fed at all times so as not to erase the data.

Overview map
Refer to the First Image below.

Zone A
http://4.bp.blogspot.com/_4rtVxQc9D6s/S7dexn30R7I/AAAAAAAAAFs/tpo2XxknPKs/s1600/Zona+A.JPG

This area is sensitive. At that point we had settled with two resistors together. You have to remove it (remove it, but you could also cause a short circuit). It has 4 legs. At this point it tells the RAM and the integrated MOSFET turns off.

Zone B
http://3.bp.blogspot.com/_4rtVxQc9D6s/S7deyC8VeyI/AAAAAAAAAF0/bGUuh1knvRA/s1600/Zona+B.JPG

From the...
 

Video: Explanation of the Incapsulation Method for PS3

250°
296w ago - Earlier today ps3hack89 dropped by our Chatbox to let us know of a new video by Giulio19992. For reference, don't forget to use the [Register or Login to view links] feature also guys, as it makes things a lot easier for the Staff here.

Moving on, the video is titled "Explanation Incapsulation Method" for the PS3, and attempts to outline what he believes is the PS3's game execution procedure, normal compared to the encapsulation method. Video is below, courtesy of YouTube!

Some thoughts on it: The video (why use a video, its two frames, use jpegs next time - was a waste of two minutes), is a mix of what we knew back in 2006 and misinformation. Of course when the system starts, and an executable is started, higher level functions authenticate it, and decides if it is valid or not, and passes it on - "Slide 1".





"Slide 2" consists of what would happen when modified, it looks QUITE a bit like a dumbed-down version of what every PS3 goes through when running a game with a patch, with the exception that the order is completely wrong.

Finally, we have no idea why .PKG is plastered all over, as soon as the PKG is installed on the PS3 it ceases to exist, it gets extracted and its...
 

Rumor: PS3 Hello World Homebrew Method Found?!

200°
337w ago - Dragula96 has posted a video (below) on YouTube today that demonstrates a PS3 "Hello World" Proof-Of-Concept.

Needless to say, today is the day before April 1st (April Fool's Day), however, dragula96 has been a long-standing contributer of several development boards (including PS2Dev) for several years... so we have opted give him the benefit of the doubt for the time being and dubbed this a "rumor"

He also states he is attempting to get a game of Pong working, and that he will share the method and source code in time.





According to dragula96, this does not require any hardware modification and the method has been tested on a PS3 40GB and 60GB console- both of which have current 2.20 Firmware and are retail models, not development models!

To quote: In the video, you can see some tape on my TV, that is to hide MAC and IP addresses... there are no cuts in video at all.

I have spent somewhere around 9 hours to get this working, and I hope you guys don't think this is a fake.. I have a good reputation in the PSP scene. I would not release something if it was fake (even if it is close to April Fool's Day).

I do not know the extent of which the discovery will let me program, but I seriously...
 
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